Honestly this new patch is offensive on paper
let's evaluate a little
Killer perks, pop nerf for a frankly non sense reason but ds untouched despite it causing real problems in the game, thana lost half its power for a puny 1 percent lol, mind breaker was raised in exhaustion to a pitiful 5 seconds , and trail of torment was changed from what they said it would do..now if you inflict damage the effect ends as well, so the entire change feels..almost pointless..then forced penance just got a timer upgrade...bhvr...that's not why the perk is bad...this won't fix that..
Survivor perks : Slippery meat...gained double unhook chance , we're gonna live forever..doubles healing speed on slugs, any means necessary , halved the cool down, blood pact..infinite duration as long as the survivors are together...
So tell me..which perks got actual buffs here? Ill give you a hint..not the top ones
Then there's pyramid head lol, they are adding a slow on top of a longer delay when canceling his power..what does he get? Half a second less cd...wooow...I'm sorry but did you not say this wasn't supposed to be a nerf? Once again..missing the mark on the issue...and gave him a half hearted change to try and counterbalance the more than double downside...seriously what is this..? Devs..there's no way all of you looked at this and felt it was a fair trade...its not even close