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If Dead by Daylight was YOUR game...

GodotGodot Member Posts: 806

...What would you do? How would you make it work, so it's fun for EVERYONE?

No selfish/meme responses allowed!!!1 (e.g. "i'd remove DS because it's annoying")

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Comments

  • GodotGodot Member Posts: 806

    I can see the second thing you mentioned being the original purpose of DbD.

    But in that case, I would also make it so that survivors can do much more things and earn more BP. Because obviously, if you don't escape, you lose a few BPs.

  • GodotGodot Member Posts: 806

    Agreed. Although, I feel like removing the 32k cap can be abused by farming players, or potentially those who manage to face their own friends and decide "Hey, since we're friends, let's farm"

  • TalmeerTalmeer Member Posts: 1,412
    edited October 1

    -I would bring the old Legion back (without exploits and op addons).

    -I would bring old Ruin back.

    -I would buff certain killers to the Level of Hillbilly was before his nerf.

    -I would undone most survivor nerfs of the last 1-2 years, since they don't need to be nerfed anymore thanks to better killers.

    -I would limit perks in general, so that only 2x of a specific perk can be choosen by the survivors. That means no more stacking 4x times the same perks. Why? Because it is boring. No survivor would love it to face every match only 1 specific killer and so I dislike it to face every game the same perks. Because it is always the same (should not be a surprise).

    -I would add more game modes and change the current one, to a more entertaining version for both sides.

    All of those ideas are not new. That's why I don't explain them. Bhvr could have done at least the half of it by now, but they persist on a very strange gaming philosophy for me, that sucks the fun out for more and more people. I can't see a big plan behind it.

  • Tactless_NinjaTactless_Ninja Member Posts: 1,589
    edited October 1

    More game modes. Would introduce bots at the same time and integrate them into the game modes.

    A killer that uses bots as part of their power: Mimic powers, zombies, etc.

    Bots that die in one hit or are captured/caged, escort side quest. Either help them escape or they die at the hands of the killer.

    I'd also introduce more environmental hazards and weather effects. Toxic waste drums would give status effects. Mud slows you down. Weather would flare up and you'd be forced to take shelter. Etc.

  • GodotGodot Member Posts: 806

    I had a suggestion once that I didn't post anywhere, but basically it was yet another snowy map, but instead the middle would be split by a hazardous cold river that if survivors and killers step in, they would get slowed down. Killers aren't (or at least shouldn't be) immortal, so they would also get status effects.

  • Tactless_NinjaTactless_Ninja Member Posts: 1,589

    They could do so many cool environmental effects. Instead all the games resources are horded on a calculator that determines how best to put two hooks right across from each other. It's laaaaaame.

  • RaSavage42RaSavage42 Member Posts: 1,350

    HMMM... Well

    1) Update the coding used

    2) Server maintenance every week

    3) Expand Ranks:

    Killers get 10 ranks per color (50 all together)- with changes to PIPs/ scoring

    Survivors: 10 in brown and yellow then 5 for the rest (35 all together) - with changes to PIPs/ scoring

    4) Limit MM to colors only (no more low ranks playing with/against high ranks)

    5) More aggressive perk changes ( use the PTB more often/ leave it up longer in some cases)

    6) Have more communication with the community ( would express things that are changing and having more interaction overall)

    These are some things I thought of

  • GodotGodot Member Posts: 806

    I've yet to add my opinion to my own thread, so I'll do it now. If Dead by Daylight was MY game, I would....

    • Add a totem counter next to the generator counter, for both sides. I see no reason limiting it to a perk, or even hiding it in general. Just having everyone knowing how much totems there are is much more easier, especially for solo players. It could remain hidden for SWF though, to enforce teamwork. (e.g. Calling out to each other how many totems there are.)
    • Rework / buff / nerf a lot of the perks, especially those that are completely useless in their current state. I have made a big list of almost every useless / bad / overpowered perks, and information on how I would change them, but I don't think I will post it just yet, since it's not 100% done and it still contains some ideas other people would definitely be uncomfortable with.
    • Attempt to revamp the whole game's code, even if it would take years to do so. I'm no coder, but if I was, and I was the lead coder for Dead by Daylight, I would do everything within my power to recreate the code of the game, so it is easier to implement chapters and changes in the future.
    • Add the ability to disable the new ultra lighting effects. As of yet, many people, including myself, experience lag-spikes during generator repairs and basically other actions that involve the new lighting effects that came with the new generators and such. Therefore, it would make it much better for everyone if we would be able to disable this feature for those who have computers that can't support it and aren't beefy enough.
    • Remove perk tiers. It's as simple as that. There's no need for perk tiers and overall, having them just makes the game more grindy, as explained above. The overall cost of each perk could be 5000, which is basic value for teachable perks. And in this case, when unlocking a teachable, that would cost 10000 BP to give it some value, but that's about it.
    • Generally reduce the prices of items. I feel like items cost loads of BP, especially because it's capped at one million. If Dead by Daylight was my game, Common offerings and add-ons would cost 1000, while items would cost 2000. Uncommon offerings and add-ons would cost 2000, while items would cost 3000. Rare offerings and add-ons would cost 3000, while items would cost 4000. Very rare offerings and add-ons would cost 5000. And lastly, Ultra rare offerings would still cost 7000, but add-ons would cost 5000, except they would be more... rare, obviously.
  • lucid4444lucid4444 Member Posts: 416

    Absolute first thing I would do is change Jeff's name to John.

  • KIKI_KIKI_ Member Posts: 114

    I'd ask for high skill level players opinions on balance matters-

  • KingFrostKingFrost Member Posts: 1,618

    -Buff Weaker Killers (Demo, Legion, Clown, Pig, Trapper, Wraith, Myers)

    -Buff SoloQueue. Add hud indicator if the killer is within 12M of hook.

    -Try my hardest to get cool licensed characters, but these Devs are pretty good at that so far.

    -Buff a lot of perks. Nerf a couple others

    -Nerf BNP's, Styptics, Mori's and Keys. And of course Iri head.

    -Rework maps so they're more balanced

  • Ryan489xRyan489x Member Posts: 309
    • wraith isn't weak
    • a buff to deme would make sense
    • get rid of borrowed time entirely
    • try to get some new maps instead of different versions of the same ones
    • punish face camping
    • give killers more then one mori that would be chosen at random
    • make some of the moris better and less lame.
    • get rid of hillbilly if I had the rights to leather face.
    • Try to get Robert England Freddy not 2010 Freddy(could be impossible)
    • make people pay for standing at the door and waiting just to tea bag a killer
    • balance a lot of perks
    • Lock one personal perk to each killer and survivor
  • GhostyyBoiGhostyyBoi Member Posts: 396

    Never would have released Legion

  • jackal470jackal470 Member Posts: 122

    Well said, I believe your idea for pipping would help make ranks mean more....rank does matter to an extent imo and your idea would push players down to a more appropriate rank they belong in

  • GodotGodot Member Posts: 806

    Woah there GAMERS, I did say no selfish ideas!

    "Get rid of Borrowed Time?" "Never would have released Legion?"

    That's a big no-no!

  • AxeAxe Member Posts: 402
    edited October 1

    *god loops has been removed


    *unsafe pallets has been removed


    All loops will be mindgameable and fair for both sides


    I would like remove all basic loops and have similar long wall tiles like jungel gyms and pallet gyms. I seen a lot of suggestions on new tiles and many of them would be intresting to see. Some could have breakable walls others would not. Some would have huge gaps so killers like Huntress and Deathslinger also can play around them. I would still keep killershack tho its a fun place to play around for me both as killer and survivor cause u can punish bad movement and reads, people often say its unmindgameable but its not 100% true.

    Anyway what I want is:

    Reduce the amount of walls and LOS breakers that exist on indoor maps.

    Shrink maps like ormond and mothers dwelling down to coal tower and rottenfields size.

    Add some sort of structure to rottenfield and shelter woods. Cut down the size and amount of trees and cornfield that exist on coldwind and mcmillan realms.

    Bloodlust removed

    No hooks in dead zones also Dead zones are not filling to much space anymore

    Grant survivors bloodpoints if they are being camped as I consider it in a way a distraction.

    Buff every low tier perk so it could fit in the meta. Making all perks viable in high ranks and low ranks.

    Rework a lot of addons like speed limiter and iri heads.

    Rework a lot of 2nd perks so you are not forced to play around it to long or to much (NOED, DS)

    Buff or rework low tier killers like Legion and Pig.

    Nerf or rework high tier killers like Freddy and Spirit

    second game objective that cant get rushed even with a very cordinated SWF

    Less map RNG, You are guranteed to get the same amount of tiles but their spawn will be random. More space on indoor maps (this is like the same idea of reducing walls) so you can fit in more long wall tiles.


    Bloodweb skippin and perk focus. Lets say you get a bloodweb with insidious, if you skip that bloodweb the chance of getting insidious in the next bloodweb will decrease, but if you see NOED and upgrade to NOED the chance of it showing up in your bloodweb will increase by 5% for every bloodweb you spend your bloodpoints on


    Capped BP to 3 Milion and increase the score cap from 32K to 60K. You gain more Bloodpoints for any important action you do.


    MMR system: you start at 0 and for every Escape and 3-4K as killer it increase by 50, if you perform better and better each trial it will go to 60, 70, 80, 90 but max MMR points you could get each trial is 100. Rank 20-15 is 0-300 MMR. 15-10 300-600 MMR. 10-5 600-1000 MMR. 5-1 1000-1500 MMR. 1+ 1500-3000 MMR. The minium requierments to get 0 MMR points would be what you need to pretty much do now to safety pip (get a 2K, Do 2 gens, 2 unhooks, 2 chases then die) If you fail to meet the minium requierments your MMR would start to drop first -60 then -70 then -80 if you are on a losing streak. Every month you would reset back to -500 MMR if you are rank 20-15 this would have no effect


    Moris reworked

    Keys reworked

  • Ryan489xRyan489x Member Posts: 309
    • wraith isn't weak
    • a buff to deme would make sense
    • get rid of borrowed time entirely
    • try to get some new maps instead of different versions of the same ones
    • punish face camping
    • give killers more then one mori that would be chosen at random
    • make some of the moris better and less lame.
    • get rid of hillbilly if I had the rights to leather face.
    • Try to get Robert England Freddy not 2010 Freddy(could be impossible)
    • make people pay for standing at the door and waiting just to tea bag a killer
    • balance a lot of perks
    • Lock one personal perk to each killer and survivor
  • LuffyBlackLuffyBlack Member Posts: 429

    I think what they mean is that they want a more traditional horror experience, you don't expect to make it out but it's awesome when you do

  • Primalux135Primalux135 Member Posts: 1,045

    If dead by daylight were my game I would balance it for 3 kills 1 escape and SWF, dead hard and all thpse meta perls would have reason to exist.

  • LuffyBlackLuffyBlack Member Posts: 429

    This. Not only because I despise the concept of Capitalism in the first place but Dbd has Ftp mechanics in a game that cost 💰. It should be free then it'll be more acceptable. I definitely detest battle passes

  • NuclearBurritoNuclearBurrito Member Posts: 6,704

    I'd add a proper stamina system, remove scratchmarks and put more emphasis on the games win conditions.

  • Marc_go_soloMarc_go_solo Member Posts: 331

    I'd probably focus on making it more survivalist: Bigger maps with more variety of challenges; more focused on stealth (although still leave decent room for alternative ways to outwit the opponent).

    Also, I'd add more game modes. One mode can have SWF, and then there would be a separate mode which does not allow SWF. In return, Killers on the SWF mode could get the chance for greater rewards, and likewise for the mode banning SWF, Survivors would have the chance to win a greater reward. Basically, the tougher the challenge the greater the reward. Just a rough idea or 2.

  • LuffyBlackLuffyBlack Member Posts: 429

    If Dead by Daylight was my game. I would:

    1. This is one that isn't talked about but I'd introduce new game modes, provided we're working with the base game I'd introduce these new game modes through the killers. Going against the Pig? Well she could either use the Jigsaw boxes or you could make use of mode switches that will allow for new games like digging through a pit of used needles to find a key or a cure for a deadly poison; You could also replace hooks with death traps that other players most free them from. These new modes would be exciting because the survivors will have no clue what they're up against even if they know the killer. If you're going to put killers in the role of entertainer then provide them with more tools to do so, I'd want my survivors to compete against me but at least leave with a theme park like experience. Freddy is the biggest crime for this because Nightmare on Elm Street tends to have all of these creative nightmare realms. I think this is Freddy's biggest weakness is that he's a powerful character with so many possibilities limited by DBD's design.
    2. Get rid of Dead by Daylight's limiting gameplay design for both killers and survivors. I don't want camping or tunneling to be punished, but I want cool tools and tactics for fighting against them. Got a teammate stuck on a hook and you want to make a risky play? Have sabotage take down the hook with the survivor on it, the hook will be stuck in the survivor thus causing a mangled status effect. You will need other survivors to remove it for you. Have Leatherface's Barbecue and Chili actually cook the survivor alive then have a consume option in order to see auras, you could only do this once per survivor. Give the Trapper for example various traps to work with or mix them. Think of how cool it'd be to step into a hunter's net designed by the Trapper.
    3. Alter all perks to where they're useful enough or diverse builds. Survivors could experiment with neat and meme builds, I want killers to have that too.
    4. A more diverse roster of characters with different cultures, sexualities, and etc. DBD does this well enough, but more wouldn't hurt. Also give the characters some personality. The skins are so damn dull, the characters are forgettable too. If I had it my way, there would be a metalhead Claudette skin by now complete with corpse paint.
    5. More flair and fan service. I loved the siren going off at the Midwich Elementary School but I'd take it a step further. Have a little jingle play when a survivor's opening the exit gate that matches that particular franchise. "Hello Zepp" from Saw when a reverse bear trap is ticking downwards. The stages from the film franchises shouldn't feel like another stage. Get people pumped.
    6. If you're going to introduce bullcrap like free to play mechanics and battle passes then make your game free. I would. I detest live services and see them as a blight to the gaming industry.
    7. Moris would be varied with different kill animations. They will actually have Gore. Along with other animations like characters repairing their wounds.
    8. Gruesome attention to detail, this factors into giving personality to characters and more gore. Claudette using self care only you see her wounds in great detail this time around. Jake using calm spirit, but he bites down on an object while he's injuries are being repaired. Traces of blood on Hag's lips after her attack animation.
    9. I'd add weather effects to a majority of the stages, it'll add even more of a risk then change things up a bit. Hard rain? Well the killer won't be able to hear you properly, but careful around puddles or leaving a trail.
    10. An actual useful report function. Too much racism, homophobia, and griefing.
    11. A killer with friends mode. The same game but two killers and more survivors. Imagine idea one like avoiding the Pig's games while using what you know against an additional killer.
    12. A casual mode so people could have chilled games.
    13. I'd delay DLC releases to focus on bugs, but I would at least tease the introduction of the next character through Easter Eggs of some sort.
    14. Foster competition between killers and survivors in a fun and engaging way. The rivalry could actually be awesome if done right.
    15. Experiment with DLCs, step outside the box the way Identity V does. I'd kill for Tomie or Joker to be in DBD

    That's it really. A long list, but in short I'd want a game everyone could enjoy.

  • GoodLookinCookinGoodLookinCookin Member Posts: 304

    I don't feel like making a list because I would, but one big change I would love to have would if escaping was more exciting and rare. Kinda blows knowing you escape every other game unless your having a bad day.

  • Bravo0413Bravo0413 Member Posts: 3,474

    I would make shadowborn basekit and remove the perk. Because you shouldn't need a perk to have an enjoyable pov.

  • BardBard Member Posts: 281

    Either:

    1. Have patches with the current volume of balance changes, but every 2 weeks instead of every 6 (content patches still every 12)
    2. Keep on the 6 week patch cycle, but have at least 2 major and 10 minor balance changes in every single patch.

    The current volume of patches is unacceptable for the current patch frequency. One of the two needs changing.

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