Hex: Ruin (changes)
Hex: Ruin needs a buff, such as a perks needed for delaying the game and giving a chance for the killer to get a performance above average, often ends up being destroyed within a few seconds as the game starts.
A new change could be made as follows for this new perk, this proposal only includes hex: Ruin and should not be assigned to any other hex.
We all know that once a survivor destroys the totem responsible for the hex Ruin, everyone is free from this curse, so we would change that, every survivor affected by the curse should find its own totem active and destroy it, this would be an individual totem for each survivor, remembering that this totem is an additional and all other totem who do not have an active curse continue on the map, so as an example in a game with hex ruin lvl 3 where all survivors are hit by the curse would have 1 totem active and 4 toten deactivated, so the active totem of each survivor is in different places and the survivor can only see the totem that effects him and not the others.
***remembering that it would only be this way with hex ruin, and no other hex perk.
any suggestion will be welcome