Thanks Devs for finally fixing Pyramid Head!

R.I.P. to everyone that faked his power to zone the survivor. Now you’ll really have to M1 or predict your punishment of the damned perfectly.
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R.I.P. to everyone that faked his power to zone the survivor. Now you’ll really have to M1 or predict your punishment of the damned perfectly.
Comments
I've read what they did and it seems like a good balance.
Ever since I started maining nurse I have come to appreciate the amout of skill that it requires for people to pull off some powerful maneuvering.
What Pyramid Head was capable of was too much reward for very little (if any) effort put in on their part.
Let's see how he performs now.
It's the right change to make, and with the added buffs to his perks, if someone masters him, Pyramid Head will be even more devastating in the right hands!
I agree
Predict? His the effectiveness of his ranged power now heavily depends on the skill level of the survivor. They should have reduced the delay of the shockwave instead of reducing its cooldown. You shouldnt even miss your power that much.
These changes are sad because there arent any that actually helps him a bit more in chases. The zoning and being really strong in loops is the only thing he had. They really should have given him a better compensation buff.
In my opinion I think it’s great balance. I actually tried to use my ranged attack in chases and I would miss them most of the time and it was a pretty lengthy cool down. Most PH I ran into never used his power just faked it for an M1. Now that they’re reducing the cooldown for the ranged attack, I can practice more without having that extra cooldown. This could allow people to master the ranged attack now.
yeah, they milked him enough apparently, so they can just gut him.
This is toxic
You don't even know the numbers, it could literally be 1-2 seconds. If you think faking the power will somehow disappear you're very wrong. It would have to be insanely high (like 5-7s) CD to make it disappear and that would never pass through the PTB.
Oh no I have to commit to not just get a free hit anymore. Also lol at "perfectly" if you aren't using a range extender and they're in range you should be hitting them at least 90% of the time. If they're centered as it appears its going to hit.
I might start playing him again. He seems less boring now that they made it more viable to use the projectile outside of windows and pallets.
Only one problem. You don't have full control over your movement when you're trying to use it. This makes it very easy to dodge, and you can't mindgame as much with it.
That doesn’t matter. The point is they’re giving it a small cooldown as to where if you play him today you can instantly cancel the power with no cooldown zoning the survivor which is the biggest issue with him at the moment. (confirmed by the devs)
The change seems healthy and fair to me. Question is, will Deathslinger receive similar treatment? He has the same issue as PH where he's able to zone without using his power.
Oh my, as deathslinger main if he gets the same treatmant I'll be so happy. Giving him M2 cancel CD while buffing his power to be less punishing to use/miss would be pretty sweet change.
The zoning is used mainly by bad slingers so I would be all for such change.
I'm a big fan of the change, though they should probably make his wave easier to land to compensate.
A well-aimed ranged attack already isn't really dodgeable on my typical ping, especially if visibility of the ground is obstructed (which it often is). He can still use his ranged power in much the same way he did before, except in some situations he will have to commit to attempting to land a hit he might not. However, he also won't be punished as much for trying, which means he can also try more cheeky, speculative hits through walls and things without as much of a penalty. Seems more fun for both sides tbh.
It doesn't matter how much you practice and there is no mastering the attack. There's a reason nobody ever used it aside from when survivors were stuck in an animation it totally locks your camera upon releasing it then gives the survivor a very clear danger zone with ample time to move out of it. The attack practically asks for permission to hit survivors but let's be honest you know that.
I'm a fan of the change, but I'd like to see more buffs to his ranged attack to make it easier to hit, and I'd like to see him get better turning as well.
If the overall time from the outline being on the ground to getting hit was shorter I would say it was a positive change. If not pyramid seems to be a way worse killer now, but hey i'm not complaining pyramid is super boring.
I'd rather Deathslinger get a full rework into a 115 killer than get small buffs or nerfs to his current ability.
Don’t worry after the PTB I am sure people are going to cry about how he uses his power too much.
Not everyone that faked his power did it to exploit that ability, in many circumstances players got TOO greedy and they would have been hit either way. These are also the same players who don’t know how to run him.
Be careful what you wish for, is all I gotta say.
I don't get the argument of zoning being a bad way to play Pyramid Head. Fact is, it's just too easy for survivors to avoid Pyramid Heads ranged attack in many cases, att leastt it seems that way. No skill in the world will allow you to prevent the survivors to dodge your ranged attack. I do think this change is good, since survivors have so little counterplay against Pyramid Head right now, but I fear now the roles will just be switched, with PH's ranged attack being rather useless against top level survivors.
The decreased cooldown could be very helpful though, and of course we can't say for sure until the ptb comes out. Still, I feel like the ranged attack delay could need to be shortened just a tiny bit so his ranged atttack is still powerful.
Nope. It is back to nurse and just less killer variety for survivors.
Deathslinger would need a full on rework. You couldn't give him less chase power when hes already as slow and lacking map pressure as he is.
I would like to see a small buff to his turning rate when he is using rites of judgement
lmao this is what the game has come to "yay they nerfed another killer into being unviable".
Huntress/Demo can freely aim, PH can't. A slightly decreased cooldown does nothing to help out his power. On the brightside though now he's just another killer you can take to Ormond and bully eh?
I know we disagreed a lot before but yeah you're right here lol.
Also this won't be the end of it. Even though control of the chase has now just been handed from PH to survivors, they're gonna keep petitioning for nerfs until they can use DS on cages.
I wouldn't say they fixed PH. I'd say he is poorly designed and removing the only thing that made him strong still makes him poorly designed. PH needs a mini rework or even a full one.
Honestly, we should be able to sue devs for selling dlc and then nerfing it into the ground (not that I even play killer let alone PH). Balancing sure but nerfing it into the ground? There's a reason why any PH using his power normally was considered to be a noob PH. I'm sure they'll fix him eventually but eventually shouldn't cut it for paid dlc.
Yeah, now he's just another killer you can bully with OoO, Ormond and click your flashlight at him like in that video you posted.
Also funny was how you misplayed and got out of position, but now with new PH you would have still been able to make the vault in that clip now while he was stuck in the transition period.
Must be nice knowing that the developers will hold your hand every step of the way.
I never bullied that guy that's the thing. I didnt choose the map, never brought an offering, none of my friends did it was random. I dont know why you feel the need to bring up flashlights when currently the item is pretty ok in terms of strength its garbage compares to years ago, and also I do run OoO is there a problem?
I purposely ran towards him to showcase that dumb no cooldown insta swing. I got out of that position because the gates were open.
That insta swing forces lose lose situations it is far from fair.
After that change PH could really use some mobility buffs, because he is really slow and his power doesn't possess quick enough catching in order to compensate. Like +5% speed while walking on rites of judgement etc.