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Honestly, Ruin Undying needs a nerf

Leachy_JrLeachy_Jr Member Posts: 873
edited October 2020 in Feedback and Suggestions

It's too strong. Be honest. It's actually too strong.

  • The effects it has overshadows every single other killer perk and perk combo.
  • It's carrying trash players through lobbies where the survivors simply just get unlucky with the totem spawns.
  • It's overboard on good players and especially on good killers like nurse where you do not have time to do totems.
  • It requires little skill to use (walking over to a gen is not skill).
  • It's extremely inconsistent to counter and too difficult to counter at times.
  • It's good on literally everyone.
  • It's quite annoying (not a reason why it's strong or needs a nerf, just a personal opinion of mine as slowdown builds are even stronger now with this combo).

Compare this to the Pop Corrupt meta we just had which IMO is a healthy meta combo:

  • Does not overshadow every perk and perk combo.
  • Took skill to capitalise on so trash players weren't carried by it.
  • A bit overboard on strong killers, but never felt as oppressive as Ruin.
  • Has a consistent counter depending on teammates skill.
  • Good on all killers, but some did not benefit from it well enough in order for it to be used over other perks.
  • A bit annoying depending on your preferences.

I know this post is going to be flamed, I just wanted to put this out there as I truly hate Ruin Undying with an absolute passion and its killing my want to play survivor. To see it constantly pushed as a healthy perk combo disappoints me as it has many glaring issues on both sides that for some reason people don't seem to acknowledge.

More importantly, if the game actually starts getting balanced at it's core (maps are fixed, gens are balanced, etc) then if ruin undying is still here then it will dominate every lobby and I have no doubts about that.

(Also yes, DS is an issue, it's just that you see 100x more Ruin Undying killers than you do 4 man DS UB squads, so don't think I don't want that nerfed too. K thanks).

Post edited by Gay Myers (Luzi) on


  • NekoGamerXNekoGamerX Member Posts: 3,586

    I think it because you avatar DS who most say needs a nerf.

  • SunderMunSunderMun Member Posts: 2,058
    edited October 2020

    I...literally have had games where in the first 90 seconds, 4 hexes were broken, the third being undying and the fourth being ruin for the third time.

    As a player that plays both sides, the only nerf needed is to Undying's Aura Reading aspect.


    -If the killer has tinkerer, stack on gens in at least groups of 2. This will make it almost impossible for them to get to you in time after the tinkerer proc.

    -If the killer has Discordance, split up around the map on gens; sure, one gen will eventually get pressured, but they can't all be stopped.

    -Run a soul guard build so that you get something out of it; if people are doing gens and tinkerer procs as you're downed, you'll likely be slugged. Use that knowledge and apply it to your playstyle.

    -Run a totem hunting build. Detective's Hunch + Inner Strength are great against it. You don't need a map that tracks killer's belongings, but it would also come in handy.

    @ClickyClicky I have to agree. That said, there are maps where survivors will only find totems by sheer luck, such as Dead Dawg Saloon, where they seem to be able to spawn almost anywhere as compared to any Macmillan map where it's pretty obvious where they can spawn and it's just a case of looking around the limited spawnpoints.

    As for the comparison to Corrupt and Pop:

    Undying Ruin meta feels much more interactive as it forces the killer to interact with survivors that are sitting bored out of their minds holding M1, and it adds an extra layer of challenge to the survivor side that at times isn't there.

    I actually can't stand seeing corrupt in my games, since 9 times out of 10 it seems to result in a 4k because survivors are literally forced to do gens in an incredibly inefficient manner/order.

  • ClocksoClockso Member Posts: 846

    Here’s my suggestion: When you cleanse a ruin totem for example and the killer has undying everyone gets like a cool screen vfx to imply that the ruin totem has been moved and that the killer has undying and everyone gets cursed by hex undying (because undying is the only hex that doesn’t give you the hex status effect at all which is stupid for when you run soul guard) and it only protects each totem once instead of 3 times

  • Leachy_JrLeachy_Jr Member Posts: 873

    Make it non hex, make it transfer the first lit totem the survivor cleanses and that's it. Nerf aura reading so you can only see them when on a lit totem.

    Side nerf: Make lit hex totems slightly louder (not by too much, by 2m).

    I want to make it more consistent in what it does but make it weaker overall.

  • SoulKeySoulKey Member Posts: 165

    My idea is to make it consistent, instead of the complete map rng/totem spawns. Some maps where totems are a pain to find (especially indoor ones), it's a pain to cleanse all 5 totems.

    As a remedy, we remove the aura reading and limit the number of times it can spawn to one dull totem. It will still be powerful, a little oppressive but not like when you have to cleanse 5 totems to just get rid of ruin.

    And before someone propose to run detective's hunch, not everyone has it and also it does not make sense to HAVE TO equip a perk to counter a broken build otherwise you are screwed.

  • SunderMunSunderMun Member Posts: 2,058

    I suggested actual counters by means of playstyle, and did mention Detective's as an alternative, because let's be real, most players at high level have all the DLC's, and it's not the only counter by far.

  • xEaxEa Member Posts: 2,383

    60 seconds safe ruin value plus survivors have to ignore their objective.. is called.. bad?

    Man, killer really have a hard time right now...

  • Leachy_JrLeachy_Jr Member Posts: 873

    Way to go taking something completely out of context.

    I was saying walking to a gen with hex ruin active did not take skill - which it doesn't, nor did I try to say that survivors walking to gens take skill. In fact comparing survivors walking to gens to killers walking to gens with ruin is stupid as they have no correlation, survivors walk to gens to complete their main objective which is balanced around not requiring skill. Killers with ruin walk to gens to get free regression that I think they shouldn't get.

    Also, if you literally glance through my comment and post history it's extremely easy to tell that I am most certainly not a survivor main nor have survivor sided opinions. Ruin Undying is just so absurd that I have to talk about it despite it being on the killer side.

  • ChiSoxFan11ChiSoxFan11 Member Posts: 148

    It's a strong combo, but it's supposed to be. Inadvertanly, or on purpose, the developers by adding this perk (Undying) into the game have created a secondary objective that serves as a slowdown mechanic in early game, which has supposedly been their intent to do. Good survivor groups WILL find the totems and cleanse them, even on more difficult maps, or in some cases, they'll power through Ruin. Playing survivor, there's the occasional game where it'll wreck my friend and I (we play 2-man SWF), but just as many where we cleanse the totems (or our silent teammates do) or work through them.

    As killer, I see the same -- some games where the totems are deadly effective for me, and others where they're gone super quickly. I played a round where I had all five totems cleansed in a little under 7 minutes, and Ruin was effectively destroyed in 6 -- I had another round where the Undying/Ruin combo was gone in only 32 seconds (I even saw the aura reading of one of them cleansing Ruin and couldn't get there in time!), When that can happen, that's not exactly a perk combo badly needing a nerf. (That match, which I was doing the DH rift challenge, you can watch here https://www.youtube.com/watch?v=rEOo61_fIBM&list=UUODC_RYe0z8yDnIFlmW-TmA&index=26&ab_channel=GeriatricGaming ).

    Every initial point made about the perk combo -- it overshadows other perk combos, it carries weaker players, overboard on good players, little skill to use, can be used by anyone, more difficult to counter, annoying to face -- well, that obviously applies to a certain set of survivor perks as well, and the cries to nerf those are a horse that's been beaten into the ground already. I, frankly, am fine with facing those as a killer for the same reason I'm fine facing U/R as a survivor -- there's counterplay. It's not always easy, but it exists.

  • RizeAkiRizeAki Member Posts: 1,209

    it may be annoying but if you assume it’s every game just run detectives hunch, small game, or a map and do bones. I find it to be doing it’s job just fine using it and going against it as it’s a hex perk.

  • cornd0gcornd0g Member Posts: 9

    Do bones. Survivors have 1 primary objective thats to escape. Howeever with hex undying/ruin. It shifts it so survivors have 1 more thing to do or not, having played both sides, just do bones. Its amazing how quickly you can cripple a killer if everyone hops on bones right out of the gate instead of gens

  • bjorksnasbjorksnas Member Posts: 2,262

    good meme, corrupt + pop don't carry trash players, maybe if they were good enough at downing and hooking survivors they wouldn't need game slowdown

  • SonzaishinaiSonzaishinai Member Posts: 2,780

    Ruin flexing on players for being op again.

    You can't keep a good guy down

  • HopesfallHopesfall Member Posts: 763

    Bring back old Ruin and delete Undying


  • AwakeyAwakey Member Posts: 3,079

    Survivors shouldn't do their objective?

    And I hardly even play survivor, before you say something that makes you look dumb.

  • SunderMunSunderMun Member Posts: 2,058

    Genrush isn't a thing. The first gen can be rushed by multiple survivors using BNPs on it, but that's about it.

  • SluzzySluzzy Member Posts: 1,273

    It is the most unhealthy thing ever added. Not exaggerating. You are right in that it carries bad killers that can't apply pressure and it turns experienced killers into literal gods. It needs nerfing not just a little but a lot.

    Killers are now way overpowered. And it is not good.

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