This dude despite being a douche about it actually offered nice advice for people that never played against SC before. The main complaint is that the alleged counterplay is goofy, dumb and way too punishing considering the survivor has to literally do nothing to profit immensely from the perk. This holds especially true for the stalking Killers since one of their main strengths, the element of suprise, can easily be negated by having it equipped.
In over 2 years I haven´t had a single Killer get the jump on me when I had it on.
Btw I managed to get my adept Myers at rank 4 back then. It´s a tough one, I recommend double stalk speed addons or J. Myers Memorial + Hairbow. Might take you quite a number of tries, maybe don´t do it in red ranks. You´ll get it eventually, SC or not.
*Woop woop* - it's the sound of the strawman police.
What he doesnt get is the purpose of michael and ghostface are to punish the survivor for not paying attention. Sure i can adapt and just chase them and get stalk that way but the original purpose is to watch from the background and get free stalk when they arent paying attention. After i look at them with spine chill theyll start looking around see me and run away. Its kinda like a handhold for something they should know by now.
It's also not a rare perk. In my last 8 games, at least 2 people are running it. Quite frustrating when you are trying to learn/level Ghostface.
Spine chill doesn't even tell you the direction they're coming from , you could literally run right into a stealth killer by choosing the wrong way don't blame a perk for your losses
Complaining about a survivor perk that is good at best. Really? What's next? Resilience nerf? Bond is too strong? A player with sprint burst is much harder to deal with in the beginning of a chase when compared with a player with spine chill. So many times I just stumbled with a spine chill survivor that just left a gen in the corner of the map and has no ideia that he is coming towards me instead of away from me. That perk is fine. It would be overpowered if it had aura reading. Spine chill is definitely of least concern when it comes to survivor perks even for stealth killers.
its not even that widely used, and only really affects gf
I've had at least one person (usually more than one) in the last...must be 11 games now.
Either someone has figured out how to do the old 'what killer is it?' trick or this is quite a bit more common than you'd think.
A lot of naysayers and there's-counterplay-ers here, but I agree with the OP. Super strong perk. Little downside. Makes stealth killers much, much weaker. Like many of the most hated perks (OoO, DS, Unb, DH), yeah it's not so bad if one person has them but when 3 or 4 players are just immersing and doing gens, it bogs the game down so much. No chases. No interaction. Just boring AF.
The best thing the Devs could do is force survivors to run different perks, but that sadly will never happen.
Literally just had one. 3 players with it. All splitting up and doing gens. Ended up having to camp someone on gates just to get a kill. The second I got close (on wraith) they were already somewhere off in the bushes.
Maybe it could be nerfed? Spine Chill doesn't work with killer in Undetectable, but otherwise stays the same as it is. That seems fair.
Would be fair, but would cause such a forums hissy fit that I doubt it would ever happen.
it literally only affects one killer heavily which is ghostface and i dont know if u playin on console or smth cus i dont see it that much
SPine chill never really bothered me until the Micheal Tier 1 change. It's absurd. A 110% 1 meter lunge that cant gain bloodlust. The other stealth killers have the excuse of always being able to change to 115% at any time but if Micheal gets a SWF on comms or just gets unlucky and gets spotted from far away he can lose the game because he didn't get EW2 early enough. Spine chill decimates him to the point hes basically unplayable.
we get it man you been playing for a month and you are just wanting easy walk in the park matches....
And I get that you just want to preserve a perk you know is a touch broken. Am I doing it right?
Seriously though, the issue isn't the perk. The issue is how hard it negates stealth killers, especially 'looky' killers like Myers and Ghostface.
Just make it work only on killers who are detectable and hey-presto! It's balanced.
you can crab/moon walk to counter SC. and yes there is still a way to see what killer you are. they read the server logs or something similar. and since you are locked to play that killer, you can't counter it. i used to select Doc and then swich to the killer i wanted 10s before the match.
lmfao spine chill isnt even that great of a perk
that would give it no use it does one thing and thats counter stealth remove that you have 6% vault speed
It’s quite funny honestly. Spine chill has screwed me more times than helped me.
what’s that? The killer is coming. Okay better leave! Oh. I left in the direction they’re from? Mannnn.
Meh, can't say the perk has ever really given me that much trouble.
In fact I find it even helps at times. It seems a lot of survivors that have it, don't expect you to play around it. This has led me to get hits/grabs that I feel like I never should have gotten if the survivor was actually paying more attention. Its like they become too reliant on it, and don't bother checking their surroundings as much.
When I use the perk, i'm no exception though, because I also tend not to look around as much. Usually I don't need to, because as I said most killers don't play around it. I even remember having a game like last month where I was grabbed off a gen while running the perk. The killer hadn't played around it for part of the match, but then suddenly he did and I didn't expect it, so he got a free hook.
Totally not a common perk. Here my last two games :
I hope they don't remover or nerf Spine Chill. I use it on all my survivors.
And yet you don't have a problem with it even with a stealth killer
While that may hold true, I still have problems with it. The counterplay is annoying af and hinders the Killer.
If they wouldn´t have had SC I´d have gotten way better stalkings in. Just by having this perk equipped the only saving grace of Myers horrendous early game, being "Undetectable", is severly diminished.
Given how valuable SC is I don´t think it´s justified that it isn´t limited by either a CD or a token system.
As a solo survivor I ALWAYS (well almost always) run spine chill (and surprisingly end up paired up with a lot of people who do the same). Stealth killers or not, it's just great in general. If I end up dying its usually because the killer lucked out and saw me anyway, had an aura detection perk, or I get sucked away from the stealth into something risky like a hook rescue. It's sort of a crutch for me at this point. I need to leave it behind more to get stronger at looping... but I love it :-<
As a killer, I've found it pretty brutal for dragging games out into hide and seek rather than tag. It just lets everyone hide easily in ways where they can keep swerving behind any given rock and you're spining around to "AHA!" at nothing. That said, (A) I do suck at finding survivors, and (B) tend to lean towards low-mobility killers anyhow.
Knowing when its a factor isn't really an issue. I usually assume that someone's packing it. When you're locked into a 3 gen and it really matters as you kick and return to it a kickable gen, it doesn't take much to figure out. I've found it rough to counter though because of that innate 1st person POV disadvantage. Looking away can be a hell of a gimp when survivors spot you from 3rd person as you're bumping into trees.
So, yeah, I've actually wondered about it being to OP myself lately. It negates that lack of of a heatbeat/alternate presence warnings meant to make up for some killer attributes anyhow. Though I think a direct nerf might be trouble since that ability of SOME to anticipate the stealth killers seems like an assumed balancing elementl, so wipining it might make stealth killers insanely powerful. Maybe some creative answer exists, like false positives? I dunno.
I'm thinking it probably shouldn't be able to see through undetectable at least.
People have apparently found a workaround again, there's been several reports of Killers running up against survivors who perfectly counter it
Might explain why I´m facing so many SC as Myers and Ghostface. Darn...
No it's just becoming a more popular and useful perk with all the undetectable perks out there , also it counters the ruin undying tinkerer combo because you know they're coming
My comment was not at all about Spine CHilled, I was letting Elena know that people have found a work around that allows them to know what the killer is while in the lobby