Otz's community balance patch
Now I love Otz don't get me wrong on that aspect but I feel like the balance patch misses the mark on three aspects.
Decisive strike being deactivated when on a generator or in a locker does it really defeat the main annoyance of decisive.
In fact at least in my opinion the locker tech on decisive strike was always the least irritating.
The 3 most annoying aspects that decisive strike brought were.
1) survivors being able to do objective totems and healing whilst still being under the protection ( generators is one of the suggested aspects to deactivate decisive but totems and healing still remain) if you're safe enough to heal somebody or do a totem you're not really being tunneled
2) The fact that you could still Hook other survivors but still get hit with decisive strike. It's really annoying that you could potentially be punished for downing people to efficiently
3) small pp build this point has been beaten to death I just need to mention it the thing not really explaining.
As for Noed I think it's kind of stupid to lock something that's already conditional behind more conditions.
Noed already relies on endgame and an available dull totem otem making it also rely on tokens is kind of stupid.
If you're going to make it rely on two conditions then you are definitely going to have the buff the perk up a lot more than it already is.
Balancing a condition on a condition on a restriction is one of the main reasons why furtive chase is such a bad perk.
I really don't think doing a hex version of that is a smart idea.
This is typically a gamble hex perk it can either work as insurance for your other hexes or it could be destroyed first and be useless. I think the idea of the transferred hex being removed once Undying is destroyed is bad
Honestly the only thing I really think needs to be changed about this perk is the Aura Reading to be transfer to something like thrill of the hunt instead.
Turn thrill of the hunt into the ultimate total defender you see people's Aura and they cleanse it slower.
Let Undying remain as an insurance perk. Both Undying and thrill of the hunt will protect totems.
Thrill of the hunt could be used if you want to actively defend your totem whilst Undying is a gamble but it will give you a passive protection that you don't really have to influence