It's mostly fine. I would be OK with the timer depleting twice as fast while working on a gen but that's about it. None of this "deactivate if you do anything other than stand still" BS.
The only times I am hit by DS (which is probably once every 50 games) is when I'm not paying attention to who got unhooked when. And that's easily fixed by.. paying attention.
I see it as a perk that shouldn't exist. When combined with other strong perks, it can really punish a killer for doing their objective and in some cases make it so a survivor who should die will escape. It's not a perk that should be in a game like this time is already against the killer.
Well, about the ds locker strat, you're only partially right. Because moris exist. If I run ds and someones tunneling me with a mori, I have to go in a locker.
I'm a survivor main and the first time I read the description of DS I was stoked. I couldn't imagine ever not using before I had even unlocked it. After unlocking it and using it for awhile I realized almost every single time I utilized it I got tunneled after doing so. I don't get the appeal of a perk that is pretty much guaranteed to get me tunneled.
It's fine, since it can be countered pretty easily. Either go for the other one or drop suspected DS carrier and move one for a min before coming back.
I feel the perk can be easily abused but at the same time certain play styles are the reason for it's existence.
If your playing as killer and your not deliberately tunneling someone to death, it's a bad perk. Reason being you can hook someone, go after someone else, the first person you hooked deliberately runs into you because they have 60 secs of immunity. Or you could run into that person again by coincidence. Either way you get punished by DS even though you weren't tunneling. If they jump into a locker your only choice is to take the hit. If you slug and they bring UB that is still a waste of your time, which killers have very little.
Then there are killers that do absolutely nothing but go after one person. They pass up opportunities to spread out the dmg, apply pressure, regress a gen. All for the sake of quickly eliminating 1 person. Those types of matches are why DS is in the game.
The perk punishes tunnelers but it also have the double standard of punishing a killer who isn't tunneling. The perk is pretty much a must pick because it is so powerful. Sadly I don't know how you can fix the perk that would be fair to both sides. At least make it so it doesn't work on grabs. Lowering the duration might help but I can still picture toxic killers downing someone and counting to 60 just to get rid of that 1 survivor.
"You are asking to take away a survivors chance at surviving tunneled"
No, I am not. If you read my post I said I want the perk to counter tunneling, which is literally giving it the exact use you want it for.
"I used DS for 2 months and rarely used it"
DS is giving you value even if it doesn't activate because it forces the killer to play around assuming you have it, which is playing a way that loses him the game against good survivors. You are getting extreme value out of it regardless of activation.
"then I took it off. And holy he'll. The tunneling, bruh. Every match ive been in, I get hounded. As soon as I'm off the hook, here's the killer chasing me till I'm down again or hitting me right off the hook."
So first you don't get tunneled at all for 2 months and now you say you get tunneled every single time you get off the hook...
Common man, be honest, that doesn't make any sense. I play solo queue regularly and almost never get tunneled. You are either being misleading about what's actually happening or you are playing very badly.
"You aren't entitled to the kill, especially if you tunnel."
What are you even talking about? Not a single thing I've said leads to this statement. I literally said that I want the perk to counter tunneling...and you interpret that as "he wants to tunnel".
If you don't agree with making DS be an anti-tunnel perk then it seems like you want the perk to be abusable for non-tunneling situations which is not its intention. You aren't entitled to free escapes man.
Garbage perk and when paired with unbreakable and smth like soul guard it becomes even worse. I can see why devs would want to have it in game and it does serves it purpose from time to time but it's annoying to go against 4 surv with DS. Killers will always complain about it and surv will complain about noed and other #########
Its a really strong perk that I think is MOSTLY fair, but there's one thing I'd change about it. If you become fully healed before the 60 seconds is up, it ends your DS. That way you can't heal and then just eat a grab on purpose.
What? What kind of Survivors are you going up against? Smart Survivors stay in the locker where the Killer can’t hit them unless they’re trying to use Head On.
Ok... you’re either new or trolling. 60 seconds is a LOOONG time in DBD. You can complete most of a gen in that time. If you sit there at the locker, you will lose so much pressure. See how bad your “strategy” actually is?
I think it's a necessary evil, although could do with some changes.
At the moment if I see no obsession as killer, I'm likely to 'tunnel' the weakest survivor, because I can. If I see an obsession I'm inclined not to do that in case they have DS. This is why I see DS as a necessary evil.
If your not actively tunneling and get baited into a ds, it's enraging. However those survivors that jump right on a gen/totem or jump in and out of a locker to bait you will do it after 1st hook... I eat the ds THEN I actually tunnel that survivor because they chose to waste their anti tunnel perk. It could be optimized to prevent the level of abuse it affords but when used as intended it's fine. Sometimes I'll accidentally tunnel someone due to character and clothing clones and when I get ds I realize I chased the wrong person... It's never right off hook but I still never get upset if I tunnelled inadvertently.
That 5 second stun does nothing in most of my matches (as killer).
I just eat the DS if I tunnel someone and return to the gens after eating said stun. It will result in a quick next chase and 1 defended gen most of the time.
Needs to be deactivated if you touch a gen, totem, or get grabbed trying to unhook imo.
I'd like to see lockers included on this list too so they can't just do stupid stuff in front of you and then jump inside one.
Otherwise when it's used honestly its existence is necessary because Behaviour doesn't disincentivize tunneling enough and it's the most effective way to 4k sadly.
So just leave them? Even though I’m not actually tunneling and they’re the ones throwing themselves at me by putting themselves into what is intended to be a dangerous place? Do you realize how stupid of an IDEA thatis?
Why should a dangerous place mean they have to be defenseless all the time? They might be baiting you so you can either take the stun and then chase them or go after someone else.
I don't have much issues with the perk other than the end game DS safe escapes and sometimes the just do gens part.
In my belief what should be changed is something you see often suggested, just disable it after the 5th generator is powered. It is supposed to punish tunnel behavior, but this mainly punishes those that didn't tunnel and well now you might be their only objective. Taking a DS hit with 5 gens up is far less problematic.
If you believe that you are safe enough to do a generator, you aren't being tunneled. If you heal a stage, you can take a other hit and loop again, if you heal others, you should again be feeling safe.
That said, locker interaction even though it is annoying, is something I would keep. You are still trying to escape, hide, flee.
Ds activates only If the killer stays within 32 Ms to the hook when unhooking a survivor. This should apply for 5 seconds after unhooking. So after unhooking a survivor if the killer is planning to run back to the hook he would fear in tunneling because DS could activate.
This would balance the game. Killers wont be able to complain about DS anymore because it activates based on their actions.
I'm not going to lie, the 32M away from hook is a decent idea but also a bad one, Wraith/Pig/Ghostface could all camp since they have undetectable status built in their powers.
Comments
Ds allowed cockiness in matches where it used.
1 minute... you can spend too much time doing other things and still have it available.
This game would be unbalanced without DS.
Too many built in mechanics that are constantly abused that DS counters.
good perk , players who complain about it are tunnelers . dont tunnel and learn to play .
It's mostly fine. I would be OK with the timer depleting twice as fast while working on a gen but that's about it. None of this "deactivate if you do anything other than stand still" BS.
The only times I am hit by DS (which is probably once every 50 games) is when I'm not paying attention to who got unhooked when. And that's easily fixed by.. paying attention.
I see it as a perk that shouldn't exist. When combined with other strong perks, it can really punish a killer for doing their objective and in some cases make it so a survivor who should die will escape. It's not a perk that should be in a game like this time is already against the killer.
Well, about the ds locker strat, you're only partially right. Because moris exist. If I run ds and someones tunneling me with a mori, I have to go in a locker.
I'm a survivor main and the first time I read the description of DS I was stoked. I couldn't imagine ever not using before I had even unlocked it. After unlocking it and using it for awhile I realized almost every single time I utilized it I got tunneled after doing so. I don't get the appeal of a perk that is pretty much guaranteed to get me tunneled.
Good design badly created. Hopefully it can get it’s true purpose resolved at some point.
It's fine, since it can be countered pretty easily. Either go for the other one or drop suspected DS carrier and move one for a min before coming back.
I forgot about tunnel Moris. That’s the only situation I’ll condone locker DS.
I feel the perk can be easily abused but at the same time certain play styles are the reason for it's existence.
If your playing as killer and your not deliberately tunneling someone to death, it's a bad perk. Reason being you can hook someone, go after someone else, the first person you hooked deliberately runs into you because they have 60 secs of immunity. Or you could run into that person again by coincidence. Either way you get punished by DS even though you weren't tunneling. If they jump into a locker your only choice is to take the hit. If you slug and they bring UB that is still a waste of your time, which killers have very little.
Then there are killers that do absolutely nothing but go after one person. They pass up opportunities to spread out the dmg, apply pressure, regress a gen. All for the sake of quickly eliminating 1 person. Those types of matches are why DS is in the game.
The perk punishes tunnelers but it also have the double standard of punishing a killer who isn't tunneling. The perk is pretty much a must pick because it is so powerful. Sadly I don't know how you can fix the perk that would be fair to both sides. At least make it so it doesn't work on grabs. Lowering the duration might help but I can still picture toxic killers downing someone and counting to 60 just to get rid of that 1 survivor.
I thought it was fine but now that the devs are nerfing pop I think ds needs to be nerfed next.
@DbDKisa
You literally didn't even read my post did you?
"You are asking to take away a survivors chance at surviving tunneled"
No, I am not. If you read my post I said I want the perk to counter tunneling, which is literally giving it the exact use you want it for.
"I used DS for 2 months and rarely used it"
DS is giving you value even if it doesn't activate because it forces the killer to play around assuming you have it, which is playing a way that loses him the game against good survivors. You are getting extreme value out of it regardless of activation.
"then I took it off. And holy he'll. The tunneling, bruh. Every match ive been in, I get hounded. As soon as I'm off the hook, here's the killer chasing me till I'm down again or hitting me right off the hook."
So first you don't get tunneled at all for 2 months and now you say you get tunneled every single time you get off the hook...
Common man, be honest, that doesn't make any sense. I play solo queue regularly and almost never get tunneled. You are either being misleading about what's actually happening or you are playing very badly.
"You aren't entitled to the kill, especially if you tunnel."
What are you even talking about? Not a single thing I've said leads to this statement. I literally said that I want the perk to counter tunneling...and you interpret that as "he wants to tunnel".
If you don't agree with making DS be an anti-tunnel perk then it seems like you want the perk to be abusable for non-tunneling situations which is not its intention. You aren't entitled to free escapes man.
You’re completely ignoring the word “idea”. I’m allowed to call something stupid even if I know how to counter it.
Also swinging your weapon at a locker just hits the locker itself. Maybe you just worded it wrong but hitting the locker doesn’t hit the Survivor.
Garbage perk and when paired with unbreakable and smth like soul guard it becomes even worse. I can see why devs would want to have it in game and it does serves it purpose from time to time but it's annoying to go against 4 surv with DS. Killers will always complain about it and surv will complain about noed and other #########
Its a really strong perk that I think is MOSTLY fair, but there's one thing I'd change about it. If you become fully healed before the 60 seconds is up, it ends your DS. That way you can't heal and then just eat a grab on purpose.
What? What kind of Survivors are you going up against? Smart Survivors stay in the locker where the Killer can’t hit them unless they’re trying to use Head On.
Ok... you’re either new or trolling. 60 seconds is a LOOONG time in DBD. You can complete most of a gen in that time. If you sit there at the locker, you will lose so much pressure. See how bad your “strategy” actually is?
60 seconds passes quickly when you chase someone else.
I think it's a necessary evil, although could do with some changes.
At the moment if I see no obsession as killer, I'm likely to 'tunnel' the weakest survivor, because I can. If I see an obsession I'm inclined not to do that in case they have DS. This is why I see DS as a necessary evil.
If your not actively tunneling and get baited into a ds, it's enraging. However those survivors that jump right on a gen/totem or jump in and out of a locker to bait you will do it after 1st hook... I eat the ds THEN I actually tunnel that survivor because they chose to waste their anti tunnel perk. It could be optimized to prevent the level of abuse it affords but when used as intended it's fine. Sometimes I'll accidentally tunnel someone due to character and clothing clones and when I get ds I realize I chased the wrong person... It's never right off hook but I still never get upset if I tunnelled inadvertently.
Honestly just eat it and get it over with, most users wont use it until end game if they don't have to.
Kinda overrated perk imo.
That 5 second stun does nothing in most of my matches (as killer).
I just eat the DS if I tunnel someone and return to the gens after eating said stun. It will result in a quick next chase and 1 defended gen most of the time.
Needs to be deactivated if you touch a gen, totem, or get grabbed trying to unhook imo.
I'd like to see lockers included on this list too so they can't just do stupid stuff in front of you and then jump inside one.
Otherwise when it's used honestly its existence is necessary because Behaviour doesn't disincentivize tunneling enough and it's the most effective way to 4k sadly.
So just leave them? Even though I’m not actually tunneling and they’re the ones throwing themselves at me by putting themselves into what is intended to be a dangerous place? Do you realize how stupid of an IDEA that is?
Why should a dangerous place mean they have to be defenseless all the time? They might be baiting you so you can either take the stun and then chase them or go after someone else.
I don't have much issues with the perk other than the end game DS safe escapes and sometimes the just do gens part.
In my belief what should be changed is something you see often suggested, just disable it after the 5th generator is powered. It is supposed to punish tunnel behavior, but this mainly punishes those that didn't tunnel and well now you might be their only objective. Taking a DS hit with 5 gens up is far less problematic.
If you believe that you are safe enough to do a generator, you aren't being tunneled. If you heal a stage, you can take a other hit and loop again, if you heal others, you should again be feeling safe.
That said, locker interaction even though it is annoying, is something I would keep. You are still trying to escape, hide, flee.
Except said place is supposed to be a death sentence if the Killer finds you. Lockers are way too safe right now.
If DS was an anti tunneling perk
Example they shouldve made it like :
Ds activates only If the killer stays within 32 Ms to the hook when unhooking a survivor. This should apply for 5 seconds after unhooking. So after unhooking a survivor if the killer is planning to run back to the hook he would fear in tunneling because DS could activate.
This would balance the game. Killers wont be able to complain about DS anymore because it activates based on their actions.
I'm not going to lie, the 32M away from hook is a decent idea but also a bad one, Wraith/Pig/Ghostface could all camp since they have undetectable status built in their powers.