And yet the vile combination of Adrenaline, Dead Hard and all the other [BAD WORD] clutch perks aren't meta? Clown.
Nice, so ruin does not only not filter out inexperienced survivor from high ranks but even boost same inexperienced killer up there, so it can be a potatoes salad on both sides XD
You mean "years."
Annoying in boring meta builds has been part of the game since the beginning.
We've had annoying mindless builds on the survivors side or The Killers side.
Vigil and old balanced landing when losing exhaustion when running was a thing made haddonfield a complete instant DC for most people.
The insta Saw,Stalk,hatchets build when old tinkerer was a thing.
The small PP build.
Old Mettle of man ultra combo
Slow down Freddy.
All of these builds made the game extremely boring to deal with while they weren't completely overpowered it just made the game completely brainless for the person using it.
Honestly we're just seeing the next Wave of these builds it's going to continue happening off and on
Just do bones
Oh my, what a spicy take.
Detectives hunch = best perk
Looks like every strong killer perk combo is boring and braindead
I guess DS+BT is a very skill dependent and entertaining combo
Another trash talking toxic survivor. What a shame you showed up on my discovery tab. You probably teabag along with the rest of the undesirables that don't fully appreciate this game, too.
The "repetitive environment" argument is perfectly valid, this is an issue that is happening in all competitive games that are based on builds since ever. If repetitiveness was good, online games would never add content.
Have been playing for a month now, i main Wraith, and i can already tell that reaching a gen that is close to be repaired by 2 (or more) survivors is one of the situations where there are many negative outcomes for me.
I play with Thanatophobia, Nurse's Calling, Sloppy Butcher and Brutal Strength (don't have many others...) and it already feels that i need to fit one of those perks to do better at gen pressure.
IMHO the root issue is either:
Imagine being thoroughly destroyed by inanimate objects like totems.
Stab and go legion would like to have a word with you. No killer interaction but you've mended how many times and for how long? Oh and everyone else is dead but you've maximized points, boy wasn't that fun? Next time I see a stab and go legion I'm going to oh wait there is nothing to do but gens. Unless you want to throw which is such a tempting offer that half of the team is doing it already so let's play slugs now hey isn't this even better than before?? Great play style I love it vomit in my mouth for me please all you stab and go legion mains I have no will to do it anymore.
Not quite as DS doesn't allow you to see the killer when they come in proximity of them so I'd say your argument is invalid, if it soley forced players to do totems without free vision this debate may have had a leg to stand on. And yes this meta is absolutely boring alls I've seen when I play survivor is super speed spirits acting like it's hard to play a killer with practically no downside and that's at rank 1. Gonna take this time to shameless plug about making spirit have a downside with her phasing as nurse/legion go into animation for just using powers
I run this build on bright plus bbq is strong but not Op.
On nurse y go Ci bbq undying ruin. Is good, but nurse is good. Vs a good team coordinate 1 survivivor per gen + small pp build and ds repair they make 4 gen. And they dont clean totems.
At this point in pub game killer have to pick or undying+ ruin or CI + pop. To have a chance
Detectives hunch is far from trash and can be quiet fun to us in builds, is also great for totem hunts. I agree with everything you said, but detect is not trash perk
Another survivor main that just wants to bully the killer and stay in the power role, typical.
The meta is stagnant and boring for both sides. DS, Borrowed Time, Dead Hard/Sprint Burst have been meta for 3 years
God how could we forget that wraith is S tier. Super easy killer that hands out free dubs.
I'm not sure where this notion that Ruin (+anything) is easy and requires no Skill. Hex: Ruin only works if the Killer is running good routes and keeps up good Generator pressure. If they don't, Ruin doesn't matter at all. It would be like playing one Perk down. The credibility of people making such idiotic statements comes seriously into question. They either don't fully understand how this game is played, how Ruin works, or what Killers must do to achieve their objective, OR they do know and are simply Salty, poor sports outright lying to support their half-baked ideas. I wish there was another option. Let me reiterate FACTS:
1. Ruin only regresses a Generator after a Survivor gets off of it. This means the Killer is applying skill to get you off of it.
2. Undying protects other Hexes, and thus if the Killer isn't putting Generator pressure on, protecting Ruin is net loss two Perks
Killers have a lot of Skills they must learn and balance to achieve their objectives. One of the most important ones is how to patrol Generators efficiently to find Survivors and be a good Gatekeeper. It is ONE of the Killer's main Emblems. Balancing patrols against chases, hooking, baiting, mind games, and the odd, monstrously big map isn't a simple task. When I hear people make stupid statements about Ruin or Ruin+Whatever, it puts me in the unfortunate position of assuming you are either ignorant or a liar. I'm a nice person, in general, and I would prefer you not make me think the worst of you.
Ayyy-Lmao. Hex: Undying has only been in the game for the past 16 days. Where Decisive Strike, Borrowed Time & Unbreakable have now been in the game for the past 4 years and still are an annoying issue. But when there's that slim chance of killers being good, all you do is complain to BHVR for more killer nerfs
Waaaaah waaaaaah I dunno how to loop brain dead killers so I'm gonna cry on the forum about it, I play both sides and can tell you survivors still have the advantage, stop your winching, move onto the next game and get better
Exactly right and I don't think undying is op, you see ruin just cleanse dull totems, its not difficult
Meh, I'll still take Surge/Pop/Overcharge for my gens. Random crap like that is not very fun to me.
Ppl praise totems way too much.
Dont worry if the toxic side of the survivor community bitches about it enough the devs will give in and nerf the perk through the floor like they always do for that group, and ya know just gonna say i get real tired of seeing (borrowed, DS, exhaustion perk, vault build, unbreakable) at high ranks, maybe now you get how the general killer community feels.
There is it's called paying attention, find both the hexes and break one, if ruin isn't gone break the other seems pretty simple to me especially if your on a team.
Your braindead if you think this is free, it's easily counterd by several different perks and a rather common item, the build itself requires the killer to play smart and debate when a gen is worth giving up to finish a chase or to push people off of the gen, and if the survivors don't wanna find the totems they have to deal with multiple tinkerer activations, and fast gen regression, and to top it all off this is a 3 perk combo meaning that if you get rid of the ruin it's having 1 normal perk and a weaker perk like tinkerer
Because you have to hold M1 potentially longer? XD
In the mantime, the survivor meta-build remains unchanged since fall 2016.
It's really adorable to see survivors figuring out how killers have felt since 2016.
Now go back to running your DS/Unbreakable/Adrenaline/DH build.