Thoughts on Exhaustion perk balance
I see a lot of people complain about many things, but seldom to people mention just how strong exhaustion perks are. You'll find the majority of top streamers will tell you just how busted they are, but I figure I'd give a little introduction as to why people believe so.
Let's take a look at Sprint Burst. If you don't have SB and you are on a generator, maybe the killer has BBQ and you don't want to be found, so you go in a locker. Maybe you plan your route and the pallet you'll run to. You'll do this early when you spot the killer in the distance, or your SWF calls it out, or even if you hear their heartbeat. It'll probably be enough time. What SB does is it allows you to play greedy, and it rewards you for doing so. You don't have to be afraid of anything whatsoever, you don't have to worry about your positioning, you simply sit on a generator until the killer is in your face and SB to safety.
Let's take a look at Dead Hard. Dead Hard is the worst offender here because it, too, rewards you for playing greedy. Play greedy at a pallet, get another loop. Make a mistake at a wall or loop, Dead Hard to make the killer lose any reward for you playing it wrong. This does not sound like much to the average player, but what would have been a down now results in another loop, and if it's a safe pallet? They get to another loop, and add more time. Time lost, pressure lost. Caught out of position? You can also use it for distance, which rather than being punished for being out of position or otherwise not making a loop, you now make it. You were rewarded for playing greedy, or for playing poorly because you knew you had the comfort of a perk. It also forces the killer to wait for their swings, and again, it's a small thing, but the fact a killer has to hump your butt and wait for you to use it, wasting time, is just ridiculous. This is also completely ignoring killers that get punished for using their power by a simple push of the E button. This is even worse for some killers like Nurse or Blight, where they can use a lot of skill or effort for a hit and have it all outdone by this perk, which forces a power CD and a stun on them.
Only perks like, say, Head On, or maybe even Balanced Landing, I would say are "okay". Balanced Landing make you plan your route, sometimes you need to take a hit or move along the map to take advantage of it, it rewards you for your efforts, even it may not be half as rewarding for the effort required as the other mentioned perks.
These perks have 40 second cooldowns, of course it won't always be so as you'll often be running, but all 4 survivors can have it an get multiple uses out of it per game. I do not see how anyone can not think these perks are absolutely broken, but like many things in this game I think people just accept they'll never be changed.