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Give Plague SOMETHING she can still use in a chase if survivors refuse to cleanse.

TheClownIsKingTheClownIsKing Member Posts: 6,278
edited October 2020 in Feedback and Suggestions

I am so god damn sick of every friggin loop being a COMPLETE waste of Plague’s time because it takes FOREVER to get survivors to drop the ######### pallet, thus making EVERY ######### loop a complete waste of Plague’s time if the survivors know what they’re doing.

How did the devs NOT see this as a problem?!

Plague’s instadown doesn’t mean anything if it takes 3 gen repairs worth of chase time to get close to ANYBODY.

Post edited by Rizzo90 on


  • TheClownIsKingTheClownIsKing Member Posts: 6,278

    I suspect you didn’t bother reading my post.

    If Plague can’t get close, and always has a pallet at a loop, the 1 hit down doesn’t matter. That survivor isn’t getting hit.

  • TheClownIsKingTheClownIsKing Member Posts: 6,278

    I’m exaggerating and embellishing.

    My point is there is no way to end chases fast enough if survivors don’t cleanse.

  • TheClownIsKingTheClownIsKing Member Posts: 6,278


    Sometimes right in the corner of a swamp map, and the furthest away from all the survivor activity.

    What an awesome solution.

  • alex9eralex9er Member Posts: 96

    Yeah,i wish she had a better chase.Also,the fact that she's so tall makes it so hard to mind game sometimes

  • TheClownIsKingTheClownIsKing Member Posts: 6,278

    She can’t mindgame at all

    • she can’t fake her power due to the cooldown.
    • Survivors can always bloody see her, so hiding the red stain is utterly pointless.
    • Pretty much everyone is running Spine Chill.
  • ccactus623ccactus623 Member Posts: 214

    You can get the down in half the time, it's the fact anytime they waste healing is removed. Removing healing is what hurts her not the chase. The red goo is affected poorly by dedicated servers too. She's not a bad killer but you have to be very good and a little lucky.

  • TheClownIsKingTheClownIsKing Member Posts: 6,278

    No, chases do not take half the time. It might seem that way on paper, but it most definitely does not halve chase times.

    • she has nothing to mind game with to trick survivors into an easy hit.
    • She has nothing to assist her at a loop to hit them before a vault or pallet drop.
  • MasterofSFLMasterofSFL Member Posts: 125
    edited October 2020

    What would you be willing to give up to make her chases more successful?

  • KaitsjaKaitsja Member Posts: 446

    Broken is a bit of an overrated status effect. Yes, it can give you an insta-down but at the same time, with a power like Plague's red vomit there's really no need for it. Not to mention that survivors typically cleanse only after being afflicted with Broken.

  • dugmandugman Member Posts: 3,591

    Well the new version of Thanatophobia is a buff for Plagues that use it since if the survivors refuse to cleanse then the gen slow down will be even greater than it is currently. So it’s a way to encourage them to cleanse earlier. You could even throw in Blood Echo maybe to give extra incentive for them to cleanse if you find them getting a lot of use out of exhaustion perks against you.

    And I suppose if the issue for your Plague is pallets then you could also try, say, Brutal to help you clear them more quickly in the early game to set up for a later game with dead zones near a 3- or 4-gen area. The downside there is that if they do cleanse them you actually can do a lot of work just with puke and kicking pallets won’t be as important.

    I don’t think Plague is all that great personally since she has no map mobility and her ability is somewhat swingy. She’s a little like Oni in that if she can get a really good use out of a charged up Corrupted Purge then she can down multiple survivors in a short time span and snowball the match, but if she doesn’t manage to get that payoff she’s a bit weak as a killer because she has no map mobility or anti-loop ability. Both her and Oni are kind of like higher risk, higher reward killers, they can win big or lose big depending on the situation with with charging up their ability,

  • JustalittlepeeckJustalittlepeeck Member Posts: 1,101

    you know, she used not to have even that. Be grateful for what you have. Also, what's the problem in using her as default m1 killer who basically faces 1 shot survivors?

  • NursesBootieNursesBootie Member Posts: 2,159

    Use "Blood Favour" to block pallets. Easy solution man.

  • FrekiFreki Member Posts: 1,903

    I've seen people facing red ranks get 4K's. and both sides played well. you are obviously not making the right choices of add ons or even offerings. please go watch some high level game play and get better at the game in the mean time. I've 4k's even without using her power once!

  • kaerukaeru Member Posts: 1,542

    Maybe i'm unlucky but I find this perk useless. I think it would be useless even if there was no cooldown. Once you hit survivor by the pallet he uses his speed boost to reach another tile. With this perk you just make survivor not to waste palet in panic.

    This perk seem strong on paper but when I tried to get adept blight this perk never helped me.

  • CaulDrohnCaulDrohn Member Posts: 802

    First of al, do not overcommit to chases, even when they are already broken. You have one fountain by default now. Use Apple addons for even more fountains. You can use her red addon for seeing them vomiting.

    Apart from that, equip perks which punish the survs more when they do not cleanse:

    Infectious Fright - Reveals their location in TR, if you hear someone scream and you see they are in a bad spot, slug the current and chase the other. They may still get away, but chances are they need another pallet for that, so you can destroy it.

    Tinkerer - Tells you were a gen is about to be finished, and you are Undetectable on top. If the refuse to cleanse, they should be easy downs. Discordance and Surveilance could work similar, although you do not get Undetecable.

    Enduring / Bambozzle / Play with your food - Can help you down broken survs faster, but I would assume gen control is needed more.

  • AwakeyAwakey Member Posts: 3,145

    You mean the one free health state she takes off Survivors, significantly shortening chases and making tracking much easier?

  • TheClownIsKingTheClownIsKing Member Posts: 6,278

    None of that matters when no mind games work at loops. Survivors ALWAYS know where she is. Attempts at hiding the red stain is a waste of time.

    Takes half a minute to get them to finally drop the pallet, move to next tile, repeat. Drop chase because too much time is being wasted. Other 3 infected survivors do the exact same thing.

  • WestXWestX Member Posts: 120

    I like how "Just use addons" is considered by some to be a good argument. Like "Okay we know this killer has some issues so use a consumable item that fixes those problems so they're actually playable".

    Plague obviously has some problems that need to be looked at, She's had dozens of threads made about them over the past couple of months. Something is obviously wrong with how she functions and its primarily the fact that she is reliant on survivors cleansing in order to do anything. One already corrupted pool in the middle of bum ######### no where doesn't help, and using an item so she gets 3 is a bandaid on an obvious issue.

  • xXCAM3R0NXxxXCAM3R0NXx Member Posts: 387

    If survivors don't cleanse, they basically have the exposed effect until they do.

    Most killers have to chase people around loops, except from nurse and spirit etc. If the problem is you can't get hits on people who are looping, the problem isn't the killer the problem is your looping skills.

    You need to practise defeating loops, through mindgames, respecting or even forcing them to drop the pallet.

  • bubbabrothabubbabrotha Member Posts: 1,116

    I never really liked plague. I would say her one hit downs are good, but they don't help with looping. Maybe like a passive slowdown of survivor movement speed would help if they are infected?

  • xXCAM3R0NXxxXCAM3R0NXx Member Posts: 387

    If mindgames aren't working just force them to drop the pallet. That way it's one less pallet to worry about.

    And I've played plague many times and you can get some easy hits on people who loop an unsafe pallet.

  • TheClownIsKingTheClownIsKing Member Posts: 6,278

    Jesus effing Christ.

    Every OTHER killer has something in their power to help with getting a hit at a loop, or AT LEAST mind game with their power.

    Heck even Myers has a faster, and extended lunge range at T3. Wraith can hit and run, and hope to catch injured survivors off guard later. Even Trapper if he still has a trap can encourage the survivor to leave the tile simply by putting a trap down.


    So even running loops the CORRECT way, survivors:

    a) can always know where you are because of how tall she is, and the smoke trail from her censer. It doesn’t help that Spine Chill is so popular either.

    b) the loops cannot be mind gamed for that same above point. Hiding the red stain is a complete waste of time.

    c) and without CP she has NOTHING to get a survivor leaving a tile, or dropping a pallet sooner. Every tile is always several laps, and absolutely no killer can afford for loops to be taking that long at red ranks.

    Going against survivors that expertly know how to run every tile leaves plague with NOTHING to work with without Corrupt Purge, and the one fountain you get might be on the opposite side of the map, wasting a lot of time to get it, and wasting a lot of time finding survivors again when she does have CP. And if Plague effs up the timing collecting that, resulting in only one or no downs at all, then she’s completely screwed and survivors will be even LESS inclined to cleanse.

  • lucid4444lucid4444 Member Posts: 682

    seriously I think he's made 500 threads for each little aspect of DBD

  • MrLimonkaMrLimonka Member Posts: 545

    That's the point of plague though?

    You either infect everyone and everyone is easy to track and down in one hit, or everyone cleanses and in turn you have a very powerful tool to down survivors. No changes needed.

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