Hexes: Undying + Ruin and Tinkerer "Small PP" Combo is not OP and should be not changed.
Small PP Killer Combo gone in 2 mins vs a good SWF
Small PP Killer Combo vs a good team of Solos (I asked if they were solos on end game)
These were my matches back to back and it confuses me so much that many threads here ask to nerf this combo of "Hex: Undying + Hex: Ruin and Tinkerer" because "it's so OP", "It obliterates Solo", "Makes the game unfun" and etc.
Like you can just find and cleanse all 5 totems to counter this but no another argument is "Any Killer with half a brain would kill you before you cleanse/find all five totems"
Are you guys playing the same game as I am? because the last time I checked it's 1v4, take a look at the videos of the "Overpowered small PP build" against a Good SWF and a good team of Solos. While I am chasing someone as Blight someone just keeps doing Gens or cleansing totems effectively destroying the combo. A killer can't just walk away from a chase that they are committed to.
In my honest opinion all the people who complain that this combo is super op on highly mobile killers are just lazy to find 5 totems, too lazy to replace one meta perk with Detective's Hunch/Small Game or just want to hold M1 all game never want's to adapt.
TL:DR - YOU PEOPLE WHO COMPLAIN ABOUT THIS COMBO AS OVERPOWERED JUST SUCK AT THE GAME, GET GOOD! (Like the survs at the video.)