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Disconnects are becoming problematic.

PS. Who DCs because of Legion in 2020???

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Comments

  • Caz2018Caz2018 Member Posts: 194

    The problem is the 3 minute ban doesn't discourage it - I would prefer to see a different punishment, such as making them play their next game with no perks, add ons and/or items, perhaps scaling this up for successive DCs. Until the punishment is a real deterrant, the DCing will continue.

  • gibblywibblywoogibblywibblywoo Member Posts: 2,415
    edited September 2020

    Yeah thats pretty much spot on. The stalemate. The amount of games I've seen where the last few survivors will just run at the killer and hope he'll hook them to end the game is stupid.

    I maintain my opinion that while Spirit/Slinger/PH and Huntress (mainly just that absurd Hatchet hitbox) have minor flaws in their design, Legion is by far the worst designed killer ever put in this game.

    He never should have made it past the design draft stage.

  • malatrusemalatruse Member Posts: 513

    Understandable, but OP is running the least meta perks I can think of. Furtive Chase and Nemesis? That's an obsession roulette build.

  • gibblywibblywoogibblywibblywoo Member Posts: 2,415

    I didn't watch the video. No real need to. We all know DCs are a problem. Mainly because they disabled the penalty again. I assume hes good if he isnt relying on this perks but unfortunately he makes up a minute fraction of Legion players.

  • malatrusemalatruse Member Posts: 513

    I'm just saying it doesn't benefit anyone to DC as soon as they see it's a Legion, without at least playing for a bit to see if it's a good Legion.

  • ZCerebrateZCerebrate Member Posts: 641

    While I don't agree with their actions of rage quitting/DCing out - I do sometimes feel a yawn coming on when I see my 10th legion in a single night as it's a very 1 dimensional killer even if he can be used to good effect. The M1 Killer chases without powers gets old especially since many (reluctant to say most) of the legions don't mind game at all once you're injured and one of the few fun things to do is to make them whiff their FF attack at the start of the game or even play pallet chicken standoff against a Frenzied Legion waiting for you to drop it then slamming it perfectly on his face to cancel the very first FF (This actually makes some Legions DC themselves from my experience)

  • yobudddyobuddd Member Posts: 1,712

    So far this has made the Devour Hope rift challenge very difficult for me. As soon as they’re exposed, they panic. Sone might DC right there. If you get to mori level, good luck actually completing it,


    Maybe increase timeouts, starting with 1 hour minimum, but give the option to pay increasingly expensive bloodpoint costs to unlock their next match. If they go broke, then they have to wait out the timer.

  • ZCerebrateZCerebrate Member Posts: 641
    edited September 2020

    Specifically for Tome IV's "Extinction of Hope Challenge" keep in mind that you don't have to have the hex totem still up and use the expose/mori aspect of it directly to complete the challenge. Just having the perk equipped (whether the hex gets broken or not) and using a green or pink mori + other expose conditions like running it on Ghost Face or Mike Myers or using Make your Choice on Wraith or Hag will also count towards it. Should basically be a one and done - and most survivors won't disconnect against a Ghostface or Myers downing them... a mori off first hook is a coin flip but if you run an Ebony then you get 4 tries to see if all four of them pull the plug, I find it unlikely that it'll go that way if the match went on for a bit for all 4 players to DC (Though not impossible.... so just don't be that unlucky).

  • Sandwich_JesusSandwich_Jesus Member Posts: 128

    I've been playing survivor recently and all 3 other survivors dced as soon as they got down, I agree DC penalties need to return it hurts survivors and killers

  • FrekiFreki Member Posts: 1,772

    That isn't a punishment. honestly first dc should be 10 minutes, then 20 then an hour, then 4 hours then 8 hours i don't care what it should be account based with data on the servers that can not be manipulated. if you tell me well a reduction of blood points is a punishment, that's bull. people give up blood points to dc, why would they care they won't get many for x matches? and perkless? I've seen people doing blood webs with characters they are only trying to get teachables on and forget and go in with that character they say "welp! I forgot to switch off so looks like i'm playing perkless!" hell i've done this and well i did better because i wasn't thinking how to use my perks in the match i was just surviving and doing things. that isn't a penalty. IF you DC obviously you don't want to play so time outs are a perfect penalty, they can go do what ever for that time!

  • FrekiFreki Member Posts: 1,772

    and it will slow down survivors and killers who did not disconnect more than these people. so they would get to play and be rewarded while causing others to be penalized. again this is not a punishment it's a reward.

  • FrekiFreki Member Posts: 1,772

    and honestly you should you'll get a laugh out of this... in seconds and one hit it was down to a 1v1! (no op not a laugh at you, just the situation!)

  • MoundshroudMoundshroud Member Posts: 2,782

    I seriously doubt the disconnect crowd outnumber the rest of us. They seem to be a distinct minority. I don't think it would slow us down at all.

  • NekoGamerXNekoGamerX Member Posts: 3,616

    bring back DC bans not going to stop it just kill the self on first hook see by pass the ban.

  • FrekiFreki Member Posts: 1,772

    it's simple mathematics. take 50 killers, 200 survivors. if you remove 3 surivivors people wait. remove 50 survivors and 5 killers that leaves 45 killers and 150 survivors. some of those killers get long wait times because there is not enough people for matches.

  • That is a great idea. Also, we could reward players that do not disconnect. for example, for every player that disconnected, at the end of the match, every remained player will gain an extra 5000 bloodpoints.

    punishment for frequently disconnecting player, the chance of getting higher rarity items, offering etc will decreases for every disconnect. this effect will remain until they exit the "special que".

  • gibblywibblywoogibblywibblywoo Member Posts: 2,415

    Oh wow you're right. THat's absurd. Maybe it was a Swf that really, really hate legion. Its not even a good map for him with all the crap in the way.

  • MoundshroudMoundshroud Member Posts: 2,782
    edited September 2020

    Except they aren't really removed, they are diverted. It will be the same number of Players, with the minority of those who abuse the disconnect forced to play in their much smaller (and probably slower) Que. I don't care about them, to be perfectly honest. What it means is that while we will have a small minority broken off, we will have fewer people that disconnect. I'd gladly wait a couple of extra minutes for that since losing 5-10 on a wasted wait, load up, and ruined game is FAR WORSE.

    Besides, they are going to hate being in the DC Que, and many of them will work to get back into the real one by stopping disconnecting. It is a self-correcting issue.

  • Caz2018Caz2018 Member Posts: 194

    I longer time to start with might help but I honestly doubt e en 10 minutes for the first offense would help. DCing has been prevailent this afternoon, with both killer and survivors quitting because they weren't winning/downed early/just didn't like the killer/someone in there SWF quit.

    I do believe making them play without perks and items is a punishment - no ability to self care, do DS, etc. No toolbox with a new part to speed things up. I agree that blood points aren't an incentive to stop DCing but I would still ban add ons as there are other things that can make their game easier. Yes, some people might relish the game without perks but there are plenty of people who rely on certain perks and with them taken away they will suffer.

    I don't know the answer, only that there needs to be a real deterrant or DCing will continue. I hope they'll find a solution that works.

  • FrekiFreki Member Posts: 1,772

    if they are not in the normal queue for matches it affects those that are in the normal queue. if you can't math then well i'm sorry

  • DzeikorDzeikor Member Posts: 704

    I have no respect for survivor that dc out of nothing,and the ones that kill themselves on hook and feed themselves to the killer for no reason?You know why BHVR babysits survivors so much,because they got used to it,they are a bunch of babies,I really tried my best to make soloq sufferable but its just the most unfun experience I ever had in a game,respect to the legend survivor who never do that especially the ones that can still play good without crutch meta perks like ds,dead hard.

  • TransverseCasterTransverseCaster Member Posts: 380

    "They seem to be a distinct minority"

    The way you've been talking one would think that every game you play you end up with DCs.

  • MoundshroudMoundshroud Member Posts: 2,782
    edited September 2020

    I can add, subtract, multiply, and divide. I can even do statistical equations. What I'm pointing out is one "disconnect" can ruin (and usually does) an entire game. This is how the process goes right now:

    1. We go ready to look for a match.
    2. We find a match and people have a chance to leave the Lobby before the game starts (perfectly acceptable).
    3. Somebody disconnects after the game has started to load. This causes a net loss of minimum (5) minutes for everyone involved.

    OR

    1. A Killer disconnects and Everyone loses out and the net loss is usually 5-10 minutes. *More if some of the game is played.
    2. A Survivor (or several) disconnect after the game has started. This is absolutely the WORST outcome because losing even one Survivor can cause the remaining three a long, miserable game. Net loss up to 20+ minutes.

    Now, I know you feel my basic skills with numbers are suspect, but I want to point out that diverting a minority of problem players to their own Que will result between 1-5 minutes longer looking for a game. That means the worst case of my suggestion is no worse than the BEST case of the current disconnect situation. So, yes.. I will gladly wait a few extra minutes to get my match started knowing it isn't going to be ruined and thus lose even MORE time.

  • FrekiFreki Member Posts: 1,772

    ok here is the math: say there are 50 killers, and 200 survivors. people are getting matches as fast as matches end. now take 5 killers out for dcing and 50 survivors for dc'ing that is 45 killers and 150 survivors. the 150 survivors leaves 2 survivors looking for matches and 8 killers waiting for matches. so people are going to be waiting 4-20 minutes for a match as survivors or longer for killers. that's the match of it so those 5 killers are getting constant matches, and the 50 survivors 30 are always waiting for a match to group up. so what happens when the ones waiting for matches decide to quit the game? now more people dc and it gets even worse. this is what I am talking about and you think people are going to be happy with 20 minute wait times?

  • TransverseCasterTransverseCaster Member Posts: 380

    "I can even do statistical equations"

    This is one of those things that sounds good when you're 16 but not after taking college level statistics lol

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