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Add D/C Penalities Again



  • FrekiFreki Member Posts: 1,772

    you don't wait 10 minutes because your teammates decide to dc, if you are waiting 10 minutes on a dc ban and you didn't dc but someone in your swf did, stop playing with them or tell them to stop. You have the choice of who and when you play with anyone.

  • MekochiMekochi Member Posts: 413

    No, i meant I don't wanna wait 10 minutes in a lobby, only to get into a game for someone to D/C, I don't D/C and I don't get a penalty :P with the penalties disabled, I wait in a lobby for that long even with cross-play on

  • IamFranIamFran Member Posts: 448
  • MekochiMekochi Member Posts: 413

    But disconnecting makes it worse, you screw over your teammates. I rather deal with a broken add-on than abandon my teammates/suicide on hook like a prick because "woes me, I died"

    Also, it almost 3AM rn so I am slightly out of it

  • BabyDweetMainBabyDweetMain Member Posts: 435

    Okay you need to stop writing novels cause it's getting annoying to read. Summarize. Being slugged for four minutes is four minutes too long. Its obnoxious and I'm not going to sit there and let a killer waste my time. Also it is a dumb rule. Forcing people to stay then banning them from playing when they don't is dumb. People who disconnect do care about bloodpoints. They just didn't care about that singular match. Everyone has a reason. I never get mad when someone dcs, never have in my 4 years of playing. I always think it sucks that they weren't having fun and hope the next round goes better for them. And here you go again. Thinking I should care more about strangers than myself and my own enjoyment that I paid for. No. I'm not. Stop trying to force your specific rules onto me. If you want strangers to care about you enough to not dc, invite randoms into a custom match :)

  • FrekiFreki Member Posts: 1,772

    oh I am SO SORRY that I am making you think and understand what is going on. you are wrong, the rule is as the devs put it, if you think it's "DUMB" come up with a solution other than "<whiney voice> LET ME DC U CANT MAKE ME PLAY!" I can't you can dc all you want, but just realize the RULE is there, it is enforced, you get penalized for BREAKING IT. Please tell me of ANY GAME online that has no penalties or rules? none, all games have rules and penalties for breaking those rules. STEAM, Playstation, Xbox, Microsoft, everyone has rules and penalties if you break it. EVEN some older games have rules if you cheat at them (single player) where you get turned into a chicken or other such things.

    "Being slugged for 4 minutes is 4 minutes too long" please tell me you as survivor stop and repair every generator you come across even while in chase, or cleanse any totem as you come across them? well that's what you are trying to FORCE others to do, PLAY YOUR WAY not their way. They paid for the game, they deserve to follow the rules and play the game. I guess you still haven't gone and read the rules I even linked. LOL! oh sorry for the 2 paragraph novel but I will not use 1337 (LEET) speak or abbreviate unnecessarily. That is how I was taught at school.

  • FrekiFreki Member Posts: 1,772

    Fair enough, I misunderstood, thanks for the clarification! I whole heartedly agree with you!

  • OrionOrion Member Posts: 17,727

    It's on people who DC, full stop. If you don't enjoy the game, then stop playing it instead of queuing up just to DC and ruin everyone else's trial.

  • theArashitheArashi Member Posts: 993

    Devs clearly don't give a [BAD WORD] about your issues looking at how often they disable that silly slap in the wrist kind of punishment OR MAYBE they finally noticed it doesn't do it's job.

  • EqMonkVeeshanEqMonkVeeshan Member Posts: 364
    edited September 2020

    see that is where you're wrong. you can enjoy a game, and you can also dislike annoying aspects of it, if you can avoid them annoying aspects then by all means the game is ment to be played the way said person wants to play it. if you do not like that well then id suggest you take it up with behavior as they just keep adding more and more annoying aspects to the game that just kills more and more of the enjoyable aspects of the game. making more and more people just dc or suicide on hook to get to the next match in hopes of getting into a match that is more enjoyable. nothing wrong with that they spent there money to play a game and they are allowed to play it in the manner they desire to. albeit if the game was free to play then id agree with you 100% but the fact they had to buy the game to play it they have every right to do as they want to enjoy the game they bought.

  • OrionOrion Member Posts: 17,727

    Well, I paid for the game and I'm not enjoying it because of people who DC. Also, fun fact: you do not have the right to do whatever you want. It's in the EULA you didn't read.

    The behavior you're defending is the same as going to a hotel, taking a [BAD WORD] in their pool, and when they try to kick you out because you're disrupting every other customer you complain that you paid them money, so you're free to do whatever. You are not free to disrupt their business, no matter how much money you paid.

  • EqMonkVeeshanEqMonkVeeshan Member Posts: 364
    edited September 2020

    I said the person has the right to play as they want to play. if they want to load in run to the killer and die every match its there dang right to do just that. if they want to hit esc and click leave match they have the right to do that as the leave match function is within the game. the game is a whole the match is just part of it. who cares if you are enjoying the game no one in this game cares about other peoples enjoyment that is clear enough. so deal with it and stop crying. I guess you could take your own advice if you don't like it " If you don't enjoy the game, then stop playing it"

  • xeravxerav Member Posts: 296

    Riight cuz Overwatch doing so hot ... if you dc for any reason but technical problems then you are a loser :D (aww i dont feel like losing lets screw over 4 other players cuz me havin fun is the most important thing in the world).

    Maybe Multiplayer is not for you ^^

  • EqMonkVeeshanEqMonkVeeshan Member Posts: 364
    edited September 2020

    then it shouldn't be within the games menus during match play. there is ways to get out of a game in an emergency if it should arise. good ole CTRL ALT Del so obviously I would have to say since its within the games menus during match play its viable. people will use that for that very function if its available.

  • ClickyClickyClickyClicky Member Posts: 3,536

    I’m getting way more afk players than disconnecters these days. I’d rather they clamped down on that.

  • KebekKebek Member Posts: 2,261

    This thread with so many people claiming they have right to do whatever they want in the match is so ridiculous. Did any of you ever read the rules on what gameplay is allowed and which is not ?

    Afking, dcing, holding the game hostage, abusing exploits etc is all in the game but is also not allowed to do freely since it's not intended way to play the game.

    You can't do whatever is fun for you be it dcing when you aren't having fun or whatever else, especially on account of others who's definition of fun you don't even know. Please stop with your nonsense.

  • OrionOrion Member Posts: 17,727

    I do have fun playing the game. The game is not my problem, DCers are.

  • SweetTerrorSweetTerror Member Posts: 1,401

    If half of your team disconnects, then everyone should be guaranteed a safety pip, even the Killer. Expecting two survivors to fix five generators is absurd.

  • AnimeChannelDEAnimeChannelDE Member Posts: 52

    They should add it again when the huge amount of problems from 4.2.0 are fixed. There are still things that are broken and unfun like no DS Stun, Teleporting when using Flashlights (Flashlight Challenge is cancer now) and Lags (Serversided as well as double Palett Vault Animations where Killer can still hit you)

    All Problems are on Switch btw

  • FrekiFreki Member Posts: 1,772

    The reason they have disabled it since implementing it is that some people have hacked in and found a way to give people who do NOT disconnect severe time penalties and can not play the game. so instead of make it so that the hackers can grief the players playing properly they remove those penalties and I support this, I just wish they'd disable the functionality.

    actually by the RULES running intentionally into the killer is ALSO a punishable offense in the game. this is called not playing the game correctly and that is ALSO in the rules. This rule is a bit harder to enforce though unless the person disconnects.

    there are two states of this game and they are "in game" which happens once you load in and then there is "IN MATCH" which happens once you are in the trial itself with 4 other players. If you hit the escape key (on the steam and microsoft store versions) you are leaving the "IN MATCH" functionality and moving back to the "IN GAME" functionality. By using the option to leave match there you are using out of match functionality which is not allowed by the rules. as @MandyTalk said it is there for emergencies, like when you get bugged and can't move the game won't kill you during EGC, you would have to wait till the server decides to disconnect you completely which takes about 2-3 hours. thus this is why the disconnect option was placed there. (originally it was for problems like stuck in the geometry where the killer can't touch you nor can you move or do anything or other such situations. It is not something that was supposed to be used just becuase you are facing a ghost face and you hate anyone that plays that killer because they are all toxic.

    use the report features at the end game scoreboard to report AFK players. that is where you will find that's not allowed by the rules

    heck I even posted the rules for the game that you can find on this very forum!

  • FrekiFreki Member Posts: 1,772

    mistakes can happen, the way you said it was not exactly clear so when you corrected what you said I understood better. no worries we are all human!

  • OtakuFreakOtakuFreak Member Posts: 206

    Even if you give me a penalty for disconnecting on Ormond as killer, doesn't mean i'm not going to do it again.

    I refuse to play on that map, EVER.

  • BabyDweetMainBabyDweetMain Member Posts: 435

    Your condescending attitude needs to stop. Its not cute. Learn to debate like an adult or stop replying if you're going to act immature.

    The dc penalty is the dumbest rule this game has. Most people should agree with this. A penalty that literally locks you out of playing the game? Unless you're cheating, that should never be a punishment. Other games, which I also play, hinder your xp gain. Dbd needs to do the same. Hinder your bloodpoint and level gain. People do also play for shards. But to make it so they can't play the game they payed for because they got sick of a killer camping and tunneling them is stupid and idiotic. Hence why this game encourages killers to play like trash and get rewarded. When the 1 player has more power than the other 4, that's a problem. I'm not going to argue if it's a rule or not anymore, I'm saying it's stupid for a company to make a penalty that locks you out from playing for something as small as leaving a singular game. Its just dumb in design and execution. The game has hundreds of bugs they need to fix first before even implementing a punishment for people dc'ing. I'm not going to wait a whole match in that stupid rock glitch or have half of my perks not work with the new chapter release.

  • BabyDweetMainBabyDweetMain Member Posts: 435

    Overwatch is actually doing great. Their devs are actually listening and trying new things all the time to balance the game. If you're just going to meme and say overwatch is dead then you're just immature.

    I'm not going to play a game I'm not having fun in. That's not why I bought the game. I don't dc cause I lose, if anything I lose often in red ranks cause my team mates are usually purple or yellow for some reason. But if I'm constantly being camped, tunneled, ect. Then I'm already being denied the ability to play the game. So why not just leave? So the killer can get a few more bloodpoints out of me? No, I'm not giving campers and tunnelers any extra bloodpoints.

  • FrekiFreki Member Posts: 1,772

    I love how you say most people SHOULD agree with YOUR way of thinking, when clearly more people agree with the rules as stated by those that CREATED this game. people don't care about blood points, they will get them no matter what, reducing blood points for penalty is just like removing a pip for disconnecting... that's a REWARD! Follow the rules and you won't have an issue like this. this game is not about equality between players. if the killer was the exact same power level as the survivors no killer would even get more than 1 or 2 hooks. if you think this game is dumb STOP PLAYING, STOP trying to tell others how to play, and how you think it should be played. I'll let you in on a secret from a programer EVERY GAME has hundreds of bugs! and I'm being generous. YOU TRY writing a game with millions of lines of code, new things added in that have to interact with what is there and not have any bugs, I DARE you to even try as I know for a fact you would never get that game published let alone working because guess what? it'd take you YEARS just to ensure the initial bugs are worked out and sometimes years to fix new bugs. Please do us all a favor and if you really think this game is dumb STOP PLAYING why? you're life would be so much better! Still challenge anyone including you to tell me a PVP game that does not have rules at all and I tell you right now you won't find them.

  • InnCognitoInnCognito Member Posts: 528

    We could call this post the "99 thesis dbd".

    Not to make you mad at all. But I know whenever we all talk about this topic. Everyone gets mad at one another. I've played this game at a friends house and then got it months after launch. After he begged me to buy this game. DBD back then wasn't THAT bad of a game.

    The last 2 years have created some really unpleasant issues in the game. I mean, im addicted to this game. Don't get me wrong! I bought killers here and there. I had a good time! But the level of frustration this game causes. Has taken its toll on alot of people. Addiction to a good game, and frustration to mechanics which are "Brick walls".

    When the game starts out. Our adrenaline is "warm" and is things happen. The adrenaline goes CLEAR UP. That is what makes for the THRILL of the chase and the game. When people reach a "low" which is a 'brick wall" where their character is rendered UN-Usable. The player isn't excited anymore and becomes FRUSTRATED. Slugging, camping and unfair hits cause this.

    The question the devs should be asking is "What can we do to prevent this?" Manipulating game rules doesn't do anything. When the penalties are on. Players move that behavior to PULLING ON THE HOOK". They want OUT of the match. So they can get their NEXT FIX of adrenaline. It is a "junky" kind of thing. The next "High" a gamer wants!


    Players DO act bad. The big ISSUE that forced a DC, was:

    1 ) the killer that smacked someone through a window, over a pallet, or suddenly the experience of RUBBER BANDING and they get hit! Yes, as the killer I did NOT like pallet vacuums and vault-vacuums. But I understood WHY they were there. As players spend MORE time on this game. They understand what the game WAS and now IS. Its sort of this emotional bond to the game that they have. As changes occur. They say things like "I use to be able to do that. Now I cant... GRRRR".

    2 ) Same with Slamming the hatch SHUT. That PREVIOUS hatch design (believe it or not) was a "CARROT and STICK". If the survivor KNOWS they have another way OUT of the match. The reward of ESCAPE. They think to themselves. "Even IF I try and the team does BAD, i can STILL escape the match". Today, that is gone. As killer. I always thought that NOED should have been something that should have been ACTIVATED once the hatch OPENS. NOED is an "insurance card" for escape prevention". I guess I usually just bring it either way. Since day 1. It is a must. If I want a secured escape! Hatch grabbing is what caused stand offs!

    3 ) I do remember back in the day. When HATCH stand offs occurred. Had the DEV team taken Away hatch grabbing. I think most killers would have fell back on NOED and played it out! I've done stand-offs before. Some lasting over an hour, some, even more! Hatch stand-offs are still there today, only it is 2 players now, and a group of 3 generators that are too close to one another!

    4 ) BBQ and HATCH - DC is a counter. Since we have distortion that receives ONLY a limited number of ticks. It doesn't play right! We know that if there are 2 remaining survivors and the hatch is going to appear. If the one player is going to be hooked. What is the other person going to do. They are going to DC before they are HUNG. So BBQ doesn't PROC! That isn't really a problem at all! It is SAVY players that know the game enough. That in order to FORCE a win for the survivor side. They have to sacrifice their blood points for the other player! More players are becoming Altruistic in this game, for the fact that they KNOW sometimes if it means playing a good game and the other player was nice. They will help them out and give them the hatch. That hatch takes EONS to open. Once BBQ procs. THe killer makes a BEE LINE for that person that they saw

    5 ) Bad team mates farming them infront of the killer. We've had that occur too. Where a player is frustrated that they just got pulled down infront of the killer and guess what. THe killer is going to put them right back on the hook. THe person DC's so the killer can catch up with the OFFENDING survivor. People use to never do this. Because they KNEW if they did that. The person they farmed would do that, and the killer could EASILY turn around and give CHASE to them. For their transgressions!

    6 ) Slugged survivors. Again. it is a "brick wall" to players. The "bill perk" doesn't become usable, and most people never even run the perk! So how about some risk to reward? If the player crawls to the hook. They should be able to crawl UP it, leave the dying state and get back into the game! It SHOULD be a win for win. If the player goes to the hook. The killer KNOWS where to find them and do what they should have done in in the first place. "HOOK" or Kill. :-)


    Survivors: I guess I've always thought that DISTORTION (as a perk) should have NO TOKENS being just like calm spirit (perk). While be a standard in the blood web. Slugging could be fixed with players able to crawl out of the dying state, off of a hooking post. I've felt that hatch closing should be removed and that END GAME COLLAPSE might best be set as 60 minutes on the clock. If we are to keep servers CLEAR and OPEN for play! Maybe that is too short. I dont know!

    Killers: But I do believe that minor adjustments are needed for this game While killers receive a couple of perks that can help them control the map and win chases easier! I mean I think alot of time could have been SAVED in the time of map design when instead. Safety Pallets could have been easily defeated just by INCREASING the speed Percentage of BRUTAL strength (The perk) slightly and some minor fixes to "FIRE UP", so as the game progressed. The speed of the killer increased. Again. The perception of the "killers threat". As the killer plays the game and the survivors. The clock narrows and the killer is now even MORE angry than ever! (GRR).

    Finally, the good old mori. I guess players feel CHEATED that the killer is going to shorten the game up. So instead, lets just say after the third time a player is down. The killer can MORI the player no matter what! ( I mean they ARE the killer). Even Samination jokes that the killers are "hook-eeer-eerz". LOL. (The guy really promotes your game!) With the way the game stands. There are TOO many hooks on the map, and perks that were to HELP the killer get to those hooks. Are pointless! So a Win for Win.

    Killers complain about the keys and I agree. I love main-ing the killer! I have a good time! A purple key should only allow ONE survivor through the hatch and a pink key should LOCK the hatch OPEN so nobody can close it! But at the same time. ALLOW the killer to RUN NOED and have it proc. Once the hatch is in an "open position".


    Outre -thoughts.

    Im not making this as a personal attack on the company. I mean i've played this game quite a bit over the years. But these problems weren't really a thing until later patching in the last couple of years. IDK. We aren't going to agree on anything here. Im just going off of what I observe. I do understand some of the human Psych of "carrot and stick". Behavior. DC was turned into a legit strategy. Despite as scummy as can be. Streamers are promoting this game at an all-time high and they need CONTENT that is cohesive and RAPID-FIRE.

    I sell semi trucks online, as a side gig and if I tell the person "i have another guy coming out today to look at it, let me set a time" they are going to show up and buy a truck. Vs "Nah, nobody has come yet and looked at it". Its the same tactics any USED CARS SALESMAN applies to their craft. The same should be applied to any online game. Carrot, stick.


  • MekochiMekochi Member Posts: 413

    Thank you for taking the time to look at this thread, I really do hope the penalties are fixed. It makes me slightly frustrated when I can wait 10 minutes in a lobby, finally get into a match and during the match someone leaves for some idiotic reason.

    It just disappoints me because they think they can do it cuz "they paid money". Again, thank you for responding

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