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Hexes: Undying + Ruin and Tinkerer "Small PP" Combo is not OP and should be not changed.

D3spairD3spair Member Posts: 529
edited October 2020 in Feedback and Suggestions

Small PP Killer Combo gone in 2 mins vs a good SWF

Small PP Killer Combo vs a good team of Solos (I asked if they were solos on end game)

These were my matches back to back and it confuses me so much that many threads here ask to nerf this combo of "Hex: Undying + Hex: Ruin and Tinkerer" because "it's so OP", "It obliterates Solo", "Makes the game unfun" and etc.

Like you can just find and cleanse all 5 totems to counter this but no another argument is "Any Killer with half a brain would kill you before you cleanse/find all five totems"

Are you guys playing the same game as I am? because the last time I checked it's 1v4, take a look at the videos of the "Overpowered small PP build" against a Good SWF and a good team of Solos. While I am chasing someone as Blight someone just keeps doing Gens or cleansing totems effectively destroying the combo. A killer can't just walk away from a chase that they are committed to.

In my honest opinion all the people who complain that this combo is super op on highly mobile killers are just lazy to find 5 totems, too lazy to replace one meta perk with Detective's Hunch/Small Game or just want to hold M1 all game never want's to adapt.


Post edited by Gay Myers (Luzi) on


  • D3spairD3spair Member Posts: 529

    Yea that's right, Half the comments there were "Hurr Durr Small PP Killer Build OP"

  • OniWantsYourMacaroniOniWantsYourMacaroni Member Posts: 5,792

    Also,following your logic.Couldn't you just say the same about the survivor perk combo (i'm not gonna use that stupid term,thanks scott btw)?

  • seki23seki23 Member Posts: 833

    this build is not small pp build at all, it has so many counters... to begi with is a hex totem build. is there any small pp build killers can use? lol. there are addons but is there any uncouterable combo perks? i think there arent, only survivors have uncounterable combos.

  • SunderMunSunderMun Member Posts: 2,791
    edited October 2020

    Legit if it's ruin and undying, the best counter is to stack on gens, if it's tinkerer, so that the killer can't get there in time to stop it, or if it's discordance, split up on gens (which works so badly against the killer it's unreal)

    That said, I think Undying itself does too much. The aura reading needs to be changed in some way, as it's legitimately game changing information that could occur at any time.

  • UMCorianUMCorian Member Posts: 521
    edited October 2020

    DS, DH, SB, UB, BT. SC.

    Basically, if you run even one of those, you forfeit your right to talk about a killer's build. Period.

    EDIT: Well, OK, you can still make a cheeky comment about NOED. But just 1. And it better be followed by "lol gg"

  • OniWantsYourMacaroniOniWantsYourMacaroni Member Posts: 5,792

    You still have to get your downs quick or else you may save 1 gen but lose 3 gens in the process

  • Strange_Strange_ Member Posts: 17

    "The game is only balanced when I can see when survivors are doing totems, when I get a notification and undetectable status when they are near finished with a gen, and when I can see the location of all survivors after a hook. Oh, and survivors should have to cleanse ruin at least 2 times before it goes away, even though based on the odds I have a way better chance of it being at least 3 or 4. BTW if survivors have OP perks they are sweaty, but if I have OP perks I'm just trying to stay competitive."

    lol okay.

  • CrowmanCrowman Member Posts: 4,195
    edited October 2020

    I wouldn't even call Tinkerer, Ruin, and Undying a small PP build. The killer has to apply pressure to all survivors to keep off gens and if they ever let themselves get stuck in a chase against a single survivor for long enough gens will just pop anyways.

    It's a build that rewards killer for applying pressure, something survivors have been saying killers should do.

  • MrLimonkaMrLimonka Member Posts: 545

    DS/Unbreakable/BT can be countered too, just don't interact with the unhooked survivor! 4head

    Your account is either a troll/bait account, or else you are the most entitled, delusional person I have ever seen. Cheers.

  • Strange_Strange_ Member Posts: 17

    In what scenario does a killer not have to apply pressure? Are there a consistent number of games where a killer tunnels one good looping survivor while the rest gen rush? No? Then that makes exactly zero sense.

  • TheIncredibleBulkTheIncredibleBulk Member Posts: 6
    edited October 2020

    Both games you showed was 100% luck. They were just lucky and cleansed the Undying hex first in both games.

    So it's not like they're a good team. Luck was on their side.

  • xenotimebongxenotimebong Member Posts: 2,803

    Just cleanse the Undying totem first 4head. It’s not hard, just git gud at RNG.

  • just_temejust_teme Member Posts: 190

    I think you should still atleast listen to those peoples arguments. Theres bunch of unfun perks on both sides.

  • GoodBoyKaruGoodBoyKaru Member Posts: 18,455

    Ruin/Undying? I see no issues, and I use it on almost all of killers. I enjoy it, I don't mind facing it (because I'm now officially an EpicSoulGuardGamer:tm:) and I think it's relatively healthy to have a meta shake-up every once in a while. Even when Ruin doesn't do anything, that's 70 seconds gained by them doing totems.

    When it's combined with Tinkerer is when I start having issues. Many killers who use this build just, can't chase. It's like NOED all over again. They'll spend hours at an L-T wall missing every swing but then the Tinkerer procs and off they go to start it regressing, and begin the process all over again, until eventually a mistake is made or resources run out because, given infinite time, the killer will always win the battle of attrition that is DBD. Obvously you can cleanse every totem but again, these guys just don't know how to chase, so they see your aura on their bones they can and will drop it to go chase you off of it. Ruin/Undying, imo, is healthy for the game, if a bit obnoxious in solo (BHVR add a totem counter please). Ruin/Undying/Tinkerer isn't healthy for the game, and eventually this build will be a crutch build for bad killers who can't effectively end chases, like NOED currently is (imho).

    But hey that's just my opinion, and luckily this is the Internet so you're entitled to your own.

  • GoodBoyKaruGoodBoyKaru Member Posts: 18,455

    flip this on it's head and imagine people listing killer perks and characters like "PGTW+CI, RuinDying, ThanaLight, Freddy, Spirit, Pyramid Head. If you run even one of those, you forfeit your right to talk about a survivor's build. Period."

    Alternatively ditch the us vs them bullshit, and recognise that both sides of the game have their own issues and both sides have an equally valid right to express those issues. Capiche?

  • HectorBrandoHectorBrando Member Posts: 1,982

    Imagine not being good enough to play on a map with awful totem positions and spawn near a lit totem which happens to be the perk you need to cleanse first? come on this 2020, there are guides on Youtube and tutorials for this game. I would like to know how many games he played where the combo lasted for almost the entire game and carried him to victory.

    On a sidenote I think Undying+Ruin should be tweaked and Undying+DH/Lullaby/Third Seal should be tweaked too.

  • katoptriskatoptris Member Posts: 2,288

    Ub isn't even op and neither is borrow time. I run both and against these 2 perks as well.

  • MankyManky Member Posts: 152

    I 100% agree, its not overpowered. I've played games of survivor with this build on the killer and got all 5 gens done and 4 people escape without even cleansing the ruin. New ruin is hardly even a good perk anymore, and the fact that people are gaurding it with another perk slot just means that they are using 2 perk slots for a fairly bad perk. This is my problem with the new ruin, its too good to not be a hex perk, but its not quite good enough to be a hex perk, hence why I just dont use it. You will have a much better time with Pop and Tinkerer and Dragons Grip tbh, that way that gen is pretty much gaurenteed to take twice as long to finish. Suvivors (who can use Unbreakable and DS) have no right to call such a mediocre build "smol pp"

  • Mak0Mak0 Member Posts: 250

    Ruin Undying Tinkerer NOED

    Basically, if you run even one of those you forfeit your right to talk about a survivor’s build.


    see how stupid it sounds when you say people who run certain perks are not allowed to discuss the game’s balance?

  • jhiierijhiieri Member Posts: 24

    From what I've seen here, when someone posts something and two paragraphs down voices their opinion, they're just here to just put every other differing opinion down.

    That being said, as a survivor main my opinion on this combo is mixed. I love the fact that Undying is finally making survivors do totems. I can't tell you how many times bad killers get a 3K just because of the noed crutch when I'm in a solo game. I've had games where I did 4 totems and still was left hanging at the end of the game because of a lucky noed killer swing.

    I do think that the aura reading on Undying is a bit much though. There is no reason for that being there. If a killer wants to run a heavy hex combo, make them spend another perk slot so they can get that info. Make them sacrifice BBQ or Tinkerer for the alert.

    Also, would a totem counter next to the gen counter be so bad? Solo ques suffer so much because of that little bit of lack of information. If the devs want to make totems a secondary objective which is fine by me, at least help solo players by letting them know how much of that objective is left.

  • UMCorianUMCorian Member Posts: 521

    Well, I don't run any of those 4... since I don't have Tinkerer or Undying, and Ruin is worthless without Undying.

    And I'd rather lose than run NOED.

    So I can comment on your small pp perks all I want, and tell you if you run small pp perks on Survivor, you don't get to comment about small pp perks on Killer. ;)

  • Mak0Mak0 Member Posts: 250

    Congrats! you missed the point of the comment entirely.

  • rglarson13rglarson13 Member Posts: 197

    The problem there is that killers can't just break the survivors' hex turns and leave them without perks all game.

    Could you imagine the great wailing and gnashing of teeth if killers could just completely invalidate a survivors perk for the rest of the match, all just by walking past a glowing totem and holding M1 for 10 seconds?

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