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Whats Your Favorite Non Meta Perk?

Title. I gotta go with Blood Warden. Its been a hard fought match and they think they've won. They sit at the exit gates watching me get the hook, wondering if theres anything they can do to help him. Watching the hope drain from they're movement as they realize whats just happened. Its almost like I can hear Ghost Face saying "You thought it was that easy?" I get that stalk off and watch them squirm as I come out with 3k at the last possible moment. Its euphoric. How about you guys?
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Comments
Stake Out.
"Oh Spine Chill is so cool, it lets me know when the killer is near."
Okay Stake Out doesn't work on Undetectable, BUT it gives you guaranteed great skill checks on the majority of the cast and lets you know when the majority are close. Who needs terror radius music?
Repressed alliance.
Save around 18% gen progress against ruin or 25% and subsequent regression with pop.
Alert such a [BAD WORD] useful perk to know where the killer is
Detectives Hunch + Inner Strength. The totem cleanser build and efficient healing, only downside is if your team doesn't do at least one totem, there's an unavoidable NOED in endgame.
Used to be Bloodwarden too but EGC makes it kind of pointless now.
Maybe Botany, it helps so much and I've pulled off so many last second heals with this. Bond too really useful information.
For killer I dunno because all the good ones are kind of meta.
Desperate measures, i once dead harded the killer and they did a short lunge, A SHORT ONE, where the cooldown is way less and it still gave me enough time to unhook a survivor with bt, another situation was when I dead harded and the killer smacked the survivor with bt's endurance, it was just enough to convince me the perk is good, oh and the extra healing speed is never a bad thing
Pharmacy~Fast searches, free medkit, nice
Fixated jus for the fast walking, really
Wish Fixated was 15/20/25 or 20/25/30 % faster, tho
I don’t consider Streetwise, WakeUp, Boil Over, Saboteur or Red Herring meta, as some have.
Those 4 perks can be light an fun to use, also.
I feel Knockout, Gearhead, Coulrophobia are effective non-meta perks.
Killer: surveillance. It saves you so much time, and synergises well with ruin, surge, pop and other perks.
Survivor: hope, because that 7% extra movement speed is actually really good, and can extend loops soo much.
Trail of torment.
I love seeing people getting jumpscared lol... i just wish it doesn't show that yellow gen aura to survivors..
Blood echo, if only it didnt have that stupid cooldown.
Diversion and Detective's Hunch. The first is fun af to use, the latter gives so much useful infos especially now that Hex: Undying made hex builds more popular.
Breakout and Hex: Third Seal for me.
Any means Necessary. I just like being able to pick dropped pallets up...
Inner Strength. Encourages runnin dem bones and deals with a status effect like Sloppy nicely.
As Survivor: We'll Make It. Those quick heals make such a difference to keep people in the game. Resilience and Botany Knowledge also get a good mention.
As Killer: Lightborn. A group with torches is made pointless. I'd also give honourable mentions to Spies From The Shadows.
I find Deathbound gives me a giddy little laugh every now and again with that random across the map scream.
i have to go with pebble
Survivor
Killer
Coulrophobia & Bond
As killer I use pretty meta builds but I'd say Enduring is nice because I like the no pallet stuns (if Enduring isn't classed as meta).
As survivor, Hope. Two reasons, one of which I think is obvious to you OP, and the other because it's actually really good at looping in the endgame when resources are scarce. I've been able to chain tiles I've had no business chaining, or recover from a mistake where I'm slightly off position, or just loop an extra time, all because of hope. A Huntress had to stop chasing me because I could outrun her lol.
Windows of Opportunity is an amazing solo perk as it allows you to see if your team mates have abused the good pallets as well as gives you a good idea of what loop variant you're going into.
STBFL for killer and Red herring for Surv, STBFL because I main demo and getting 8 stacks is disgustingly easy and Red Herring lets me make some seriously big brain plays
Kindred. I only call it off-meta because "sweaty" players don't often run it.
Wait you dead harded twice in the same time frame? Or do you mean the killer whiffed. Sorry to sound rude, just curious.
Alert 💃
For The People!!
You have no idea how many times this perk has come in clutch and saved teammates.
Saved someone right at the gate who couldn't make it far enough before going down. Picked up a slug really quickly that the killer thought would be down longer. Saved people from being tunneled off hook in situations where the killer was camping and expected to knock the person back down. It's just a great perk
oh no it's ok, i'm sorry i worded that extremely poorly, i ment that i once had a situation where i dead harded the killer and he did a short lunge which has a very low cooldown of maybe half a second which was enough for me to unhook a survivor who HAD endurance's bt, and another situation where i was able to dead hard into the survivor with bt's endurance which allowed both of us to get away.
edited the comment btw
Aftercare or Blood pact. Just love aura perks tbh.
If I've got a build then it's Breakout and MoM.
I only play Killer so I’ll just answer that.
Deerstalker is probably my favorite less popular killer perk. It’s just so handy for keeping track of someone you downed while you chase someone else. Did they crawl away into deep grass somewhere and you can’t hear them because of low sound volume on their groans or Calm Spirit? No problem? Did you chase the other survivor 30 meters away and aren’t quite sure where you originally downed the first one? Piece of cake! Slugging the third person while looking for the last survivor for a bit? It’s got you covered. On average it saves you at least 5-15 seconds or sometimes more in situations where you downed someone and they crawled away. Plus it also helps you keep an eye on where they are to watch for another survivor running in for a heal.
I use this perk pretty frequently as a “looking for a fourth perk to round things out”. Especially if I find I’ve been slugging a bit more often or am using a slugging style build or killer, this perk is just really convenient.