Gotta take into account that you'd have to buff him aswel if you're nefing the One thing that helps him quickscope in a chase
This is the part i dont understand.... Deathslingers biggest downside is the reeling mechanic cuz it eats so much time unless its point blank. Good Survivor can waste more time by clinching into Terrain (Swf can run between to break the chain or just take the hit and deny a down).
So if at all its unfun for the Deathslinger to land a shoot and in worst case get nothing from it.
It seems a Killer is only fun when you can run circles with him and he cant do anything about it...
*Laughs in Stbfl*
You can play Legion. :^) Only dont be too sweaty about 4k and everyone will have fun.
Exactly that (some loops can be run tighter by Survivor cuz smaller Hitbox) and there is no counterplay and its super unfun running circles around a 5m longe Tile like its some "comedy sketch".
I dont know man, i play R1 all the time and i have no issues to win with every killer. Sure you also loose games and sometimes you even get destroyed, but you are not supposed to win every game - there is way 2 much RNG in the game that this is even possible.
So you think long chases are not fun or exciting and thats the reason why you pick a killer who can end a chase instantly? You do it because you want to have control i assume? Gottcha, i think we are just very different persons and we define fun overall different. I guess thats also the reason why you see them as depip killer without thinking twice and i improved and 4K even the strongest teams with them now. I am not blaming you, not everybody can be that determinated then i am, but let me tell you, you are able to win even with bad killers against the REAL R1 teams.
And talking about real R1 Survivor... There are maybe 5 out there, and when i play killer, its down to 4, so you are very unlucky when you run into the same 4 players over and over again.
Aww that's no fun!!! i want to run around loops with my head cut off! like a headless chicken doing the same thing over and over!
Different regions produce different survivors.
It seems a killer is only fun when you can run circles with him... Well, a killer is only fun when you have a good chase with counterplay. I am not part of Scotts Army but he is absolitly right what he said about that. Survivors want to use their skill and experience..
Is this really so hard to understand? Also.. dont blame the people, blame the devs for how little they gave survivors to work with.
The thing is mate Deathslinger just isn't counterable if he knows what he's doing. A good Deathslinger should only ever miss 1 shot per match. The free zoning he gets from just lifting his weapon is enough.
Huntress is a good example of how to perfectly balance a 110% killer. She is extremely strong but her wind up is slow so you can counter her. She's better than Deathslinger and she's better than most 115% killers.
I'd rather they increase Deathslingers speed to 115% if they were able to balance his power better.
Maybe, i heard my region has the strongest.
Everyone keeps saying "counterplay" From what i can tell this means that the survivor must be at fault regardless of the killers skill. I have even heard that some people say that there should be enough "counterplay" that a DS with aimbot can miss.
Huntress is heavily map dependent and also got obliterated in the tournament.
Slinger has the same counterplay every killer has. Spread out and do separate gens, you will never not finish them all, even if the killer is extremely good.
Everyone saying Deathslinger has no counterplay seems incapable of using their frigging eyes and common sense:
Okay, i do main Caleb, but it's the same on survivor side: know what he can shoot through/over/across. I dunno how often I had purple and red rank survivors trying to duck behind things i could shoot through/over/across and then complain.
Meanwhile I did manage to run a deathslinger long enough for 2 1/2 gens to pop until he decided to just give chase and m1 me. and I suck at running killers.
Well.. thats a good question and i think you are not totally wrong with your assumption but also not right :D. Lets talk about counterplay for a second. This might read a bit complicated, so better read carefully :P
Lets use for example a loop with a pallet. When the survivor manages to reach the pallet, he is temporary safe - he achieved his safty. The killer failed to catch him before he can reach the loop. But the killer had a fair chance to get the survivor before the loop.
So now lets say the surviivor managed to reach his safe place, most killer can challange this safty i talk about. Hillbilly, Huntress, Demogorgon, Blght, Trapper, etc.. all have that in some form. But against all those killers, the survivor has some sort of play and a choice when he is at his safe spot. It is usually in the survivors hand if he gets caught by a billy when he stays at his SAFE spot (the pallet, the loop).
So far, the ballance is fine. The killer had the chance to get the survivor before he reaches the safe spot without any chance of the survivor to defend himself. And then he had the chance that the survivor does a mistake when he is at his safe spot.
Now, lets assume this is not the case. Lets talk about when there is no real safe spot for survivor. Nurse and Spirit dont have any advantage before you reach the safe spot as survivor, but they have full control when the survivor is at his safe place.
What Nurse makes her broken at a "safe place", makes Deathslinger broken when not beeing at a pallet. He can zone the survivor from his needed safe Haven.
Pyramid Head has the same as Deathslinger more or less, he makes everything unsafe. Running to the loop is unsafe, beeing at the loop is unsafe, droping the pallet is double unsafe.
Both PH and Deathslinger have the ability to simply deny the safe spot at all. They have free zone potential with faking the ability during chase. The notorious "get hit or get hit" situation with both of those killers when running to the safe spot make them so unfun to play against.
I honestly don't think we should trust his opinion, since he's really biased in "110 killers" discussions.
You manage to have long chases as killer...are you rank 15?
I mean, long is relative ob course. But we are talking about 30-60 seconds "long".. not 10 seconds chases like Nurse or Deathslinger.
No i am rank 1 since week 2 i started this game. I am the guy who is the carry in your team and the killer you are here complaing about.
Why should a survivor be safe?
Why are loops with NO COUNTERPLAY FOR THE KILLER good, when breaking the pallet basically guarantees you reach the next loop with the way these maps have been designed?
Almost this entire thread is pointless because scott specified that there is counters to deathslinger, it's just that in his opinion it's not fun counters (and there is counters).
I find him fun to verse much like others might.
You shouldn't advocate for a killer to be changed just because YOU find them unfun, unless the killer is objectively broken (like old legion who truly had no counters) there's really not much reason for him to be changed.
Especially because if you nerf his ADS he becomes clown tier.
Also, the amount of actual people in this thread only considering the survivors fun and not the killers at all is astonishing. Imagine if someone nerfed one of your mains into the ground? How would you take that? Especially because the reason he's being nerfed is because survivors "found it unfun".
Lmao what a joke.
He should have a buff to compensate, because the instant ADS is like the only thing good about him atm.
Why do they need safety? Thats a very odd question my friend. Because it is essential for the game. What pointless mess would it be without the option for survivors to be safe? Thats why people think Nurse Pyramid Head and Deathslinger are unfun to go against. Because there is little you can do as survivor, and i already wrote in detail why that is.
But it is not essential for the killer to have any input other than run counter clockwise and break the pallet. ok i get it, replace the killers with bots.
If you give ds a cooldown on canceling his aim or a wind up to shooting, survivors will just enter spaz out mode like they do to huntress. The difference is Huntress has truck sized hatchets while ds has a pin sized harpoon that is easy to miss when a survivor reacts.
I don't DC against him but he is definitely not fun to play against and I perfectly understand why some people don't want to play against him.
He is like an easy version of the huntress, deny the low profile loops, his terror radious is tiny and the ppl who play him usually run Monitor&Abuse which reduce even more the terror radious, can shot you easily outside his terror radious if you are not constantly aware and sometimes he is on you and get an easy hit or catch you with the harpoon easily.
The only problem i have with him is when a killer from china uses their VPN. I normally run spinechill so hit terror radius is not an issue and it takes him a loooooong looooong time to catch up.
I know survivors don't want to drop one of their multiple second chances but they do have the answer to him.
No you dont get it, neither i have the feeling you are even trying to understand it. It is essential that survivors can show their skill and so is it for killer. If you leave it to one side alone who wins a chase, its totally uninteresting.
Ah yea i alsor ran a Deathslinger for 5 gens recently. Guess he is fine!
Seriously HOW can there be still people who think they dodge Deathslinger... Is it really so hard to understand that you can not dodge his shot?
Well I mean this game is all about horror and the best horror games always make the player have this constant feeling of being "unsafe". In my personal experience survivor is most fun when you're feeling "unsafe" anyway. The constant pressure of having to complete generators, healing and helping teammates, rescuing them all the while you got this monstrous of a killer that's seemingly everywhere and anywhere at once. It's why I don't find Demogorgon particularly fun to go against. You can hear him across the map when he breaks pallets, you can hear him across the map when he misses an attack, you can hear him across the map when he teleports. You can hear him when he comes out of the teleport, you can hear his footsteps from 16 meters. I know where demogorgon is what he's doing at all times and because of that, I feel safe. That's not fun. That's boring. My own two cents but there's nothing fun about survivor if I'm looping the killer for 3 gens, gives up and does something else. I wanna feel the pressure, I wanna feel like I'm surviving, I wanna feel like that every single snap decision I make gives me precious seconds against this monstrous killer, I want that feeling of desperation as a survivor would in that scenario. Running around in circles occassionally dropping a pallet at a leisurely pace just doesn't feel like fun to me at all.
People DC against Clown or Wraith, so...