And thats why nobody should judge anything in this game when he does not play both sides... atleast purple ranks (duh).
its a Wallhack for already strong 4swf groups
You play Myers with a 8m Terroradius ... well too bad the obsession can see you all the time and warn everyone (taking away your biggest strength).
The OoO is most often the best looper in their team stacked with survival Perks (DH Adrenaline DS Tenacity). While the others run perks to safe him in the case he messes up.
There's a plethora of issues that are specific to certain killer powers and to certain unlockables as well, especially TR perks and add-ons, which get totally or almost totally countered by OoO.
SWF aside, where OoO is straight-up gamebreaking, it can be really problematic in solo as well. If the survivor is competent, they always get a massive lead if you choose to go after them making themselves totally unworthy of chasing and basically being free of working on gens. If you do chase, it's a huge time investment with measly return. On certain tiles, you will actually be throwing the game if you commit and they get a head start.
It got out how broken it was on that map and it seems a lot of people discovered how broken it was in general on any map. Its been far more common the past few months than ever before.
Because if you're in a survive with friends you now have more information at all times than any combination of all 16 survivor perks could possibly ever give.
Just like most things that had to be nerfed over the years since the devs didn't think about their potential when used on/by all 4 survivor/in a swf.
Examples that come instantly to mind would be perma sabotaged hooks, bnp, self heal and so on. If one of the 4 survivor did one of those it was okay but as soon as all did it it broke the balance
I think it's just something to ######### about. The same way so many killers think SWF is just impossible to beat and ruins the game. As a killer I don't mind object at all. If the team knowing where you are makes it so you can't get kills then you need to work on your skill. The only time I feel it's completely broken is against Freddy. Other than that it's fine.
Trust me, the first chase is the only chase you will get against me playing OoO. I got many really toxic and annoying and/or sweaty SWF teams that abused this perk.
So if i get you on a hook you either never leave it or get slugged after leaving it just to make sure you get on a hook 60 seconds later.
OoO issue is mainly the amount of free information it can give to SWF as if they need anymore haha its a pain in the butt to deal with as i say it gives SWF free information constanly and yeah it is broken if the killer is freddy. It not bad on solo but broken in SWF so it does need changing hopefully soon
Honestly when I see object it's usually a solo player that ends up screwing over their teammates because they won't stop looking at me and I just simply waltz over
its free info with no input or counter from the killers side i dont mind it as much but thats because i main nurse so it doesnt affect me but i know people DESPISE this perk and i get that
Because the hardest thing in this game is hitting a survivor twice. Usually the goal is to reduce the amount of time it takes to get that first hit, OoO means youre for sure going to have to have to chase that person before you get that first hit. Long chase too. On top of that youve got someine calling out your every move to the entire team, at least you HAVE to assume they are. Additiinally its just annoying watching someone on the other side of the map doing gens and knowing theres nothing you can do about it. If you go at them theyre running away before youre even close. Its legit a broken perk.
Except the survivors version is way better. The aura is better as you can pretty much just watch the killer if you want to. The killer meanwhile only gets glimpses of the survivor and when close gets no aura at all. It is not an even trade off by any means.
OoO can be quit useless against a killer and more harmful toward the user. sometimes you may revel yourself without realising.
When playing against them, the OoO user usually want attention, forget about them. In fact, use them early game to see where other survivors are. survivors mostly spawn together.
I run it in solo. The best thing to do for your team in solo queue (if you're confident) is to occupy the killer while your teammates do their thing and object activates people's tunnel vision, so most of the time you end up getting chased all game.
OOO : is used frequently by survivors that plan on running the killer around the map while their teams are clearing the map of generators. So if a team coordinates with one another they can successfully annoy the killer and keep the killer distracted. If the person is bad at it. Well, gg them.
It only has downsides if the killer is exceptional or the survivor running it is weaker than the killer player in chase. It has little to no downside if a strong runner uses it.
I use OoO in solo queue pretty often. Many killers are very abusable with the perk. 110 killers like Huntress/Deathslinger can be run around larger tiles like log piles or maps like Midwich for a long time. You get perfect wall hacks on Freddy unless they have a blindness add on. You can get an insane head start on standard 115 M1 killers.
The perk only hurts weaker killers. I love it when people run it against me on Nurse though. Ez mode.
Comments
I think OoO is fair when 1 survivor and killer can look at each other.
OoO with SWF = 8 eyes but killer can see only 1 people.
And thats why nobody should judge anything in this game when he does not play both sides... atleast purple ranks (duh).
its a Wallhack for already strong 4swf groups
You play Myers with a 8m Terroradius ... well too bad the obsession can see you all the time and warn everyone (taking away your biggest strength).
The OoO is most often the best looper in their team stacked with survival Perks (DH Adrenaline DS Tenacity). While the others run perks to safe him in the case he messes up.
On top of what everyone else said, you can't even afford to chase the guy with OoO since he will have a big headstart
That's because there is absolutely 0 counter to it for unlimited info.
It used to be where the killer and the survivor using it looked in each other direction, so you could counter it a little.
When used in a swf the can consistently tell the team where you are going and what you are doing.
So if 1 with the OoO is on the other side he can tell the team if he's going towards someone, so they are allready gone before you even get there.
Mostly it is run by a swf who likes to bully instead of a fun match for both sides.
Against freedy it's the most annoying cause if they're asleep, they have the aura reading even when they are next to you on the other side of a wall.
When you play freddy you can only do 2 things against it.
Either brute force your way and hope you get lucky, cause the can anticipate anything you do and there is 0 mindgaming then.
Or ignore them and hope you find the others before they sneak away by the calls of the OoO.
As I said it is usually run by a toxic swf group and very rarely by a solo.
There's a plethora of issues that are specific to certain killer powers and to certain unlockables as well, especially TR perks and add-ons, which get totally or almost totally countered by OoO.
SWF aside, where OoO is straight-up gamebreaking, it can be really problematic in solo as well. If the survivor is competent, they always get a massive lead if you choose to go after them making themselves totally unworthy of chasing and basically being free of working on gens. If you do chase, it's a huge time investment with measly return. On certain tiles, you will actually be throwing the game if you commit and they get a head start.
You might be thinking hey it sounds powerful on its own
I'm swf is a nightmare
But you ain't seen a sqaud of ooos stacked open handed.
I know someone's gonna try that now because open handed stacked is 32 meters
72 + 32 = 104 meters at that point you might as well commit self hook
Yep. Played 5 killer games. 3 had an object.
And in general I've seen much more object of obsession users since crossplay. Maybe it's related, maybe it isn't. Still is annoying though.
Object usage has increased since Midwich I feel.
It got out how broken it was on that map and it seems a lot of people discovered how broken it was in general on any map. Its been far more common the past few months than ever before.
Because if you're in a survive with friends you now have more information at all times than any combination of all 16 survivor perks could possibly ever give.
This would probably increase tunnel on the OoO user to infinity.
Now they are annoying to unfun, then they would be broken strong.
Just like most things that had to be nerfed over the years since the devs didn't think about their potential when used on/by all 4 survivor/in a swf.
Examples that come instantly to mind would be perma sabotaged hooks, bnp, self heal and so on. If one of the 4 survivor did one of those it was okay but as soon as all did it it broke the balance
Remember the time when all survs ran sabo and the hook stayed down.
Ah fun times /s
Another example when game mechanics got broken once one sides got the hang of abusing it.
The numbers I gave are just placeholders, they can be adjusted up or down to balance the buff up. Just lower them if they’re too powerul.
I think it's just something to ######### about. The same way so many killers think SWF is just impossible to beat and ruins the game. As a killer I don't mind object at all. If the team knowing where you are makes it so you can't get kills then you need to work on your skill. The only time I feel it's completely broken is against Freddy. Other than that it's fine.
Trust me, the first chase is the only chase you will get against me playing OoO. I got many really toxic and annoying and/or sweaty SWF teams that abused this perk.
So if i get you on a hook you either never leave it or get slugged after leaving it just to make sure you get on a hook 60 seconds later.
I basically just mirror the fun i have being OoO.
OoO issue is mainly the amount of free information it can give to SWF as if they need anymore haha its a pain in the butt to deal with as i say it gives SWF free information constanly and yeah it is broken if the killer is freddy. It not bad on solo but broken in SWF so it does need changing hopefully soon
Honestly when I see object it's usually a solo player that ends up screwing over their teammates because they won't stop looking at me and I just simply waltz over
Yea but the killer has the same info
I mean killers also mori off of first hook to not care for survivors fun
its free info with no input or counter from the killers side i dont mind it as much but thats because i main nurse so it doesnt affect me but i know people DESPISE this perk and i get that
It's free info basically the whole time if you don't have an undetectable perk or ability.
I personally will start using it a bit just because it is free info. That is literally the strongest the you can have against killers.
Sounds like such a great perk for the survivor side but definitely not for the killer side.
Because the hardest thing in this game is hitting a survivor twice. Usually the goal is to reduce the amount of time it takes to get that first hit, OoO means youre for sure going to have to have to chase that person before you get that first hit. Long chase too. On top of that youve got someine calling out your every move to the entire team, at least you HAVE to assume they are. Additiinally its just annoying watching someone on the other side of the map doing gens and knowing theres nothing you can do about it. If you go at them theyre running away before youre even close. Its legit a broken perk.
One time i ran t1 myers on the game and there were 2 OoO, one of my all time favorite games
Youre full of it. If youre not full of it then youre sitting in brown ranks.
Yup. And then they complain
Except the survivors version is way better. The aura is better as you can pretty much just watch the killer if you want to. The killer meanwhile only gets glimpses of the survivor and when close gets no aura at all. It is not an even trade off by any means.
OoO can be quit useless against a killer and more harmful toward the user. sometimes you may revel yourself without realising.
When playing against them, the OoO user usually want attention, forget about them. In fact, use them early game to see where other survivors are. survivors mostly spawn together.
I run it in solo. The best thing to do for your team in solo queue (if you're confident) is to occupy the killer while your teammates do their thing and object activates people's tunnel vision, so most of the time you end up getting chased all game.
OOO : is used frequently by survivors that plan on running the killer around the map while their teams are clearing the map of generators. So if a team coordinates with one another they can successfully annoy the killer and keep the killer distracted. If the person is bad at it. Well, gg them.
It only has downsides if the killer is exceptional or the survivor running it is weaker than the killer player in chase. It has little to no downside if a strong runner uses it.
I use OoO in solo queue pretty often. Many killers are very abusable with the perk. 110 killers like Huntress/Deathslinger can be run around larger tiles like log piles or maps like Midwich for a long time. You get perfect wall hacks on Freddy unless they have a blindness add on. You can get an insane head start on standard 115 M1 killers.
The perk only hurts weaker killers. I love it when people run it against me on Nurse though. Ez mode.