So ruin is always controversial no matter what huh?
Do totems you idiot, stop being a crybaby survivor, I play bothsides but more survivors, its not op
Undying does not need a nerf whatsoever. The game is survivor sided. Nerfing the perk will make it even more survivor sided and the perk is fine. Cleanse totems. It's as easy as that. If u get lucky and find undying straight away. Good on ya. But every dull totem u see, cleanse it. And if the killer chases u. I'm sure your teammate will be able to cleanse them otherwise. U need to learn how to play against the perk. Dont just get dominated by the perk and then complain. Honestly. Entitled survivors are so annoying. U lot complain about everything if nothing goes your way!
I do like this idea, but having the totem respawn once means that you'll have to cleanse two totems, which is the worst-case scenario for Undying at the moment (Undying is cleansed first, and then the totem that it's supposed to be protecting). This change should allow a totem to be brought back twice instead of once.
killers are giving up 2 perk slots to counter broken mechanics.. survivors can't give up 1 perk for a secondary objective?
Are you freaking kidding? Look how many boosted potatoes are in red ranks on the survivor side, they get carried by 2nd chance perk after 2nd chance perk. They have little to no understanding from the game, have no clue how to loop, how to safe unhook or overall just garbage decision making. These survivors are there due to a stupid meta that has been like that for years and a completely broken ranking system. Ruin + Undying has clear counterplay which is do bones, remind me again to the counterplay for ds/ub. Oh right there is none.
Nurse and ruin + undying, okay champ. You know the developers nerfed her mobility significantly, she is not good at protecting totems at all due to the reduced mobility, as long as the totems are up it is nice but in the end you rely on the survivors being so garbage that they do not do the totems. Oh and please forgive me i will take the word of someone with over 30k blink attacks over yours.
Hex perks are supposed to be strong because they can be disabled afterwards the killer has only 2 more perks. The build can be completely ruined ( see what i did there?) within a minute. But hey let's cry for nerfs on perks because people refuse to do totems, are not able to when there are even perks for survivors to find totems pretty fast. There is just no excuse to cry about totems.
You are simply wrong, the mobility of nurse has been nerfed significantly. She is unable to defend totems, good survivors cleanse the totems in a minute or two and you are left with 2 perks. BBQ has multiple counters to it even without perks. Your snowball can be stopped when people do not give you free info, quite simple.
It doesn't need a Nerf; jeez you people are needy. For the longest time Killers were just told pressure those Generators! Well, Undying+Ruin doesn't do squat unless the Killer is pressuring those Generators. You got your wish. Now it is the Survivors (and I play one too) to get the lecture, "do the Bones." That is all you have to do. I've played against plenty of Survivors who have managed to deal with the situation just fine. Why don't you spend the time you waste trying to OUT OF GAME get the Hex removed, playing and practicing so you can just remove it in the game.
TBH the issue with ruin undying isn't when it's ran on trapper or Mikey or someone like them, you hit the nail right on the head when you cited that it's issue is when it's ran on nurse/billy/blight/Freddy/Oni. That's when it really cranks up to 11.
That said, I fear it becoming useless to be honest if it were nerfed. I honestly think the only way to change it while keeping it strong and not dumpstering it would be to make undying itself not a totem, but just a perk with a charge count and have it only migrate a lot totem once. The potential for it to do it multiple times is what makes it so problematic when paired with tinkerer ruin and a map crossing killer.
I don't begrudge or look down on anyone running it, it's a vs game, meta stands for most effective tactic available. I am however disappointed in the devs for not taking action on it as soon as it presented as an issue however. Running it on any killer really feels like it puts the game into autopilot for me tbh.
Yes. Old ruin was really healthy for this game. It kept good survivors at high ranks and provided decent slowdown for people who can't hit greats.
No the perk just released to counter him needs a nerf
I think everyone has said all of what had to be said so I just wanna add that it's kinda funny how your icon was DS when the discussion started and as soon as people started calling out your insane survivor main bias, you swap to Deathslinger.
Yeah, let's nerf killer even more! /S
Nah, I'm not.
Yes you are, not even saying that especially on nurse you will get the least out of the aura reading from undying because chances are you will be busy looking at the floor due to fatigue. Good counterpoints that you have made.
I think it's fine, killers can now go against higher ranks and can't complain that swf are too good. Another thing is soul guard, in a way its a great buff for that as we can now use the small writing stating we can pick our selves up without no mither, all the time when there is a hex. Unbreakable with that and you have a great counter to slugging. Also just bring inner strength, that way ur hunting for totems anyway. It's just like the old ruin when everyone used to look for it.
I didn't give an in depth answer because you're the one that didn't give actual counterpoints.
Nurse's map control was affevted only for those enormous maps where it takes half an hour to move around: mothers dwelling, rotten fields and perhaps groaning storehouse. The rest left her basically unaffected (oh wow, 3 seconds wait on a blink recharge, HUGE time on a 15 seconds cleansing time).
As I said already, undying gives 6 seconds of aura reveal. Even when being affected by the longest possible fatigue (2 or 3 blinks + missed attack), you'd still have 2.5 seconds of information on what a survivor is doing, and that provided that the aura is revealed just as you enter fatigue. BBQ is valuable also for the non information it gives, regardless of the counters. And if people are not giving you free info, then you're not applying enough pressure, so you're just playing badly. Simple as that.
I gave actual counterpoints, you just make hogwash exaggerations and no real points.
Do you really want to argue that you missed an attack on a survivor go into fatigue and are not busy to find the survivor again, land the next blink attack? The old days of "BBQ -> aura read -> travel map" are long gone for nurse. Either you missed the changes or you have no clue what you talk about but it is one of the reasons why you have to apply pressure in diffrent ways as nurse, slugging for example and be careful as to where you hook survivors.
Yes it gives 6 seconds but chances are you already focused on something else, probably blinking and landing the blinks correctly with either prediction or reaction, in any case, maybe feel free to show me your sick nurse skills? I mean props to you that you can blink, chain blink and keep an eye in 360° on potential aura reveals, down the survivor and defend the totem but I can't and prefer to have 4 perks instead of 2 since the build can be countered just by doing bones. But you can also show me the amount of your blink attacks just to have a better understanding.
No, cannot see a point here. It may be annoying for you, maybe you are not able to ignore the effects, but that is the whole point of having perks on the game: to have an effect on the gameplay.
You talk about bad players, yet you do not define what bad players are, especially interesting that would be when we think about the variables in a match.
I mean, survivors get rescued in front of my face or run directly into my arms afterwards, then they call it tunneling for whatever simple checkbox reasons they have. Thus, I see no reason to trust your vague statements.
If they nerf undying because of cry babies like you. I will just go back to camping and tunnelling to ruin your game.
Not any more than DS Unbreakable needs a nerf.
Honestly the only time it's an issue on Nurse is when she combos undying with retribution, haunted and thrill or something to that effect; infinite aura reading. Seen it work wonders and it's incredibly obnoxious.
Honestly... Quentin, Tapp, and Jeff all need nerfs. They're all too OP, they have only Meta perks, and everyone plays as them. They need to be weak like Nea, Meg, Claudette, and Feng.
Including the fact that you can literally destroy this combo in the first minute of the trial - I actually don't see any problem with it.
If we are nerfing Ruin/Undying combo, then let's nerf Decisive/Unbreakable combo too. What kind of survivor-siding is this?
I think we can all agree that the game is completely unbalanced. The generators get popped too fast, survivor perks get slight nerfs when killers get the hard nerfs to perks that are meant to make survivors adapt because that is the point of being a survivor, it shouldn't be a walk in the park. As someone who plays both sides sees how survivor heavy the devs are and that's why nothing changes, and that's exactly why survivor mains need to stop whining for things to get nerfed and just adapt and overcome. If tom hanks can survive on an island with a volleyball and scarce resources, I'm pretty sure people can get better at playing a game.
yeah without aura showing this perk would be not so broken imo
If there was a way to make Ruin begin with zero tokens and gain from there to create the effect, I think that could be effective.
Oh yeah. Let's nerf a perk, which is already nerfed. It wasn't butchered enough, was it?
Half of the time you don't even see those auras if survivors aren't numbnuts. It's not like killers know when to look at the totems exactly. Plus, what would be the point of Undying without a combo then? This is a PERK. Not an exclusive addon for Ruin.