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Thana probably shouldn't work on totems.
So I saw the numbers today that 4 stacks of thana + thrill of the hunt = 26 seconds or so uninterrupted to cleanse a totem.
Ruin and Undying is the meta now, throw in a problematic killer like Legion who can quickly and easily get those multiple stacks of thana and then between the aura reading from undying and notifications from thrill any killer can potentially defend those totems.
Not to mention if you make it to 20+ seconds and get chased off the entire progress is gone.
I just feel it's a little too strong for totem defense. With this build as well you could spend 26 seconds cleansing a totem just for it to come back due to Undying and require another 20+ seconds uninterrupted to be cleansed. When Ruin is so common now as well then unless you find ways to get 20+ seconds of uninterrupted time on a totem against a killer who is getting live notifications of cleansing attempts then you have a strong "always-on" effect like Ruin left in the game.
Perhaps it's a little too much.