Not all SWFs are bad, only sweat squads. Most I meet when playing killer are nice to me (I turn off cross-play as killer)
If you are gonna complain about swf dont play it. Although you said it yourself terrible randoms encourage swf.
Playing with friends doesnt warrant toxic behaviour. If you feel like that let's remove swf and kill the the survivor playerbase.
I've been playing with my friend because usually I solo, but it's nice to play with him, plus we haven't played together for a while now, but every match has been the same tonight. Tunnel or camping every single hook. It's getting to the point we both don't want to play anymore, which sucks since this is the only game we play together when we get the chance. I get some SWF will make the killers life hell, but this is getting beyond stupid now. I shouldn't have to constantly run DS because of this. I hate the perk so much, but killers are forcing people to need it. Yet they wonder why it's so 'overused'
Same for when they slug to avoid DS instead of eating it and taking the 3 second stun and whine when unbreakable is ran
Wrong answer. I don't dodge SWF unless I'm exhausted. If I recognize them I Mori one immediately. Since I play Mikey that is easier for me than for some. I want people to be able to play with their friends. I just think they belong in their own que, so Solo doesn't keep paying the price for us doing what we gotta do to level the playing field. I believe there should be two Ques.
Solo Que: Up to two people can join these Lobbies together, so limited Friends. No Identity information should be shown until after the match ends to prevent setting up Comms on the fly.
Group/Team Que: Groups of 3 or 4 may join these Lobbies. Groups must turn on one additional Generator to open the gates, i.e. a 3-Person SWF must activate five Generators, and a 4-Person SWF must turn on six. The Killer also gets a 5th Perk unlocked. Killers will be happy to fight these challenges on a level playing field.
*This method allows the DEV to balance for the Group/Team Que without punishing the Solos in the process. The suggestions I make for balance can be increased or decreased as necessary.
Hopefully my post doesn't get closed cuz of this comment. But I have a feeling the game will die because it's riddled with bugs, since the tournament every game has been tunneling and camping/face camping. Farming off hook, ect. It's bullshit.
I don't wanna bash the devs because it takes time and effort to make a game, but damn.
I agree with the idea, but with Xbox/PS4 you can check recent players and do that. With Xbox it's bugged though, but either way.
Thanks, I try to be nice because I do art and it takes me hours just to make one piece, and if someone said it was garbage I'd be sad. And the devs put years into the game and yes it's kinda broken and unbalanced. But I still play it, because it has characters I enjoy. I plan to make a post with a list of bugs, minor and major, along with ideas to balance the game. Things will be a tad bit easier.
play Hardcore (life regeneration off too) Minecraft or play Civ VI (or Don't Starve). Why beat yourself up over this game?
If a killer is tunneling you, this is a good thing - keep it distracted while your team mates disable the generators
If a killer is camping, this is a good thing - means you can be disabling the generators the killer is NOT camping at.
If I've misunderstood these two gripes then just ignore my post entirely and accept my apologies my friend lol.
Playing survivors is a team game. I play killer all the time, and I know immediately if I'm gonna win via 4 hooked survivors (or 3 hooks and 1 hatch) if I see survivors not working together. Even if you are not communicating with your other players the above scenarios should still apply. If you want to play solo I highly suggest joining us killers. There are similar gripes I have with some survivors like looping mind you, but I know to just walk away as they're distracting me from my objectives - I'll get them eventually later on *shakes fist menacingly*
The only way this will change is if the dev's fix gen times.
Look at any match from the tournament and see how fast gens get done compared to what the killer can get done. it is literally throwing the game to 12 hook all survivors and leave all 4 in the game till the end with how few tasks survivors have and the resources at their disposal.
Add coms into the mix and you can't even "pressure gens" because survivors stick to them like glue because they know who is doing what.
It's a weird situation because if you remove the hook timer then survivors have no reason to leave their gen before completing it before they save, but if you increase gen times you can literally sit at every hook and get a 4k..
Sweat squads are way more common that people like to pretend they are. Sure they might not be that .0001% that never loses ever, but they can easily make a match extremely unfun and it happens all the time. You won't see if it you don't play like that but that doesn't mean it isn't a common issue. I experience sweat squads more often than solo ques, by a long shot. Perhaps I'm just unlucky I couldn't say, but the I find playing as killer I meet toxic survivors a lot more than toxic killers when I'm playing survivor.
I understand where you are coming from and I thank you for giving me a laugh. (Not condescending I promise qwq) But the thing is, the thing that annoys me this never happens on the rare occasion I turn cross-play off, and this all started after the Hexy Tournament. It just sucks because my challenge is to escape two chases as Meg, while escaping the trial.
I can't do that when every killer tunnels and face camps and I get stuck with potato teammates who don't do gens and try to be altruistic getting me thrown out quicker.
I understand where you are coming from, whenever I play killer I turn cross-play off, so everyone is on Xbox. If it's a SWF they all message me a little GG and the ones who play killer tell me where I can improve. The solo people are more toxic/cocky for me lol.
Randoms are the worst, but funny enough being a solo player is how I still find Dead by Daylight "fun" and challenging. I have more luck as a solo player then as a SWF group, lmao.
Before the Hexy's Tournament and Rank Reset, I would get out of every match as a solo in red ranks. After the tournament and rank reset every teammate needs to get beat over the head with a shoe before understanding. Not including a few.
Killer before hand were genuinely good sports, I would give tips on how to fix the perk builds from what I've seen from people who main said killer. The minority tunneled and camped. Now, everyone tunnels/camps, runs garbage perk builds that are fixed with OP add-ons, most are toxic. And the majority tunnels/camps and now including, slugging. For no other reason than 'they can'.
I mean, they always could do those things and they were always a "strategy" that's not "punishable" for some reason, so I guess fair play to them. If the developers said it's not a bad thing, then I guess it's not a bad thing, although I think they should really listen to what brings actual fun to the players instead of despair.
The problem is 100% created by the ever-increasing power and population of the SWF. Tunneling and the Mori have always been around. Killers could always use them. They didn't, on average, because there wasn't a need. Now there is a need, created by a changing META. Killers have attempted all sorts of ways to deal with the increasing commonality and potency of the SWF, but none of them are as effective as removing a person from the carefully coordinated COMMS.
Removing 1 person from a SWF slows down the Gen-Rush, reduces the amount of information they share by 25%, and gives all the others pause (puts the fear of the Mori in them) and makes it easier to run them off Generators. Do you see where I'm going with this? Killers aren't shifting strategy because they love the Mori (we earn fewer points overall) but because to salvage our games at all we have to reduce that advantage. Balance that advantage and level the playing field, say by putting Group/Team in their OWN Que where extra requirements can be added to them (say extra Generator and giving the Killer a 5th Perk) and the problem would take care of itself.
Again, Killers (and I so play one) would rather go for more Hooks, have more time to play the game as it used to be played, and earn more points and Emblems overall. But until we have ANOTHER option that actually works against the SWF issue (without all of us somehow turning into Otz, Monto, etc.) we do what we gotta do.
What is your build buttercake?
You know what? You're actually right. Yesterday I've started to notice something wrong, not only on the Survivor side, but on the Killer side as well. It's as if literally the entire playerbase of this damn game has changed their playstyle from regular to uber toxic. Is this the influence of that Hexy's Tournament everyone keeps mentioning? I seriously know nothing about it, but I've been noticing an increasing amount in camping, tunneling, slugging, t-bagging, flashlight clicking, gen-rushing and even DCing, from both sides. I started seeing these signs around yesterday or before, while I was trying to do my Daily Rituals and the Killer challenges in the Level 4 of Tome: Conviction.
I know those things have existed in the game before, but not on the level it currently is. As Killer, I was Rank 3 and had at least FIVE "Entity Displeased" results in a row as I was trying to do my SIMPLE challenges. I can assure you that it can't be because of my skill level, since even I can play moderately well, above average, I would say. I know how to mindgame, I know how to play Killer in general, so what the hell is going on?
As Survivor, teammates keep DCing and the Killer camps, tunnels and slugs. Oh, there's also not a single Killer without NOED. So, what's going on??? Again, these things existed before this tournament, but NOT on the same level as currently.
0_o Y'all good??
I use Premonition to see which direction killer is coming so I can go opposite direction.
small game to find totems and avoid killer traps.
empathy or bond (which ever I unlocked) to keep an eye on teammates and see if they are being chased. If they are I can see how far Killer is and keep working safely on gen.
I use Calm Spirit to completely avoid Doctor making me scream and clown and any perk or killer than wants me to scream. Also if I have to haul booty away crows don't make any sound as I run by.
this is my awesome cowards run! Yay for me! ☺
See my previous post. The META is shifting around SWF because the numbers of them (and their efficacy) has reached the critical point. I play Survivor and Killer, and have been noticing the shift in direct correlation. It isn't the Tournament that caused this; that merely showcased the issue to a lot more people. It has been going on slow and steady for sometime. We are just now reaching the point where EVERYONE sees it.
But I don't understand. Everything was fine until the day before yesterday. I was having a blast on both teams. Actually, I've been having fun endlessly before the release of Level 4 of the current tome. But now, my fun is slowly dying down because... because everyone is becoming an ass?
With all due respect, no... it wasn't. You can look at my own posts going back over a month talking about the rise of the Mori and Tunneling. You may not have noticed it, but it was going on. You can see it in videos on Youtube and discussions of how to deal with SWF. The chatter and implementation of it isn't something Killers wanted but rather have been adopting out of necessity. A LOT of us (Killers) have been talking about it for a LONG time, specifically in context that we don't love it but what else can we do.
What bothers me the most is that this strange activity is from both sides. I know it seems like I'm just talking about simple toxicity, but it just feels like it's more than that. I hope some way this will die down, in the future...
Well one thing that would help is for Killers to KNOW 100% if/when they are facing a SWF. I know I don't go for the Tunnel/Mori when I'm facing a Solo group. I don't have to, and would rather not. They WON'T tell us, because they are afraid we will dodge Lobbies. The result is people STILL dodge lobbies doing their best to guess, AND assume every game is a SWF till proven otherwise. Do you see my point? :) Better to just tell us any 3+ group up front so we know when NOT to bring the sledgehammer.
You should give no cross play a shot, sure queues are maybe 10min longer. but its really fun, not many people do it so you run into the same people pretty often and it's like a lil community. everyone knows each other and the killers aren't dbags. Once you get into queue, after your game you re-queue and get a lobby instantly with at least 2/3 of the same people you just played with. And it's like this at all hours, I play any hour of the day with no issues. worth a shot
The thing about Iridescent Head is that the Huntress 99% of the time will get right on your tail and then use it, not using actual skill and doing it from a distance because she wants the easy win or want people to rage quit. I've concluded that Huntresses do this because they had a horrible previous round and they are salty about it and want to make the next game miserable for the survivors as revenge. Hey, add me on Steam, we can play SWF sometime if you want :D
I agree. I'm kind of eager to see what the hell they will do in the upcoming Mid-Chapter update...