Gimma A 100% Selfless Perk Build!
No Perks that benefit just me, no Perks that help towards Generator/Exit Gate progression, no gimmick Perks that could somehow be used to help others.
Only Perks that directly help others out, and if you must, also Perks that directly help others out and yourself as well.
I'm one of the few to not complain about some solo stealth on Generators, but i wanna do a 180: Get out there hardcore and help others even at my own cost.
So i wonder what y'all got.
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Leader, Empathy, We'll Make It, and Breakout?
empathy, soul guard, BT, we’ll make it maybe? Off the top of my head
For the People, Empathy, Leader, We'll Make It?
We'll Make It, Botany Knowledge, Empathy and Borrowed Time?
Borrowed Time, We'll Make It, For the People Diversion?
Prove Thyself, Borrowed Time, Empathy We'll Make It?
streetwise with no item
we’ll make it, botany knowledge, desperate measures, and empathy for the ultimate healing build
technically, botany and desperate measures could help you out, but i was just thinking of a “never heal yourself” type of thing
Botany, Empathy, For The People, Borrowed Time.
Personally I prefer Kindred, We'll Make It, For The People, Inner Strength, but technically Inner Strength only helps by proxy, and Kindred helps you while you're hooked.
Autodidact, BT, Blood Pact, WGLF
This is a real build I have used with intent to win.
Hmmm, but Kindred also helps them while you're hooked.
Kindred would be fine, and i just so happen to really like that one too.
All the perks that exclusively help/buff/benefit others while not affecting you (or which negatively affect you):
All the perks that help/buff/benefit others but also benefit you:
Mix and match from these lists I guess?
There are other perks that could be used for selfless shenanigans, like Small Game and Empathy, but you could just as easily run these in a very selfish fashion, so I left them out.
The Ultra Healer.
We'll make it
Botany Knowledge
Desperate Measures
(Any Perk. I use Spine Chill to tell Team Mates that Danger is coming while healing)
You heal team mates so fast it's barely any wasted time. I usually get a Med Kit for myself.
Or how I call it. "The Chad 2020 speed healer"
While the others are " The Virgin 16 second Healers"
Currently running on Felix
Fate gave me these all on tier 3 when I got my Felix to lv50 :D
(but I admit that I exchange We'll make it with the refill perk when I use medkits ^_^')
Break out
For the people
Mettle of man
Empathy
Bring a flashlight your job is to basically try to make sure not a single person get hooked under your watch.
Caution: Build may result in the killer being extremely annoyed with you. If it results in you getting camped or tunnelled note that your sacrifice is still keeping people safe
I'm not sure whether there's truly something you can do in this game that helps your team but doesn't help you, because, most of the time, your chance of completing objectives and escaping goes up when you keep the rest of your team alive and healthy. The only thing I can think of is if you did a built that actively hurt you but still had modest benefit for someone else. So, like...
No Mither + Resilience + Babysitter + Mettle of Man and then, like, take protection hits and die.
But, even then, does it actually help your team for you to die, or are they one person short on objectives?
I think helping your team and helping yourself necessarily go together.
Bond, DS, Iron Will, Unbreakable
Yeah because to help others escape you need to stay alive 😀
On my Dweet I run Bond, Prove Thyself, We'll make it, and Borrowed Time.
The epitome of helping others even at their own cost would be For The People. Every build under this premise should include this.
You can help the others escape and increase the risk for you even further with Baby Sitter.
No one left behind's sole purpose is to get the others out, so you should take this as well.
Lastly, Leader only applies to the teams action, but not your actions, so that would be the forth perk.
Honestly, For The People sounds like that's about as selfless as you can get.
Not only does it not benefit you, it negatively impacts you and that negative effect is greater than the positive effect. (Healing 1 Health state VS damaged for 1 Health state + Broken.)
That's definitely gonna be one on the list.
Borrowed Time seems pretty obvious.
We'll Make It is probably a good choice too: BT for if the Killer's near, WMI for if they ain't.
And then i guess Babysitter, to make the unhooked as safe as possible.
What about: For The People, Blood pact, Borrowed Time and Breakout?
That's the most selfless build I can come up with atm.
Empathy
Solidarity
We’ll Make It
Resiliance
Aftercare, Autodidact, Borrowed Time and For The People
That's my survivor build by the way.
Dont bring an item.
Leader makes your teammates heal you faster so that's not selfless at all.
The OP allows for Perks that directly help others out and yourself as well.
My own build I like to use is Borrowed Time, Babysitter, Decisive Strike, and a flexible fourth.
For the purposes of the OP we'd have to drop Decisive Strike, but We'll Make It seems a solid replacement. The flexible fourth can be whatever but I do like For The People being in there. New We're Gonna Live Forever might be an option for pickup potential. Buckle Up was mentioned earlier, too.
We'll Make Ir, Borrowed Time, For the People, Botany Knowledge
The ultimate healer