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Loop killer through all gens, still die to NOED: Please add a totem counter.

skarsgutsskarsguts Member Posts: 179
edited September 2020 in General Discussions

To be clear: I'm not here to talk about any NOED nerfs or changes.

Just had a Blight chase me through five generators, and I get screwed over by NOED at the end. In this game he was running Hex: Undying with Ruin and NOED (I forget the fourth perk).

I was able to cleanse one lit totem before I started to get chased (was Ruin but because of Undying it transferred.)

In this scenario, I really think a totem counter could have brought more incentive to my teammates to cleanse totems during the game - and of course it helps keep track of how many totems remain on the map. They cleansed a lit totem while I was being face-camped to death but it wasn't NOED.

I'm the type of survivor that cleanses every totem I see, so this is really irritating as a solo. On top of it all, I de-pipped, which in itself is not fair considering Blight was all over me the entire game. Red ranks BTW.


Edit: Too many people are acting as if I'm complaining about NOED or simply not understanding the request at all. I'm explaining a totem counter added to the HUD (for EVERYONE to see, so NOT a perk) could possibly help give incentive to survivors that otherwise aren't looking for totems.

This doesn't impact your precious totems or make survivors cleanse them. It doesn't help SWF either. An icon displaying how many totems remain on the map is NO different than how we currently have generators displayed.

The same people complaining about this request are the ones that say "do bones".

Post edited by skarsguts on
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Comments

  • MoundshroudMoundshroud Member Posts: 4,460
    edited September 2020

    Not at all, I took him too literally. I thought he was meaning a counter as in counter- play. If he means a counter showing the number of Totems left, sounds like a great idea. If it isn't in general, it should certainly be part of one of the many information Perks.

  • stikyardstikyard Member Posts: 524

    That's rough, NOED is going to be a pain with new totem transfers. It makes totem hunting more of a priority which, helps slow down the gen rush. Maps and tracking can help. A perk for totem hunting would be great!

    You de-pipped because you were forced to play chase the entire match and you ended up dying. The pip system is garbage, if the Killer focuses on you, tunnels, slugs, you can't hold rank. It's not a huge deal to me, I can play green ranks all day solo que. Once I get into purples, I start inviting my friends for SWF, it's too damn sweaty in red and purple rank Killers.

  • APoipleTurtleAPoipleTurtle Member Posts: 1,262

    This is still one of those UI elements that I would be okay with as part of a perk, but NOT as a base-game feature.

    SWF get the benefits of plenty of perks for free (such as Bond, Kindred, Detective's Hunch, etc) through the power of communication. Solo survivors must run the corresponding perk to get these abilities on their own. I see no reason why a totem counter would be any different.

  • PirscherPirscher Member Posts: 560

    The maps are not too big and after you play this game for a while, you learn where to find the totems.

    My concern is that by adding things like this to the game, it will babyfy the game - reducing the challenge.. (the challenge is what makes it fun!). If im spoon-fed how many totems there are, it would feel really easy.

    Also, how often does one run a killer for 5 gens and then get downed by NOED @skarsguts? Its one of the not so common scenarios, right?

    Greetz

  • ButtercakeButtercake Member Posts: 1,652

    How about if survivor's like you could toggle counter off?

  • edgarpoopedgarpoop Member Posts: 5,040

    NOED is a complete nonfactor. The killer lost that game (the 1v4). If your teammates spent time trying to find 5 totems, that killer would have had a huge amount of game delay for potentially no reason at all. It is never worth it to pre-cleanse NOED against a good killer. It's essentially handing them a 4k because your team isn't doing gens.

  • IamFranIamFran Member Posts: 1,030

    Small Game perk.

  • skarsgutsskarsguts Member Posts: 179
    edited September 2020

    I can't exactly stop mid-chase to cleanse totems I saw. It was one of those situations where I couldn't make the next pallet by a split second. I'm pretty sure I would have gotten hit running towards the exit gate anyways (which was in the process of being opened when I got hit).

    Edit: I'm being bloodlusted as well.

  • GoshJoshGoshJosh Member Posts: 3,699

    My apologies then; I should have also clarified what he meant in my first reply.

  • skarsgutsskarsguts Member Posts: 179

    I disagree... If they spent time cleansing totems, there would have been a higher chance of me being able to actually survive the game. There wouldn't have been 1-3 lit totems left because 3 survivors didn't want to cleanse them.

  • GoshJoshGoshJosh Member Posts: 3,699

    This perk needs to be buffed to show how many totems have been cleansed or remain; sort of an anti-Thrill of the Hunt perk.

  • MoundshroudMoundshroud Member Posts: 4,460

    <laughs> If counter-play was being sought (it wasn't) this would have been the right answer. I know it isn't what most people want to hear; Totems are high risk, high yield Perks. There are five of them on the map and most of them spawn in plain sight (sadly) so it doesn't take too much to find them. It doesn't take too long to cleanse them (assuming no Hex: Thrill of the Hunt). That means if each Survivor cleansed one Totem they happen across, it becomes a non-issue. Granted, I know as a Solo person you have little control over the quality of the Survivors you get, but they DO get better. We have ALL been there.

    We have all been there when Kindred reveals the rest of the team crouching around and doing nothing productive while we die on the hook. We have all been there, when we personally have cleansed two Totems, and Noed still goes off. We have all been there when another Survivor leads the Killer right on top of us while we are doing a Gen (Kindred was up so he could see us and we could see him). Sadly, it is just one of those things. I expect the Hex: Undying and such will get the point across real fast to everyone that they MUST treat Bones with the same priority as they do Generators.

    All that being said, he just wanted a visual display of how many Totems are left. Sounds like a great idea, or at least as part of a Perk. HOWEVER, it is a double-edged sword. Many Survivors (particularly those of lower quality) will see a lot of Totems left and not bother, thinking it won't affect their game. They will only get motivated if they see a LOW number on it and know their efforts will matter.

  • APoipleTurtleAPoipleTurtle Member Posts: 1,262
    edited September 2020

    By that logic, we should just make the effects of all perks SWF get for free into base-game features.

    Should solo survivors get free locations on where their teammates are, where the killer is, where gens are, where Hexes are, and where gates are at all times? What makes a totem counter different from other SWF "freebies"?

    Solo survivors don't get Bond or OoO or Detective's Hunch for free without a corresponding perk/item, why should a totem counter not cost a perk slot?

  • MoundshroudMoundshroud Member Posts: 4,460
    edited September 2020

    I'm a Killer "main" as I play Killer slightly more than Survivor, and I think having a display of how many Totems are left is fine. I've never heard a single Killer have a problem with it. We want you to work Bones too. Half the time we take Hexes to slow down the Gen-Rush. There is nothing wrong with Noed. Let me repeat, there is nothing wrong with Noed. There are already Killers that start the match with the power of Insta-down all game long. There are other Killers that power up to it or have Add-ons which provide it. Noed, at least, doesn't kick in until a specific time so there is no unfortunate surprise.

    I rarely put Noed in my list of Perks, but not because I have a problem with it. I just can't squeeze it in. Slowing the Gen-Rush with Ruin and such is more important to me.

  • PirscherPirscher Member Posts: 560

    My concern would remain, because It would still enable the babyfy-effect due to other players.

    If people struggle, Small Game is a huge help for them to locate only the 5 totems

  • skarsgutsskarsguts Member Posts: 179

    I wholeheartedly agree. A totem counter would be a great quality of life addition that doesn't nerf any Hex perks nor make survivors do totems - but I've still seen people say it would be a counter to killers and/or make totems easier to find. I don't get it.

    If anything it could reduce NOED complaints that killers hate to see so much. "Do bones" hasn't positively contributed to anything.

  • PipefishPipefish Member Posts: 331

    A totem counter would nerf NOED since it'd incentivize cleansing which would make less games were NOED pops up. 😬

  • VelaricaVelarica Member Posts: 76
    edited September 2020

    There already is a totem counter, Small game, just because its not meta (and admittedly a weaker perk IMO) doesn't mean you cant use it. It does exactly what your asking for, it helps you find totems. Sadly its really not your fault if you were running the killer, its on your teammates to suck it up and look for totems instead of pushing through Ruin

  • MoundshroudMoundshroud Member Posts: 4,460
    edited September 2020

    I'm a Killer and I disagree. The point of NOED is to force people to do Bones, not the fleeting, highly subjective Insta-Down during end game. That was always the point of NOED, to try an nudge Survivors to treat Totems the same as they do Generators. That buys the Killer more time to hunt them down before losing them out the gate. If anything, a Counter would mean you get MORE value out of the NOED.

    If they clean them all, GREAT.... you gained a fair amount of time that they were not on Generators. If they missed even ONE you still get your NOED. I just think you are thinking about the Perk backwards, i.e. its true purpose.

  • Zwergz112Zwergz112 Member Posts: 164

    One thing i remember someone mentioning for that was a tally counter in the basement, that way there's a need to actually go to the basement and it could just look like the same tally marks in the lobby, going away one by one till they're all gone.

  • skarsgutsskarsguts Member Posts: 179

    We're talking about a counter added to the HUD, showing how many totems remain on the map. For everyone.

  • 53nation53nation Member Posts: 670

    I really like this 5 lit candles in the basement idea. It's information, but subtle information. You have to seek it out. Good info for those looking for info- those uninterested would most likely not even notice it.

  • RaccoonRaccoon Member Posts: 5,844
    edited September 2020

    If I run the killer for 3-4 gens and 0 hooks, I'll usually let the killer down me in a somewhat convincing manner, giving the rest of my team a chance to get some Altruism points, run the killer, and/or play something other than M1 simulator.

    In post-game, I'll ask why they didn't even try to take aggro during the match.

    That's just me, though.


    On topic - I just use Detective's Hunch if I'm worried about NOED.

    Alternatively, you can use Small Game or a Map.

    If I'm not using anything to find/break totems and think there may be some left, I'll try not to be in a chase before the last gen is done and respect the killer if I hear them coming before the gates are open.

    Post edited by Raccoon on
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