What are the community's most wanted perk buffs?
This is not a discussion for perk nerfs. This is a discussion purely to see what the community views need changes as soon as possible in order to buff both sides/make viable and fun.
I think a prime example of this would be monsterous shrine. Or deja vu. Please suggest any buffs/changes you'd make to off meta perks in order to make them fair and viable!
Edit : I've made a list below of some of the suggestions for perks to be buffed, so people don't have to go through all the comments on the thread!
Small game : people really want to see a totem counter, but any kind of small buff would be nice!
Premonition : with spine chill in the game, people want to see its alternate form a bit stronger!
Surge : with other gen regression perks in the game, and this one having so many requirements it could do with some tweaks!
Bloodwarden : despite being an incredibly strong perk, it has such a small niche, that opening that niche slightly would allow it to fit into a wider variety of builds!
No mither : despite being a challenge perk, it offers too much challenge vs its actual strength to be fun for a lot of people! taking away some of its downsides, or making them less visible, would retain the challenge of the perk, whilst making it more viable in a match!.
Monstorous shrine : as said in my post above, this is a very neglected perk, that people want to see reworked to better fit the current game!
insidous : Currently a campers wet dream, with no other real useage. people want to see it buffed and made more viable as a stealth perk! perhaps something akin to that trial of torment buff? ;)
Up the ante : currently luck factors very little into current players trials, and it doesn't do all to much! with slippery meat also increasing unhook chance, this perk has been left in the dust and is due for some adjustment!
Aftercare : whilst a strong perk on its own, its aura reading is a bit hard to go off without priortizing strictly altrusitic gameplay! making it have more ways to gain its aura reading upon finding survivors would make it a far more general use perk!.
Diversion : Widely accepted as a very fun perk, and one that i hold beloved, this perk could use some changes that make it a bit more useful as an actual diversion, or it being a bit more straightfoward with a cooldown. either way it could use being in more peoples builds! (though that could end up fooling the killer a bit less...)
Hope : Currently whilst having a strongish effect, it doesn't last all to long, and happens at the end of the game when the odds are already in the survivors favour. this perk could either be straight buffed, or altered slightly.
Furtive chase : People (and by people, that also includes me) feel its a bit niche in its use, and could use a more viable effect, or having its effect stack a bit better with other perk loadouts!
Deliverance : Whilst a very very strong effect on its own, it tends to be a bit worse in solo que, leading some survivors to come attempt an unhook when that might not be the best play. lessining the gap between solo que, and swf, by making the hooked player with an active deliverance glow a different aura color could make it a more functional perk!