The frustrations that surround DBD make a lot more sense now
I have a love/hate relationship with Dead by Daylight. There are many things that are fun, while at the same time there are many things that are frustrating. I used to wonder why so many frustrating aspects of the game would seemingly be overlooked, or not given any attention to at all.
That is until I recently saw the interview that Mcote had with the streamer King. In it, he said that the game would never be perfectly balanced because the game is supposed to make you frustrated. 🤨 That explanation now makes a lot more sense as to why so many aspects were never made a priority until recently (matchmaking, moris, keys, perks, etc).
Frustration doesn't make for a good game. If you feel the need to hit something at the end of a match, then the only way that game served it's purpose is if the devs don't care to change anything for the better. If anything it sounds like an excuse to do as little as possible.
I firmly believe that the only reason why we're even seeing changes now is because DBD continues to find a bigger audience. But it's an audience that DBD keeps losing because of said frustrations. DBD is incredibly punishing for new and casual players, and it makes sense for gamers to leave en masse.
Hopefully things do continue to improve for the better. I certainly don't want to play something that frustrates me, especially at the end of what could have been a frustrating day. DBD has a good community of players, and that community deserves better.