Yeah I did though he defends spirit heavily but with the chance to prove it he denies it even though if you put it on blood lodge restart your game first and it's a 1v1 its 60 frames for console I play on xbox one s trust me.
Or maybe, as I said, Scott is just a way better player and all this would do is prove he is a better player not that Spirit has no counterplay.
But I see what you guys are doing. "Oh just 1v1 me bro... oh yea he is scared he won't do it that must mean Spirit has no counterplay". No that's not what that means. It means I know I'll die because Scott is just better than me at the game.
Like if we were playing Mortal Kombat and Scott was one of the top players in that game and I'm just some guy that plays like a third as much as him, and he said "Scoprion is overpowered" then 1v1'd me as Scorpion, don't you'd think he win regardless? Yea pretty much the same thing here.
He's never going to get someone to do what he wants in this challenge because there are only so many players on his level. Why don't we make it fair, let's have Scott's Spirit against Zubat, Puppers, Monto, and IDK True I guess. Some of the top players in the game, that seems like a fair match to show whether or not Spirit is OP. But I don't see him going out of his way to set this kind of thing up either.
Don't be intellectually dishonest. You guys know exactly why this challenge is BS.
The game might run better with less people, but it definitely does not run at 60 FPS or even "extremely smooth". Look at the skill checks. The game is CAPPED at 30 FPS. Games don't just magically run at a higher FPS.
The sad thing is though I don't even do anything amazing as Spirit. Its not like a fighting game pro who has dedicated his craft to the genre. I just have a good headset and use my power in short bursts so even if I mess up I can just do it again in five seconds. Its really not that hard to play Spirit.
Max frames on xbox even with a one x is 30FPS the game is not xbox one x enhanced and CANNOT exceed 30 fps Scott would have a huge advantage optimization wise. and besides 1v1 proves absolutely nothing what does that prove? play a real match against survivors who know what they are doing against spirit.
Yeah on survivor bad frame isnt nearly as detrimental as killer and on top of that maps like blood lodge run pretty smooth most of the time. He just like you said rather not be made a fool of.
Yeah it makes sense now the spirit players will actually have to be strategic if they want to win games.
I mean it directly proves the chasing potential of the killer. Obviously not the only important point of the game, but to say it proves nothing is a bit disingenuous.
It can for one prove if a killers 1v1 needs tweaking due to its oppressive ability *cough deathslinger cough*. Keep making excuses because I though you could "read" all these spirits stridor included, but when scott comes you cant prove it lol.
But the entire thing is set up and doesn't represent the actual game.
Again my buddy is a solid survivor. We play in KYF I can catch him really fast because it's just us and in a controlled environment. In an actual game I doubt I could catch him anywhere near that fast because I'm not chasing him in a bubble.
Well regardless of that I stand by my point the game in a custom 1v1 runs significantly better and pretty good. If theh were to do that it would make it "fair."
As someone who plays a lot of fighting games. I don't have issues with characters that have a lot of mix ups. I do have issues with characters who have a vortex. Mix up characters have tools to open you up, but usually if you are good at blocking you can see them coming just before it hits and block accordingly. Vortex characters make you guess, usually after a knock down and on your wake up, you guess the correct action without having a way to know, or react, to what is coming next.
That sounds....a lot like Spirit. Spirit is strong but tolerable imo, until she get's that first hit and you are injured you basically have no real counterplay, you are desperately guessing and are forced to guess. Just like a vortex character in a fighting game. And let me tell you, I hate these characters in fighting games.
You just want to deny for the simple fact that you dont want your friend fox to be made a fool of himself. It's ok I respect it, it's for the homies. Although he has a perfect chance to prove himself and denies it.
no i would want it to be 100% equal on both sides. Im not s firm believer in 1v1 either. I think it would have to be 1v4 as the game is made for that. To play someone who has better optimization is just asking to lose. like i said what ever you say there champ.
I'll be honest in that I haven't read most of this thread. That said, the whole thing with the Mix-Up character is true if you break it down to its bare essentials:
Going against Spirit is about making correct reads. You look at how the opponent is playing, and you make reads based on the situation and your knowledge of their playstyle. I have used this against lesser Spirit players to drop pallets on their head when they probably thought they had free real estate.
That said, while this game has many angles in which the killer can come after you, it primarily comes down to reading their timing and having resources around you to mitigate their play. Good spirit players swap out their angles and movements around pallets so they don't become too predictable. That makes reading them harder. They also swap around between an immediate lunge out of SPOOPY GHOST mode or waiting a moment to bait out a Dead Hard. The back and forth present in this game can make reads much harder, as seemingly a million elements are at play and your brain is whipping through them at the speed of light to try and make a correct assessment of the Killers incoming strike, as well as what options you have to foil it. I think this is where the real frustration comes from.
For some people, those background calculations come naturally and the choices that immediately boil up are decisive. They may not be right, but the Survivor feels they know their options and must make a quick and educated guess on which to utilize.
For others, however, those background calculations don't really fall in as quickly and they resort to basic jukes or dodges in hopes of stalling long enough to have an answer. Those ones end up getting hit because they couldn't make a read. Even if a read is wrong, it's better than being indecisive and running on auto-pilot. Mix-Up characters punish that kind of gameplay.
Good Spirit players basically know all of this, and all of these factors also run in the background of their mind as they make plays and decide on how to strike. It almost becomes 4D chess that they just naturally play into.
I mean I went against a pc streamer and only lost due to the fact that we had an early dc. And if you wanna see the footage I uploaded it. Frames as survivor sodsnt make you a worst looper. 30 frames if it truly is capped is not that bad I'm telling you.
I've had a lot different of an experience with cross play. Sure I've had games where i escaped pc killers but that just meant the killer wasn't that great. If there were to be any 1v1 both sides should have equal variables. Whether or not you have had a good experience its still a difference at the end of the day.
You underestimate mine,yours, and all our console players skills. Escaping a pc killer does not make them bad.
In a custom the game runs extremely well if you would go try it you wouldnt try and make more excuses. Maybe you are a really good player and you dont know.
That's not the point I'm trying to get across here. The fact isn't a matter of skill its a matter or optimization and limiting abilities due to frames and or resolution. Just last night i was playing as bubba and frames would drop and teleport me into objects while sweeping my chainsaw. Or oni and the entire framerate would drop next to nothing. Its terrible and i dont think it a fair or equal match for pc to 1v1 someone from console.
Dude all a 1v1 proves is that one player is better than another, nothing else. That is why I won't take his challenge because it doesn't actually prove anything about the game.
And for the record I never took a 1v1 in my over 20k hours of Gears of War series either, despite being way better than like 95% of the player base (I was placed in diamond rank for TDM and Guardian in the first season of Gears 4, as in I got put in the absolute highest rank from placement matches alone). If I said Lancer is overpowered in Gears 4, someone would come up and say "well 1v1 me with Lancer I'll beat you". Thing is that Lancer by itself isn't OP, it's only OP when you stack them IE. during a team fight. It is easy to avoid 1 guy with a Lancer. It is not so easy to avoid 3 guys with Lancers all covering each other's blind spots, and covering all your approach options. Furthermore, a 1v1 here is the same thing; just show who is the better player nothing else. No one ever proved anything about the game doing a 1v1 in Gears, even when what they were trying to prove was actually quite obvious (eg. Retro in Gears 3 is OP, anyone that plays this game knows this).
In order to prove things about the game you have to play an actual match. Playing a 1v1 in a bubble outside the normal game does not prove a damn thing except which player is better.
Comments
Yeah I did though he defends spirit heavily but with the chance to prove it he denies it even though if you put it on blood lodge restart your game first and it's a 1v1 its 60 frames for console I play on xbox one s trust me.
The token system might actually work ngl.
This game has never run at 60 FPS on Xbox. It doesn't matter if you are in KYF or not, the game is capped at 30 on console. You are imagining things.
Game isnt capped at 30 on consoles if you play 1v1 kyf the game runs extremely smooth. Try it out if you do not believe.
Or maybe, as I said, Scott is just a way better player and all this would do is prove he is a better player not that Spirit has no counterplay.
But I see what you guys are doing. "Oh just 1v1 me bro... oh yea he is scared he won't do it that must mean Spirit has no counterplay". No that's not what that means. It means I know I'll die because Scott is just better than me at the game.
Like if we were playing Mortal Kombat and Scott was one of the top players in that game and I'm just some guy that plays like a third as much as him, and he said "Scoprion is overpowered" then 1v1'd me as Scorpion, don't you'd think he win regardless? Yea pretty much the same thing here.
He's never going to get someone to do what he wants in this challenge because there are only so many players on his level. Why don't we make it fair, let's have Scott's Spirit against Zubat, Puppers, Monto, and IDK True I guess. Some of the top players in the game, that seems like a fair match to show whether or not Spirit is OP. But I don't see him going out of his way to set this kind of thing up either.
Don't be intellectually dishonest. You guys know exactly why this challenge is BS.
The game might run better with less people, but it definitely does not run at 60 FPS or even "extremely smooth". Look at the skill checks. The game is CAPPED at 30 FPS. Games don't just magically run at a higher FPS.
The sad thing is though I don't even do anything amazing as Spirit. Its not like a fighting game pro who has dedicated his craft to the genre. I just have a good headset and use my power in short bursts so even if I mess up I can just do it again in five seconds. Its really not that hard to play Spirit.
Max frames on xbox even with a one x is 30FPS the game is not xbox one x enhanced and CANNOT exceed 30 fps Scott would have a huge advantage optimization wise. and besides 1v1 proves absolutely nothing what does that prove? play a real match against survivors who know what they are doing against spirit.
Yeah on survivor bad frame isnt nearly as detrimental as killer and on top of that maps like blood lodge run pretty smooth most of the time. He just like you said rather not be made a fool of.
Yeah it makes sense now the spirit players will actually have to be strategic if they want to win games.
So you can nitpick and dismiss them like every other video? Sure.
Regardless of that fact the game runs extremely good and it's a non issue making that an excuse.
More like a pointless effort to convince someone that doesn't care to actually have a discussion.
Imagine thinking a 1v1 proves anything in DBD.
I mean it directly proves the chasing potential of the killer. Obviously not the only important point of the game, but to say it proves nothing is a bit disingenuous.
It can for one prove if a killers 1v1 needs tweaking due to its oppressive ability *cough deathslinger cough*. Keep making excuses because I though you could "read" all these spirits stridor included, but when scott comes you cant prove it lol.
But the entire thing is set up and doesn't represent the actual game.
Again my buddy is a solid survivor. We play in KYF I can catch him really fast because it's just us and in a controlled environment. In an actual game I doubt I could catch him anywhere near that fast because I'm not chasing him in a bubble.
The customs will only have predetermined start areas that's it why are you trying so hard to not do this 1v1?
look it up dbd is not one of the games to run at 60fps on xbox your not speaking any truth here
you obviously havent seen the difference on pc
Well regardless of that I stand by my point the game in a custom 1v1 runs significantly better and pretty good. If theh were to do that it would make it "fair."
As someone who plays a lot of fighting games. I don't have issues with characters that have a lot of mix ups. I do have issues with characters who have a vortex. Mix up characters have tools to open you up, but usually if you are good at blocking you can see them coming just before it hits and block accordingly. Vortex characters make you guess, usually after a knock down and on your wake up, you guess the correct action without having a way to know, or react, to what is coming next.
That sounds....a lot like Spirit. Spirit is strong but tolerable imo, until she get's that first hit and you are injured you basically have no real counterplay, you are desperately guessing and are forced to guess. Just like a vortex character in a fighting game. And let me tell you, I hate these characters in fighting games.
whatever you say
You just want to deny for the simple fact that you dont want your friend fox to be made a fool of himself. It's ok I respect it, it's for the homies. Although he has a perfect chance to prove himself and denies it.
no i would want it to be 100% equal on both sides. Im not s firm believer in 1v1 either. I think it would have to be 1v4 as the game is made for that. To play someone who has better optimization is just asking to lose. like i said what ever you say there champ.
I'll be honest in that I haven't read most of this thread. That said, the whole thing with the Mix-Up character is true if you break it down to its bare essentials:
Going against Spirit is about making correct reads. You look at how the opponent is playing, and you make reads based on the situation and your knowledge of their playstyle. I have used this against lesser Spirit players to drop pallets on their head when they probably thought they had free real estate.
That said, while this game has many angles in which the killer can come after you, it primarily comes down to reading their timing and having resources around you to mitigate their play. Good spirit players swap out their angles and movements around pallets so they don't become too predictable. That makes reading them harder. They also swap around between an immediate lunge out of SPOOPY GHOST mode or waiting a moment to bait out a Dead Hard. The back and forth present in this game can make reads much harder, as seemingly a million elements are at play and your brain is whipping through them at the speed of light to try and make a correct assessment of the Killers incoming strike, as well as what options you have to foil it. I think this is where the real frustration comes from.
For some people, those background calculations come naturally and the choices that immediately boil up are decisive. They may not be right, but the Survivor feels they know their options and must make a quick and educated guess on which to utilize.
For others, however, those background calculations don't really fall in as quickly and they resort to basic jukes or dodges in hopes of stalling long enough to have an answer. Those ones end up getting hit because they couldn't make a read. Even if a read is wrong, it's better than being indecisive and running on auto-pilot. Mix-Up characters punish that kind of gameplay.
Good Spirit players basically know all of this, and all of these factors also run in the background of their mind as they make plays and decide on how to strike. It almost becomes 4D chess that they just naturally play into.
I mean I went against a pc streamer and only lost due to the fact that we had an early dc. And if you wanna see the footage I uploaded it. Frames as survivor sodsnt make you a worst looper. 30 frames if it truly is capped is not that bad I'm telling you.
I've had a lot different of an experience with cross play. Sure I've had games where i escaped pc killers but that just meant the killer wasn't that great. If there were to be any 1v1 both sides should have equal variables. Whether or not you have had a good experience its still a difference at the end of the day.
You underestimate mine,yours, and all our console players skills. Escaping a pc killer does not make them bad.
In a custom the game runs extremely well if you would go try it you wouldnt try and make more excuses. Maybe you are a really good player and you dont know.
That's not the point I'm trying to get across here. The fact isn't a matter of skill its a matter or optimization and limiting abilities due to frames and or resolution. Just last night i was playing as bubba and frames would drop and teleport me into objects while sweeping my chainsaw. Or oni and the entire framerate would drop next to nothing. Its terrible and i dont think it a fair or equal match for pc to 1v1 someone from console.
Could we just get a Phasing animation? Where she slowly begins to fade away, would that be so hard or, game breaking?
Dude all a 1v1 proves is that one player is better than another, nothing else. That is why I won't take his challenge because it doesn't actually prove anything about the game.
And for the record I never took a 1v1 in my over 20k hours of Gears of War series either, despite being way better than like 95% of the player base (I was placed in diamond rank for TDM and Guardian in the first season of Gears 4, as in I got put in the absolute highest rank from placement matches alone). If I said Lancer is overpowered in Gears 4, someone would come up and say "well 1v1 me with Lancer I'll beat you". Thing is that Lancer by itself isn't OP, it's only OP when you stack them IE. during a team fight. It is easy to avoid 1 guy with a Lancer. It is not so easy to avoid 3 guys with Lancers all covering each other's blind spots, and covering all your approach options. Furthermore, a 1v1 here is the same thing; just show who is the better player nothing else. No one ever proved anything about the game doing a 1v1 in Gears, even when what they were trying to prove was actually quite obvious (eg. Retro in Gears 3 is OP, anyone that plays this game knows this).
In order to prove things about the game you have to play an actual match. Playing a 1v1 in a bubble outside the normal game does not prove a damn thing except which player is better.