Everytime. It's so stupid. No salt pouches, but it's consistent.
There's no way it's 4% either. Its been so frequent the past few months.
Dude I'm dead lmao this thread has me in tears
I’m right though, the more toxic you are as a survivor the higher the chances of being granted a kobe.
I've never actually experienced this, and very rarely do I experience a kobe without luck or deliverance. When I play survivor and I'm as toxic as I can be (for a joke, after which I apologise as much as possible to the killer in post-game chat) I never seem to kobe more either.
If it's not that way already it should be
Can you define toxic, it has very little meaning left on these forums.
It would be fun tho, if there was a mechanic that increased the chances to Kobe, like the more time spent in chase increased the percentage.
Why do you think people are teabagging all the time? Each time you teabag during a chase increases your chance of escape by 1%... I can't believe BHVR encourages this toxic behavior! We need some Geiger counters and hazmat suits for all the toxicity! THE TOXICITY! OF OUR CITY.. OF OUR CITY!
IF Neon_Nea = Click*n^2
Aren't Geiger-Müller counters for radiation levels not general toxicity levels though?
It's a well known bug of the Unreal Engine, BHVR can't do much about that without going and change things at a veeeeery low level.
Basically, every time certain keys/buttons are pressed repeatedly, the subroutine vectorMapCos is called without being able to debuffer into voidParm, which cascades to an astounding amount of null pointers which were initially referencing to the Z-trigger.
Obviously, since the Z-trigger is now null, toxic players get an unfair advantage in every scenario where voidParm would usually be debuffered - hence the Kobes.
If the killer loses, survivors are toxic! Didn't you know this? /s
What does the /s mean?
Also, I know. Everyone says something one side does is toxic, when it is probably just game mechanics.
Idk i was using one when i was playing DBD and the thing was going crazy
/s is for sarcasm.
tbagging, flashlight clicking, genrushing, sabotaging, bodyblocking, emotes, going for the unhook early, going for the unhook late, pallet looping, using a window 3 times, looking at me funny, need I go on?
One of my baby level friends has an uncanny ability to Kobe. And get this... he also loves to tbag LOL
Every time he DS's the killer... tbag... wiggles out of the grasp before he can get hooked... tbag... gets flashlight saved... tbag...
It's kind of funny to watch (considering his skill level... the killer usually gets the last laugh on him LMAO) and I guess I know now why he gets off the hook so often!
Is this sarcasm or do you really believe all of this is toxic?
The only 2 I would consider toxic on your list is tbagging and maybe FL clicking. Although both may be tactics to get the killer to chase you as opposed to tunneling a teammate.
Which for the record, I don't find toxic either, maybe unfun to face, but tunneling is not toxic.
I can argue the same about killers camping and tunnelling for free kills..........
I'm not a toxic survivor but kobed recently in a 30 min match against a hag, who had a 3 gen.....Then she got me with noed...it felt so good to escape :) just wanted to share that
So you're telling me I should teabag more to power up and up my luck?? Got it XD
They're just lucky. I haven't had a kobe in literally almost a year.
How can you be toxic as a joke ?
I'm gonna give it a go and be as toxic as possible in the next match , I'll find out If it works and I'm sorry to my teammates who I try to kobe on in advance
Me and a friend, sometimes 2, will team up to try and be as "toxic" as possible. Spamming flashlights, tbagging, etc. Then in endgame we will let ourselves die to EGC and apologise to the killer. We make sure to do this with cross-play off so we can always say sorry; sometimes it's the only times survivor can be entertaining. Haven't done it in a while though because my friends have stopped playing.