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So the Blight will be able to destroy pallets with his lethal dash?

I think that wasn't necessary, he already is a good Killer, I hope this change wouldn't become too overpowered.


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Comments

  • ZeusZeus Member Posts: 2,112

    I kinda agree. I don't see the need for that but then I don't really think its that big of a buff to him. I think we'll see when it's live before we come to conclusions.

  • KoloniteKolonite Member Posts: 1,346

    I'm not for or against this, but it makes sense for him to be able to use his power to break pallets. His one shotting pals can do it so I don't see why not.

  • OrangeJackOrangeJack Member Posts: 464
    edited September 2020

    Depend on the stun after but either way not too much off a problem. Lethal dashes mean you need one dash and slam so it won't be like his iridescent add-on where you can point blank destroy pallets replacing brutal strength


    This will only come into play if his dash is already pointed at a pallet and you bring it down early. I assume you can still pallet stun him and force him to break it normally in that case anyway.

  • AhoyWolfAhoyWolf Member Posts: 3,395

    Well, nobody said that it is overpowered, I just hope it doesn't become overpowered with his mobility.

  • DaKnightDaKnight Member Posts: 720

    I think it sounds great. Blight I've found to be really meh. He has to kick safe pallets just like everyone else. But if you end up getting to a loop or safe pallet during his power and they just drop the pallet he is done for. Then you gotta wait for the slam to be over, go through fatigue, and finally kick the pallet and the process just takes too long for me to find it any good.

    Not to mention his totally jank mechanics. There's been way too many times where I go to slam on an object just to find out it doesn't have collision; sending me flying past into a fatigue that lets the survivor get considerable distance.

    His power is great in the open, but what killer is bad if the survivors are stuck out in the open?

  • KaraageKaraage Member Posts: 340

    Great buff.

    Now I'm waiting for them to add this feature to Legion's power.

  • DustinDustin Member Posts: 1,638

    It's a good quality of life change and allows his addons to be changed up a bit and be made more interesting. I agree with the change and felt it should have been a launch day change.

    Blight needs a lot of quality of life changes and this is one of them.

  • Purple_OrcPurple_Orc Member Posts: 188

    So what about Compound 33 now? It seem to only add hindered and I don't think that its worth the bloodpoints as an ultra rare.

  • AhoyWolfAhoyWolf Member Posts: 3,395

    I think that his POV got slightly changed, I just played him and I could see better, but maybe that's just me.

  • thesuicidefoxthesuicidefox Member Posts: 8,227

    I agree, it made sense as part of an add-on but not as based kit.

    Also the change to Compound 21 doesn't fix the underlying issue with the add-on. It either needs a rework or a cooldown.

  • DustinDustin Member Posts: 1,638

    To be honest my original opinion about this was Compound 33 should just have the hindered effect as a rare addon and compound 21 should have been kept as is but made an Ultra Rare. Make the pallet breaking basekit as it is now and addons make a lot more sense now.

  • AhoyWolfAhoyWolf Member Posts: 3,395

    Or maybe they could revert it to 16 meters and 6 seconds, but it would only activate on the last slam, like his insta down ultra rare addon.

  • MikeadatrixMikeadatrix Member Posts: 890

    Then you haven't been playing Blight nearly as much as you should to make that call. I've been playing Blight religiously for the last two weeks at red ranks and yes, against the god-tier tournament style SWF on a bad map, you get shafted, but as long as you play well enough to pressure 24/7, you'll be fine. I've had zero issue.

  • MikeadatrixMikeadatrix Member Posts: 890

    Just tried the new Blight and both 21 and the pallet break are nothing too crazy, but are nice. Compound 21 is now basically only useful in chases and the pallet break can lead to some nice plays if a survivor throws a pallet down to cut you off instead of stunning you during a Lethal Rush. A small nerf to an addon and a small buff to base kit. Sounds fair to me!

  • ShrekTheThird69ShrekTheThird69 Member Posts: 327

    Well it honestly seems ok to me it's not like the addon where you can break on the first rush, you actually need to be in a leathal rush to do it.

    Seems more like a way to destroy walls and dropped pallets while you are traversing the map, not very good for zoning either but still doable.

  • Devil_hit11Devil_hit11 Member Posts: 1,573
    edited September 2020

    Exactly what I was thinking. what even is this change? It sounds like a change from some rank 20 killer. Only change he really needs is a flick in lethal rush. The pallet break isn't even good. It forces you to consume 2 charges and attack into a pallet which puts you into fatique. sounds utterly pointless.

  • AhoyWolfAhoyWolf Member Posts: 3,395

    After some testing it seems more like a slight time saver, so I think it's ok.

    But the animation looks really weird...

  • dugmandugman Member Posts: 5,924


    I certainly didn't expect it but I should be surprised either. This basically just puts Lethal Rush in line with Demogorgon's Shred and Hillbilly's Chainsaw Sprint as powers that break pallets while lunging/sprinting. That just leaves poor Pig as the only one whose Lunge style attack doesn't break a pallet.

  • dugmandugman Member Posts: 5,924

    There's still a slight difference in that Compound 33 also lets you break pallets with Rush, not just Lethal Rush. Without Compound 33 if you Rush into a pallet before doing a Slam off something to start a Lethal Rush you won't break the pallet.

  • GoodBoyKaruGoodBoyKaru Member Posts: 18,656

    Great, I'm so glad bhvr did this and still haven't fixed his camera issues which means I still can't play him because of vomiting!

  • DaKnightDaKnight Member Posts: 720

    You could say that about literally any killer in the game though? Anyone can do fine against solo Q teams, which are usually what you will be facing. The capability to beat a good SWF on a bad map is basically what defines a strong killer in this game.

  • KebekKebek Member Posts: 3,676

    I don't think it was needed. Imao it would be better if he didn't have it but I won't complain about killer buffs too much.

  • SnakeSound222SnakeSound222 Member Posts: 4,467

    I don't think it'll be OP because other Killers like Billy and LF can break pallets with their powers (that are also instadown) and they aren't OP. Billy even has good mobility like Blight does. It's still not the change we need (POV fix, it's terrible right now and I hate playing him with it). But no, let's nerf Compound 21 because tracking is everything in this game!

  • and then we have the unnecessary compound 21 nerf, uh no killer has too much information too op

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