Every killer did not leave after the Ruin nerf. Everyone said they were going to leave and then life went on as normal. I didn't notice long survivor queue times at all when Ruin was nerfed. All of that pretty much started when Crossplay went live.
Here is a big brain move take the ds early? So you don’t have to wait 2 minutes because you don’t want to eat the stun??? While combined with UB needs to see some change ds isn’t this god tier perk it’s a one and done and most people waste it early
Omg you guys are such babies, Pop needed to be nerfed and it's still a good perk, It barely even got nerfed and all of the killer mains always complain when their meta perk that carries their hand 24/7 actually gets dealt with. Stop saying " Why would you even think of nerfing pop without thinking of nerfing DS or UB " because first of all, UB is perfectly fine, the perk is literally a one-time use throughout the whole game whereas pop can be used infinitely throughout the whole entire match. Now for Decisive Strike, yes It is due for a change, but you guys always complain when an overpowered killer perk gets nerfed and expect the devs to nerf every semi-decent survivor perk.
How is my post entitled? It is entitled to think that you deserve a corresponding change when a change is made to benefit the side you do not main. You don't deserve anything. That's my point.
Entitled: They nerfed Pop. That means they need to nerf DS because my "side" deserves just compensation.
Tanking DS's early would destroy my early game pressure, especially if there's more than 1. You can only tank them if the survivors let you have it, which good survivors wont do.
Killers also make the game, they need to keep killers satisfied because the game won't run correctly if half the killers are gone, so i don't know about that.
I can tell you don't play killer. Get to rank 1 killer ( which I doubt you will ) and get back to what you said. Pop is used 11 times ( It has a potential to be used 11 times but you can never pull off so many pop's in a high level game ) because the gen speed's are so broken at high level gameplay. 1 man gen takes 80 seconds and 2 man gen takes 47 seconds. You guys made the devs to nerf compound 21, PH. Sure.... Nerf pop. Might as well make the killer "non-scary".
DS/UB have always countered eachother weakness why is it only now they are meta. Not because people are just finding out.
Not much you can do as soon as you go down the killer has the option. Bad positioned teammates being near when j go down cause a slug. It's a common strategy used for pressure why are acting as if it isn't.
If you encounter the things it's used against often it is required because without them they hurt you. there is no real not to sur them. A lot of killers preach about how tunneling is an optimal strat to force a 3v1. If the killer knows you have no DS you get hard tunneled. During the DS bug that really showed just how much some killer want to tunnel to death.
Probably because like alot of killers say the optimal tunneling strategy would be extremely common.
12 hook games give the most bp and are pretty fun for me. Even then with DS/UB it doesnt guarantee a 12 hook game there are too many situations that can cancel that such as slugging. The psychological effect was intended to discourage the attempt to delete survivors 2 minutes into the match.
DS has always been a perk designed to be bold that's why its original design was litterally just a get out of jail card. Nothing wrong with aggressive plays just another thing you need to look out for.
DS and UB can only be used once per match, if even given the chance all.
PGTW can be used every time you hook someone. Why is this even something to complain about? You can't walk to a gen within 45 seconds?
I can foresee DS being nerfed to 45 seconds now because of the crybabies in this thread.
Also, did you really just say Tunnelhead's lose-lose scenario is good? You really think a killer that you can't vault or throw a pallet down against is good? A killer that can get away with hitting you no matter what you do? Please stop playing the game.
So I'm just wondering what perks BHVR wants me to use as killer to slow down the stupid gen speeds?
Discordance inherently does nothing but tell me where 2+ are located, but I can't chase them all at once.
Corrupt only lasts 2 minutes and only blocks 3 gens.
Tinkerer doesn't slow gens down.
"Ruin" by itself is useless if it spawns next to gens or in the open, which is 90% of the time. If you add Undying, well there's 2 perk slots gone for 2 totems that could be cleansed in the first minute of the game.
Thrilling Tremors is a joke, 15sec block is nothing.
Surge is a whopping 6 second regression.
Lullaby could be cleansed immediately, and even if it's up whole game, it's dependent on survivor messing up.
Guess I'll get rushed and have EGC start 5mins into the match. Fun.
What is UB? And omg you don’t even realize how bad DS actually is? Why would they need to nerf a one time use tiny stun perk? That’s dumb. I think it should be usable EVERY time you get off the hook. It’s a perk! It should benefit you throughout the game not just once. Killer perks last the whole match. You as a killer get infinite POP charges don’t you? Maaaaaan, Survivor perks suck! 😂😂 if anything they need better ones!
What terrible biased opinions in killers favor almost every single time. Atrocious that’s all anyone can ever think about😂 killers are absolutely the power role in this game.
To be honest I don't either needed nerfs, Pop helps slow the game down and rewards good play. Unbreakable stops you from being slugged on the ground and worthless teammates watching you die. DS stops people from being tunneled off hook and can slow momentum (Not sure how I feel about that though).
All the people saying DS isn't that bad, get your killer rank to 1, face a sweat squad with 4 DS. Eat every DS as soon as you can. Tell me how the match goes.
Survivor perks are in the game for a reason and some of the good ones That allow someone to actually be able to PLAY the game exist as a one time use. If you think they need to be nerfed that would destroy survivors entirely. They need better perks!
Anyway, it should be even, why is pop getting nerfed before DS UB? They're both meta. Just because they can't be compared doesn't mean DS doesn't deserve a nerf (which it absolutely does).
Comments
Every killer did not leave after the Ruin nerf. Everyone said they were going to leave and then life went on as normal. I didn't notice long survivor queue times at all when Ruin was nerfed. All of that pretty much started when Crossplay went live.
I think it's a poor decision to make this change before we get that trial start-up phase thingy, but I can still see Pop being a meta perk.
Here is a big brain move take the ds early? So you don’t have to wait 2 minutes because you don’t want to eat the stun??? While combined with UB needs to see some change ds isn’t this god tier perk it’s a one and done and most people waste it early
1 time use perk
vs
11 times use perk
See how stupid your argument of comparing different perks are?
Omg you guys are such babies, Pop needed to be nerfed and it's still a good perk, It barely even got nerfed and all of the killer mains always complain when their meta perk that carries their hand 24/7 actually gets dealt with. Stop saying " Why would you even think of nerfing pop without thinking of nerfing DS or UB " because first of all, UB is perfectly fine, the perk is literally a one-time use throughout the whole game whereas pop can be used infinitely throughout the whole entire match. Now for Decisive Strike, yes It is due for a change, but you guys always complain when an overpowered killer perk gets nerfed and expect the devs to nerf every semi-decent survivor perk.
How is my post entitled? It is entitled to think that you deserve a corresponding change when a change is made to benefit the side you do not main. You don't deserve anything. That's my point.
Entitled: They nerfed Pop. That means they need to nerf DS because my "side" deserves just compensation.
Not-entitled: DS is too strong and needs a nerf.
Tanking DS's early would destroy my early game pressure, especially if there's more than 1. You can only tank them if the survivors let you have it, which good survivors wont do.
Pop needed to be nerfed? Lmao since when was Pop ever overpowered?
Its all about the money money money.
It was pretty broken yes lol.
Killers also make the game, they need to keep killers satisfied because the game won't run correctly if half the killers are gone, so i don't know about that.
I can tell you don't play killer. Get to rank 1 killer ( which I doubt you will ) and get back to what you said. Pop is used 11 times ( It has a potential to be used 11 times but you can never pull off so many pop's in a high level game ) because the gen speed's are so broken at high level gameplay. 1 man gen takes 80 seconds and 2 man gen takes 47 seconds. You guys made the devs to nerf compound 21, PH. Sure.... Nerf pop. Might as well make the killer "non-scary".
If they aren’t forcing it on you or using it on you then what is the issue?
Pop is getting a cooldown? That's ######### pathetic. It already has a built in cooldown, it's called getting a hook.
I love the continued punishment to killers for doing their objective efficiently.
pathetic, and honestly, completely predictable. alot of people said after the Ruin nerf that Pop would be next because it was all we had.
I'm so ######### over it
DS/UB have always countered eachother weakness why is it only now they are meta. Not because people are just finding out.
Not much you can do as soon as you go down the killer has the option. Bad positioned teammates being near when j go down cause a slug. It's a common strategy used for pressure why are acting as if it isn't.
If you encounter the things it's used against often it is required because without them they hurt you. there is no real not to sur them. A lot of killers preach about how tunneling is an optimal strat to force a 3v1. If the killer knows you have no DS you get hard tunneled. During the DS bug that really showed just how much some killer want to tunnel to death.
I had 10minute survivor queues after the Ruin nerf. It went better after they nerfed toolboxes and co-op repair speed.
Probably because like alot of killers say the optimal tunneling strategy would be extremely common.
12 hook games give the most bp and are pretty fun for me. Even then with DS/UB it doesnt guarantee a 12 hook game there are too many situations that can cancel that such as slugging. The psychological effect was intended to discourage the attempt to delete survivors 2 minutes into the match.
DS has always been a perk designed to be bold that's why its original design was litterally just a get out of jail card. Nothing wrong with aggressive plays just another thing you need to look out for.
there was alot of complaining about queue times after Ruin, not sure how anyone can deny that
If gen speed is broken then a 15 second difference wouldn't be such an issue for you.
DS and UB can only be used once per match, if even given the chance all.
PGTW can be used every time you hook someone. Why is this even something to complain about? You can't walk to a gen within 45 seconds?
I can foresee DS being nerfed to 45 seconds now because of the crybabies in this thread.
Also, did you really just say Tunnelhead's lose-lose scenario is good? You really think a killer that you can't vault or throw a pallet down against is good? A killer that can get away with hitting you no matter what you do? Please stop playing the game.
So I'm just wondering what perks BHVR wants me to use as killer to slow down the stupid gen speeds?
Discordance inherently does nothing but tell me where 2+ are located, but I can't chase them all at once.
Corrupt only lasts 2 minutes and only blocks 3 gens.
Tinkerer doesn't slow gens down.
"Ruin" by itself is useless if it spawns next to gens or in the open, which is 90% of the time. If you add Undying, well there's 2 perk slots gone for 2 totems that could be cleansed in the first minute of the game.
Thrilling Tremors is a joke, 15sec block is nothing.
Surge is a whopping 6 second regression.
Lullaby could be cleansed immediately, and even if it's up whole game, it's dependent on survivor messing up.
Guess I'll get rushed and have EGC start 5mins into the match. Fun.
What is UB? And omg you don’t even realize how bad DS actually is? Why would they need to nerf a one time use tiny stun perk? That’s dumb. I think it should be usable EVERY time you get off the hook. It’s a perk! It should benefit you throughout the game not just once. Killer perks last the whole match. You as a killer get infinite POP charges don’t you? Maaaaaan, Survivor perks suck! 😂😂 if anything they need better ones!
What terrible biased opinions in killers favor almost every single time. Atrocious that’s all anyone can ever think about😂 killers are absolutely the power role in this game.
To be honest I don't either needed nerfs, Pop helps slow the game down and rewards good play. Unbreakable stops you from being slugged on the ground and worthless teammates watching you die. DS stops people from being tunneled off hook and can slow momentum (Not sure how I feel about that though).
All the people saying DS isn't that bad, get your killer rank to 1, face a sweat squad with 4 DS. Eat every DS as soon as you can. Tell me how the match goes.
Survivor perks are in the game for a reason and some of the good ones That allow someone to actually be able to PLAY the game exist as a one time use. If you think they need to be nerfed that would destroy survivors entirely. They need better perks!
Pop can be used 10 times maybe 11
Ds only once and you only have two changes to use it
Pop: a perk that cuts 25% off a gen
DS: a 1-time use perk that can only be used after being unhooked and then it is gone
these are not the same, stop baiting for the OPPRESSED, VAUNTED KILLER MAINS, nobody should have issues with risk being added to the game
You misspelt 60 seconds of immunity.
Anyway, it should be even, why is pop getting nerfed before DS UB? They're both meta. Just because they can't be compared doesn't mean DS doesn't deserve a nerf (which it absolutely does).
Just got tunneled off hook by a wraith. A change to make it solely anti tunnel is a nerf. You are removing the anti momentum feature.
That's what we want, we want the anti momentum part of it gone but the anti tunnel to stay.
The anti momentum is pretty BS.