Mindgames and loops
Looping in this game is so annoying because of the things survivors can do to tilt chases in their favor. Survivor mindgames are incredibly strong because of how much of the killer's time it can end up wasting, meanwhile killer mindgames usually end up removing a second or two from a chase, unless the survivor messes up really bad. Why do killers have to make such meaningful decisions to end chases without getting stunned by every pallet in the game (all while survivors gen rush you in the background), while survivors just have to fake a window vault, stand at a corner, or intimidate a killer into respecting a pallet? It's insane how effective scaring the killer is, shouldn't it be the other way around? Playing killer would be so much more bearable if mindgames were more rewarding. Chases would be more fun if they weren't just looping until you get to the next pallet or vaulting until the window gets blocked. I'm just saying survivors should actually be in danger during a chase.
Also, just in case someone says I just want free hits or something, I'm not asking for every chase to be five seconds, I just want survivors' mistakes to be more punishable than a slightly earlier dropped pallet or one less loop.
Editing this because people aren't really understanding what I'm trying to say here: at stronger loops killer and survivor gameplay really isn't equal. Whenever a killer makes a mistake at these loops the survivor pretty much always gets at least one more loop, one more loop where survivors are basically untouchable, and their teammates are free to do anything in the background. Whenever a survivor makes a mistake, he gets one less loop. One less loop is a shorter chase yeah but usually the mindgame window comes after one or two loops, time where other survivors are free to do anything. What not being rewarded with a hit means is they have time to take you to another loop and basically restart the process. They have another window to mindgame, and more unavoidable loops before getting a pallet. Most people's solution to this is just to break chase and find another survivor, which with bad rng can either screw you over just as much, or waste your time all the same if you don't have any information perks. This is all assuming survivors are playing without perks, because with perks the punishment for any sort of mindgame can just be null. So basically survivors get everything from a chase and killers get nothing.