SWF players are still the minority of the whole playbase and sweaty squads are even more rare. But the lying hypocrites will tell you the apparent opposite.
question: if you inflated a 4 stacks mmr proportionally to the 4 stack if they all have high mmr levels the queue time would be ridiculously high and i dont think there would be enough players within that mmr range to even be matched with them
and this is all assuming that mmr can accurately predict skill which we know a computer cant do
I see this from both sides. SWF is such a novel and expected part of the game you're always going have people defend it. There's gotta be a middle ground, like potentially adding more objectives for killer and survivor to offset willingly going into a stompfest, so the mentality is "Yeah I lost but at least I got to do this." But you have to find something that pleases both sides, doesn't break the core mechanics of the game, or make it too tedious that no one will wanna play. That is not any easy task and no solution will please everyone. But giving it the ol college tryband providing constructive feedback when they try new things is crucial.
SWF groups will have their matchmaking rating inflated artificially, proportional to the number of players grouped together (to counterbalance the coordination/communication advantage). Heroes of the Storm did this, and it worked pretty well.
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SWF players are still the minority of the whole playbase and sweaty squads are even more rare. But the lying hypocrites will tell you the apparent opposite.
this, seriously i try to say this all the time and every time im hit with the "entitled survivor" line
question: if you inflated a 4 stacks mmr proportionally to the 4 stack if they all have high mmr levels the queue time would be ridiculously high and i dont think there would be enough players within that mmr range to even be matched with them
and this is all assuming that mmr can accurately predict skill which we know a computer cant do
I see this from both sides. SWF is such a novel and expected part of the game you're always going have people defend it. There's gotta be a middle ground, like potentially adding more objectives for killer and survivor to offset willingly going into a stompfest, so the mentality is "Yeah I lost but at least I got to do this." But you have to find something that pleases both sides, doesn't break the core mechanics of the game, or make it too tedious that no one will wanna play. That is not any easy task and no solution will please everyone. But giving it the ol college tryband providing constructive feedback when they try new things is crucial.
SWF groups will have their matchmaking rating inflated artificially, proportional to the number of players grouped together (to counterbalance the coordination/communication advantage). Heroes of the Storm did this, and it worked pretty well.
'Ey, that's not a bad idea.
u EnTiTlEd SeWvIvAh mAiN yEr OpInIoN iS iNvAlId1121213122111!!!!!!
I feel you.