We have deployed a fix for an issue that was causing players to lose pips when a match was cancelled.
No update is required, but this may take a few hours to be applied across our servers to all players. Thank you for your patience!
No update is required, but this may take a few hours to be applied across our servers to all players. Thank you for your patience!
Comments
Can you imagine the mald fiesta if ruin gets nerfed?
If Undying gets nerfed then all the other totem perks go back to being memes. At least Undying makes them somewhat viable.
Yep, Thrill is totem defence, and showing the aura of survivors near totems suits Thrill better than Undying, imo. For Undying it's just a random effect i misinterpreted quite some times (thought a group of survivors all had OoO, when they were just near a totem). I guess when Undying would also show dull totems in white, it wouldn't be as surprising when auras are shown all of a sudden. Apart from the randomness, I really feel Undying is strong enough that it does not need any additional auras. That's why I said it could be added to Thrill instead, where it would give you a way to detect whether survs just tapped the totem and then shied away, so you do not have to walk all the way to it.
A totem counter would be good, yeah, but I would add it to small game instead of giving it as base kit.
I think it's fine that stacks are not kept, that shouldn't be changed. If you really need your totem to stay acitve, you gotta take Thrill with you. That would also benefit from Undying.
I totally agree,only lazy survivors have something againts undying,if anything it makes the games more interesting like they're supposed to be.
I play both Killer and Survivor. Most of my Survivor games are Solo. I've been running into the Ruin+Undying combo and been doing just fine. It could be that I'm getting bang up Survivors, or perhaps I'm the odd man out, the "Red Shirt" going in with a 3-Person SWF. All I know is that people are doing MORE Bones, and I'm still getting out alive at about the same ratio as before. I don't think the combination is broken, and I don't think it needs a Nerf. More Survivors simply need to adapt to the new META. A pure Gen-Rush strategy simply does not work if the Killer has effective slow down Perks in place.
And with old MoM the solution was hit again, Problem solved
The problem isnt that totems cant be found, its that finding totems is punished by a perk that can only be countered by finding totems. I get you dont like DS/UB, idc, i dont run either. My default is UE, spin chill, Iron will, and either balanced landing or sprint burst. Stop trying to deflect on the point that the perks counter is countered by the perk by trying to blame survivor combos you dont like. Undying is bad game design straight up, it is countered by doing dull totems but it counters survivors that do dull totems. I ran detectives hunch once and couldnt break a single totem vs hillbilly cuz he'd zoom over before I could. There is no counter to it because, AGAIN, it counters its counter.
But your next argument is "if every survivor does totems at the same time..." that require coordination on a swf level which im guessing you also despise. When playing solo q the perk is uncounterable vs a half-decent killer. Its power needs to be shifted, not removed, but shifted. Make it so only auras around hex totems are revealed or make it so auras are only revealed while survivors are working on totems but it lasts longer after they let go.
I've said this many times but that's a Hillbilly issue. Go against a standard killer and you can easily cleanse totems. There is so much in the game that became overpowered because of Billy.
Hardly. If Survivors do the Totems, they get done. I do them as a Survivor and I also get through Gens just fine even when Ruin is up. Is it harder than it was? Sure. But it was too easy before.
Please bro. Don't compare a free second DH to removable totems.
(terror radius) (killer Position) (awareness)
found the killer main brain rot.
*disregards everything someone says* *makes a sarcastic unhelpful remark to compensate for looking stupid* "haha, I have bested them once again". Im done reading your replys, strike 3 of being intentionally obtuse and irrelevant.
Nowhere has anyone refuted that this totem counters its own counter, which again, is an example of poor game design. Im not saying the perk is too strong, nor did i say it was too hard. Something countering its counter is unfun to go against, and braindead to use, its bad game design 101. Its power should be shifted so you dont get internal synergy from a single perk slot. It'd be like if thanataphobia had nurses calling as well as the base effect, countering its counter, it would be unfun to go against and take zero skill to use to its max potential. If y'all dont get my intent by now dont bother responding, tired of having to redirect people to my original point as they're busy building strawmen.
Ruin/Undying can be destroyed. At all times. There's even perks that both hide your aura and tell you exactly where totems are. It can also be ignored and worked through if you commit to gens. Killers can only pressure one gen at a time.
DS/UB has no counter. Slugging isn't a counter, cause unbreakable. Eating the DS isn't a counter, cause it's DS.
Argue with someone you can beat.
Okay mate.
lol wut. Your logic is like a colander. I pour big-picture sensibility and balance in, and they both just go on right through, leaving behind your noodles.
But, if Undying only made the hex totem rejuvenate itself after being broken and not moved around, then it might be a slightly different story, and that slight difference could change everything about what I said.
Too op, especially in solo queue. Ds, etc. Etc. Dont come close as to how op undying and ruin are
Haha, we were just talking last night about when Undying gets nerfed after it's been in the game long enough for the Devs to review. Here's the thing players, if you're getting a lot of 3-4k with that combo, you can bet something will be nerfed. The rounds aren't meant to take 20-30 minutes.
I also don't see any issue with Undying. Just run Small Game or Detectives Hunch and you're good as survivor...
Detectives hunch?
small game?
one offers you totem locations when a gen is finished, the other offers you totem locations when you get close to one. I think those are already pretty fair.
DS has been changed.
I just see the killer dropping dead like when Jason would DC from Friday.
A picture speaks a 1000 words lol
Yeah, it was heavily buffed
Or just learn totem's locations so you wouldn't have to change one out of 4 second chances into an utility perk.
Somehow learning the game is beyond understanding of some people.
Here’s another kicker: I have layed off slugging quite a bit since undying/ruin as I have more time to “just play the game”. Take away this combo and it will be right back to leaving a survivor or two on the floor so I don’t get gen rushed to death.
post after post are survivors complaining about slugging, we finally get something to help alleviate the need for that, and then it’s right back to complaining.
dont both sides get to “just play the game”?
Ruin Undying is very bad for the general player base imo, it forces survivors to tryhard even if they don't want to. Good for High level, dogshit for casuals.
I don't think the aura reading needs touched at all. Survivors just need to calm down; quit power-rushing the totems the moment they see them; take a few seconds to approach one then back away - wait a couple seconds to see if killer may be heading that way, then reapproach - Undying just makes Survivors have to be more cautious of their surroundings when they're taking care of totems instead of the cleansing action just be an off-handed "oh look, bones, let's do them" as they're sprinting through an area.
And it's only a 2m raidus; for maximum 6 seconds - and the killer has to be looking in the direction of the totem to see you; unlike ToTH that gives an audio-location que to get your attention.
The aura reveal part of this perk is only there because they needed to make it scale with the tier of the perk. Another reason why perk tiers should be removed.
Btw they did the same thing to Lightborn.
Honestly, I think Undying needs a nerf. The information it gives and the protection it grants to totems, especially Ruin, makes playing against the high mobility characters unbelievably oppressive. I wouldn't complain about it at all if it didn't give the x-rays of a person near it, it makes breaking the totem damn near impossible when they show up in a couple blinks. A smart killer will rotate totem defense and generator patrol, and on a killer like Spirit she can be virtually everywhere as well. The game turns into a complete slog and it becomes just generally unfun, and that's my personal experience with it.