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PERKS 100% CRAZY REWORKS

Tio_CrocTio_Croc Member Posts: 14
edited September 21 in General Discussions

Beast of Prey    


Your lust for a kill is so intense that the Entity blesses you with even more blood desire.

After your Bloodlust ends, you gain extra 9/12/15 seconds of that Bloodlust.

Beast of Prey has a 45 seconds cooldown

"Where did she go?"          

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Monstrous Shrine


Your fervent care of the Hooks has aroused The Entity's interest.

·        After hooking a survivor in the basement, gains a Token, up to 4 Tokens.

·        For each Token, shortens Endgame Collapse by 20%. When the Endgame Collapse starts, it cannot gain more Tokens

·        Gains 25/30/35% more overall Bloodpoints for each Token. The bonus Bloodpoints are only awarded post-Trial.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

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Hangman’s Trick


Your ingenious modifications to Hooks alert you of tampering.

·        Hook resetting process is 50% faster

·        Hook sabotage process is 50% slower

·        When a Survivor is unhooked, see the Auras of Survivors that were not involved on that action for 2/3/4 seconds.

"No excuses, no equivocations... No crying." — Amanda Young

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Insidious


Unlocks the stealth ability.

·        After hooking a Survivor the perk activates

·        Once further than 24 meters from the hook, gains the Undetectable statues effect for 12/16/20 seconds.

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Unrelenting


After putting a survivor in the Dying State, gains a Token, up to 2/3/4 Tokens. When healthy Survivors are hit by your main weapon, they get the Deep Wound Status Effect and a Token is consumed.

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Bloodhound


Like a hunting scent hound, you smell traces of blood at a great distance.

·        Fresh Blood Stains are considerably more discernible and slightly more durable than normal.

·        Gets Killer Instinct when bleeding Survivors are between 22 and 24/21 and 25/20 and 26 meters from you.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

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Hex: Territorial Imperative


Your territorial instincts are enhanced by the Entity, allowing you to see the Aura of intruders.

Survivors have their Aura revealed and Hex: Territorial Imperative highlights at the moment they are

·        1/3/5 meters from Totems, except for this one

·        1/3/5 meters from Chests

·        1/3/5 meters from Hooks

·        entering in Lockers

·        inside the Killer Shack

·        inside the Basement

The hex effects persist as long as the related Hex Totem is standing

 “We’re not safe anywhere…”

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Mindbreaker


Your distressing presence drains and weakens your prey.

After being inside your terror radios for once, survivors will suffer the penalties

·        While working on a generator with more than 50% progress, Survivors get the Oblivious Status Effect. This effect lasts for 1/3/5 second(s) after the Survivor stop working on the generator. 

·        When two or more Survivors are working on a generator with more than 50% progress, they get the Exposed Status Effect. This effect lasts for 0/0.5/1 second(s) after the Survivors stop working on the generator.

 “The specimen can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

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Hex: The Third Seal


A Hex that concedes benefits to the perfection number

·        Gains a Token by entering in a Chase with a different Survivor

·        When you gain 3 Tokens, the chased Survivor gets the Exposed Status Effect as long as the Chase lasts. Ending a Chase with a Survivor Exposed by this perk costs 3 Tokens.

·        Gains 1/2/3% more movement speed while not in Chase for each Token

The Hex effects persists as long as the related Hex Totem is standing

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Dying Light


You become Obsessed with one Survivor

While the Obsession is still alive, the last 2 unhooked non-Obsessions will receive a 8/11/14% penalty on Healing, Sabotage and Repair.

You can only be Obsessed with one survivor.

"This isn't a man..." — Dr. Sam Loomis

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Mad Grit


The Entity favors those whose bravery intertwines with insanity

When a survivor Stuns you with a Pallet during a Lunge Attack, gains 3/4/5% more basic movement speed until you damage a survivor by any means. Does not stack.

"There's no getting out of this now. We're too good at it." — The Legion

 

Post edited by Tio_Croc on

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