I dunno... what if they have unbreak with ds? Then what am i suppose to do bout that..?
Yes granted i beat them But BARELY... couldn't even slug from any of this and had to rely on camping...
If it's turning into an anti-tunnel perk then it shouldn't deactivate because the survivor jumped into a locker. Odds are they jumped in the locker because the killer is tunneling.
This has nothing to do with whataboutism. It's more like: "We're fine with nerfing pop, but there are a few way more problematic perks that need adjustments for literally YEARS.
Ok explain to me this though, how did you go from believing the devs are killer sided to the devs are survivor sided? I'm honestly just curious.
And lets be fair, some killer perks are getting nice buffs as well. I'm particularly excited about the Thana buff. I don't think the reason they nerfed Pop but no survivor perks is because the devs are survivor sided.
Obviously noone is fine and obviously no one has any good reason to butcher DS.
The devs are killer sided, the upper management just wants the game to make money hence the orders coming down are to please the people buying all the cosmetics.
Thana would be good but I have a feeling it won't last long as long as Legion exists. If the numbers are high there will be more disconnects and hook suicides against a forever legion build than before.
How do you counter DS+UB?
These perks have been problematic since their creation with hundreds and even thousands of posts complaining about them.
Pop was rarely complained about above rank 10 and many think it is fine since the killer works so hard to get it
What perk got nerfed though?
There is no "whataboutism" here. Only some terrible balance decisions that don't make sense.
DS is hilariously poorly designed too, lmao.
There are other anti tunneling perks. Besides, if they jump in a locker to fight off a killer they're more likely using head on, which is good enough.
a) You have DS and get a free escape with a possible x-amount of additional chase
b) You don't have DS but because 43%+ survivor use it, the killer thinks you have it and and won't pick you up
c) You get slugged and you have UB, so a free escape
d) You don't have UB, but the killer let's you alone and someone else picks you up
e) You don't have UB, the killer stays one minute at your side and picks you up. He loses a full minute of precious time.
A common problem after unhooking someone is, the unhooker won't run away, rather hides / crouches away. If the killer comes back, he only sees the marks of the unhooked survivor, so why should anyone search for the other guy, when you know where the easier target is? They do not even wait until the TR is gone, they just unhook. The killer does not know where the 2 other survivors are, but he definitly knows where the 2 at the hook are, so it's the smartest decision to just go back there.
Or both run away, but in different directions and you follow the unhooked one by accident.
There are numerous variable things in this game, where killers do not even have the intention to tunnel, but do it anyway by accident.
But i think, Dead Hard is even more a problem than DS. You can use DS once, but DH a unlimited amount of time after a 60s break. Chases can be extented so far and the killers most valuable ressource is time.
I didn't say it wasn't. Please point me to where I said that, in my comment.
I was agreeing that OoO was a bullshit perk that needs a ground-up rework. I'm sick of the DS threads because there are literally about 6 on the front page right now. You only need one.
It doesn't make sense because you want everything for yourself. You are fine with just getting Undying with no way for survivors to turn off that aura read.
I complained some about POP BTW. Removing objective progress on a consistent basis is huge. On a killer like Freddy it is ridiculous.
DS is used only once a match if is able to be used at all. POP is guaranteed to be used.
Nobody is really complaining about the lack of fifteen seconds, though. Hell, nobody was complaining about PGTW in the first place. What is being complained about is the apparent motivation behind why the perk was nerfed, which can be applied elsewhere. There are other perks out there that could have focus placed on, but PGTW was a choice? And for such a lame reason? That's the issue, here.
How that is out of touch in your world view isn't connecting in my head.
No harm in clarifying. :)
I love tunneled because I love piss survivors off and for whining about everything.
Here's the difference, Pop rewards you for playing well, DS rewards you for playing poorly.
"Nothing" huh? You can slug.
Obviously hex perks are different and have special conditions lol. Geez think before you tell others to think smh.
That's not fun for the survivor and it combines with other perks to create unwinnable pressure. You knew that before you posted.
" A perk should not have deactivation conditions no matter how much you don't like it."
If you are going to go into a thread and only half read it so be it.
I'm trying, but between the BT you have up and your DS/UB combo, you keep getting in my way, body blocking for the guy I'm trying to go for instead of tunneling you. It's almost like this doesn't exactly feel fair.......
DS is instant when jumping in a locker. If they use Head On they have to wait, I believe 3 seconds, to use it... thats not that reliable when being tunneled. Also Head On is a 3 second stun and DS is 5 seconds (except DS is currently bugged with stun time... unless they fixed already 🤷🏼♂️). I wouldn't say Head On is "good enough," if you're being tunneled, odds are your not going to have the opportunity to use it.
Id be fine with this happening, but AFTER moris get nerfed, since thats the only counter.