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How broken Would this killer perk idea be?

Carnage :

Upon striking a survivor with your base attack, you gain a token.

At 8/7/6 tokens your basic attacks gain the broken status effect that when applied lasts 30s.

At 14/13/12 tokens your attacks gain the deep wounds status effect but lose the broken status effect.

At 26/25/24 tokens your attacks instantly down survivors. Survivors downed through this perk, may get up on their own.

Each survivor can only grant 9/8/7 tokens


  • Maelstrom10Maelstrom10 Member Posts: 1,920

    For reference - the numbers of this perk take into account if every survivor is healed post hook, you'd have it if you didn't down anyone early, after hitting the final survivor for the last time. This encourages leaving survivors, and hunting them down again, and attacking people with the endurance status effect. It only effects basic attacks and is a endgame back up with it's instant down effect. It's primary use comes from the deep wounds/broken status effects it gives which could be swapped out with mangled, or have that added with a lower requirement.

  • ErkErk Member Posts: 230

    Well, its really good but no OP at all lol. Building this up would be really hard so this is not broken.

  • C3ToothC3Tooth Member Posts: 4,342

    STBLF in my oppinion is already strong, at least vs SWF because they tend to have BT & do bodyblock, feed up the stack really fast.

    This perk may destroy many SWF team.

  • OllieHellhunterOllieHellhunter Member Posts: 679

    It feels like a perk that would be made into a hex and not used much, on it's own it seems strong but not overpowered.

  • Maelstrom10Maelstrom10 Member Posts: 1,920

    Its pretty much the exact thing i was going for. the more hits you get (and swf like to take hits and be left alone) the more powerful you get

    and getting tokens is hard since you can't just farm them off of one survivor. you just get progressively more powerful the more you leave people to heal. at half/under half tokens you already get status effect afflictions that slow the game down, and when the game should be at its peak, you get instant downs.

    Pairing this to a hex takes its power away completely. the aim of this is to be decently useful (like an alternative sloppy much like bitter murmur is to bbq) in the midgame, but have incredible power in the late game (if survivors take hits vs you, or heal incredibly quickly and escape you a ton) (much like rancor is to bitter murmur despite doing a similar thing.)

  • OllieHellhunterOllieHellhunter Member Posts: 679

    I'm aware, it just seems to me like the type of perk that bhvr would make into a hex, and then wouldn't get used ever.

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