Should Self Care be basekit?
So I remember seeing this topic a couple years back on the forum and most other killers were agaisnt it because at the time it was the most used meta perk. Well now everyone has realized that the perk is just pretty mediocre and even some survivors dislike others running the perk. This is because choosing to self care all the time and at the wrong times will usually just benefit the killer, but it can allow survivors to heal themselves when the help of a teammate is not available and offer the chance of making more plays.
Now of course we would remove the increase in healing item efficiency and just simply add the ability to be able to heal yourself at half speed. Self care can then be reworked into something else.
I feel like this change would only benefit both sides for the most part.
For killers it would slow the game down a bit with survivors that could be choosing to self caring and getting early hits in could be a lot more valuable. Healing slowdown perks would naturally gain more value as well.
For survivors they'd be gaining a free perk and they wouldn't need the help of a teammate, item, or perk to be able to heal themselves. Healing speed perks would also see more usage which could overall shake up the survivor meta a bit.
So all in all I feel like a change like this could be healthy for the game. Maybe not right away but at the very least sometime in the future I could see this happening. Thoughts?
Well so far the general consensus is that it would be too strong.
So in that case the heal speed would be lowered to 35-40% and any progress made towards the healing bar by healing yourself (without a medkit) will regress over time.
And finally only if necessary a cap can be added to the speed at which you heal yourself without a medkit, perk, or teammate.