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The DS Bug..

I understand that DS is currently bugged right now. but I'm just here to say that I wouldn't mind DS nearly as much in its current 60 second state if the perk only stunned for 2 seconds. I haven't complained about getting DS'd at all recently (I play Nurse a lot so I get DS'd a lot), and it's simply just because the stun duration is shorter. As Trapper, Wraith, Hag, Bubba, etc., I don't have as much of an issue when I'm only stunned for a few seconds.. when I clearly didnt tunnel someone but still get DS'd. If I deliberately tunnel someone then I fully deserve the DS, but I don't tunnel and still get the perk to go off.



  • NeaMainNON_TOXIC3NeaMainNON_TOXIC3 Member Posts: 252

    I think it should be 3 or 4 second stun. 2 gives a survivor no chance to escape unless they've been downed by a structure.

  • xillucidexillucide Member Posts: 65

    except for corn maps, 2 seconds is enough distance to get to a pallet or window tbh.

  • kaerukaeru Member Posts: 509

    It helps if there is windows nearby or if it's end game and you picked up in front of opened gates. But if you downed in opened area you pretty much gonna down again quickly. This perk became more situational.

  • MrPeterPFLMrPeterPFL Member Posts: 478
    edited September 21
    1. 2 seconds does not give you enough distance at all.
    2. The killer can still tunnel you even if you’re at a pallet or window.
  • BioXBioX Member Posts: 139
    edited September 21

    No think about it, that just punishes those that can run the killer for a long time, they still get hard tunnelled off the hook but lasted long enough for ds not to work at all anymore.

    We have been over this all long enough, it's now just up to the devs to implement the change...

    DS should not have a timer, it turns off after having used it or doing any action other then movement and healing yourself or being healed by another, that's it

    Post edited by BioX on
  • DonZwiebelDonZwiebel Member Posts: 93

    My only use of DS as killer is to change obsession for my sweet STBFL stacks without bringing a perk for that myself. Survs are easy to bait into DS'ing me when I need it.

    The way bigger issue I have is with tunneling. They need to do something that makes it quite worthless for killers to tunnel right from the start of the match what happend almost every match I played this weekend.

    Hey what about returning a little fair play if no one else plays toxic and there are 5 bps and or cakes on the table?

    And I don't mind a killer tunneling in the endgame where it is the last option the killer might have to get downs and hooks. But there is no reason to tunnel a fresh unhooked surv when at least 4 gens are still to do.

  • NeaMainNON_TOXIC3NeaMainNON_TOXIC3 Member Posts: 252

    Not on that one atrocious corn map. I forget it's name. Rotten Fields?

  • xillucidexillucide Member Posts: 65

    hence why we all want DS to be reworked to where if you're still getting chased, the timer pauses, but if you do anything to progress the game or are healed, it deactivates.

  • The_KrapperThe_Krapper Member Posts: 597

    What if it were based on how accurate your skillcheck was and if it was at the end or beginning it's the short stun but if you hit it directly in the center it's the 5 second stun

  • supersonic853supersonic853 Member Posts: 2,292

    Although Tbh i miss the old 3 second stun. 5 seems alittle excessive since you can lose so much momentum in a trial which isnt your fault by a 59 second ds. And its synergy with unbreakable. It became 5 because of enduring but enduring has nothing to do with it anymore.

  • Aven_FallenAven_Fallen Member Posts: 6,237

    3 seconds was also not enough to gain Distance, since the animation is 1,7 seconds alone (or 1,3, but I think it is 1,7). And "because of Enduring"... I would doubt that. Otherwise they would have changed it again.

  • xillucidexillucide Member Posts: 65

    I think people forget that Head On stuns for 3 seconds.. it's more than enough time to get to a pallet or window.

  • supersonic853supersonic853 Member Posts: 2,292
    edited September 21

    I mean when enduring affected ds and head on in a patch they raised ds to 5 seconds. Im not sure if the reasoning was personally for enduring but maybe. Its kinda interesting how the perk which used to effect all stuns can't counter ds (i understand it made headon useless but i mean its a perk vs a perk) and unnerving pressence which is supposed to affect all skillchecks has a ds exemption...hmm...

  • DaKnightDaKnight Member Posts: 336

    I love it. Nothing better than a braindead survivor running at you after being unhooked to trigger their crutch strike but it actually fails and they die horribly instead.

  • Aven_FallenAven_Fallen Member Posts: 6,237
    edited September 21

    Yeah. Nothing better than trying to get away from a Hook when the Killer comes back and getting instantly hooked again because of my 0,3 seconds of Distance.

    (Since a Clown once said that I was "abusing DS" because I ran away from the Hook when he came back, I dont take Killers who claim to not tunnel or stories about Survivors running at them not that seriously anymore)

    But well, fixed later this weak. Then we can enjoy more Forum Threads from Killer Mains who 100% did not tunnel *wink wink*

  • DaKnightDaKnight Member Posts: 336

    The clown doesn't have the DS bug. I have 0 empathy for survivors because gens can be done in 3-4~ minutes. On top of that, survivors can equip multiple extra lives (on top of the 3 they already have). Reeee my 4th life doesn't work in a game that's done in 4 minutes reeeee.

  • Aven_FallenAven_Fallen Member Posts: 6,237
    edited September 21

    The Clown-thing happened before the DS-Bug.

    The rest of your post is better left uncommented.

  • darktrixdarktrix Member Posts: 1,529

    DS of 1-2 seconds is worthless. I refuse to play until it is fixed - there are just too many tunnelers out there and fear of DS is the only thing that kept them in check.

  • darktrixdarktrix Member Posts: 1,529

    There's not much of an animation delay to burst out of a locker it is near instant as opposed to getting dropped regaining your control then finally being able to run away. Probably works out to be about the same distance a survivor can get from either perk.

  • ReinamiReinami Member Posts: 849
    edited September 21


    • Survivors move at 4.0 m/s
    • Most killers move at 4.6 m/s
    • The stun animation is 1.25 seconds for survivor.
    • It often takes a half second or so to figure out which direction the survivor went.
    • Lunge range is 6 meters
    • You generally lunge at around 3-5 meters due to dead hard, spinning, etc. (lets average at 4)

    Based on those stats, if the stun was 3 seconds long, this would mean the following:

    • Killer gets stunned, spends half a second locating the survivor.
    • This gives the survivor 3 - 1.25 + .5 seconds = 2.25 seconds of distance
    • During this time a survivor can cover 9 meters of distance.
    • Once the killer starts running at the survivor, it will take them 5 seconds to be within maximum lunge range
    • It will take them 8 seconds to reach a safe lunge range (spins, lag, etc)

    At the worst end, the survivor would be able to move 29 meters. at the best end survivors will be able to move 41 meters.

    Even if you take the worst case scenario, 29 meters should be enough to get to a window or a pallet etc.


    Despite all of that, i don't think the solution to fixing DS is to nerf the stun duration. I think it should stay long at 5 seconds and they should buff its anti-tunnel capabilities.

    To fix DS truly, they need to do the following:

    Make it so the timer doesn't tick down while in a chase, buffing it's anti-tunnel capabilities

    Make DS deactivate if any one of the following events occurs:

    • Another survivor is hooked
    • You start repairing a generator
    • You start cleansing a totem
    • You are healed for one health state
    • You heal someone else for one health state

    This will buff DS as an anti-tunnel perk, but nerf the aspects that are so frustrating, like hooking a different survivor only to get DSed by the last one you hooked, or by a survivor just doing a gen in your face then jumping in a locker if you get close, giving them basically 60 seconds of immunity and wasting the killer's time, either by making them stay there and wait it out, or by just doing 60 seconds worth of a generator. Doing this means that if you get hooked, your goal will be to go get healed within that 60 seconds, then go hop on a gen, which allows killers to maintain the pressure they got for hooking you.

  • DaKnightDaKnight Member Posts: 336

    Because it is correct? I refuse to believe anyone playing this game at a "high level" doesn't recognize the fact that 3 gens can be done in ~80 seconds by a good team.

    It is only a handful of band-aid perks, as well as incompetent survivors terrified to touch generators, that prevent that from happening.

  • HollowsGriefHollowsGrief Member Posts: 660

    I for one am loving this DS bug, I never use that crutch perk when I play survivor and it is almost always abused and never used for it's intended effect.

  • BardBard Member Posts: 282
    1. If you're using it well and are intentionally going down at a tile, it gives you enough time.
    2. If you go down immediately at a tile, that's 100% a "you" problem.
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