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Freddy is not OP

Freddy is an amazing killer right now all thanks to his new rework (proof the devs are capable of good changes to the game).

People tend to complain about him due to these recurring points:

  • His lunge is broken
  • He has little to no counter play and is too strong with snares
  • He takes no skill to play
  • His gen regression capabilities are too strong

"His lunge is broken" The reason his lunge seems broken is because of his smaller weapon and killer model size. It is the same lunge as every other killer.

"He has no counter play and is too strong with snares." There is counter play, and would include you making sure you stay awake as much as possible because that is when you suffer from his effects. If you are asleep and in a chase with a snare-using Freddy drop a pallet early to avoid the m2 spam.

"He takes no skill to play" Yes he does, spamming m2 doesn't immediately win the game for him because if a survivor is awake he has to chase like a normal m1 killer with no power. Freddy players have to know for sure when to commit their teleport and constantly use it to fake a teleport. Even then, it still takes quite a bit of skill to play killer especially at higher ranks.

"His gen regression capabilities are too strong" Are they really? If you work together with your team (who is hopefully cooperative enough to wake everyone up) to stay awake then you should not be affected by most of his gen regression penalties. The real gen regression ability is the dream projection (the teleport) combined with pop, that can be annoying but even then that can be worked around by simply working on multiple generators.

What do you think, do you think that Freddy is in a great spot or is "OP PLZ NERF"?

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Comments

  • AcromioAcromio Member Posts: 1,589

    We know, but he's getting nerfed anyway.

  • SurpriseSurpriseSurpriseSurprise Member Posts: 1,226

    I mean, he's the leader of the pack, and overall on average is slightly ahead of every other Killer, at least according to the statistics presented. So he's probably going to get a nerf.

  • MapersonMaperson Member Posts: 987

    He was nerfed already, he is M1 killer, he has counterplays, people just want everything strong to be nerfed..

  • YordsYords Member Posts: 769
  • YordsYords Member Posts: 769

    Just because he has a high kill rate doesn't exactly mean he is OP tho

  • MusicNerd_TCMusicNerd_TC Member Posts: 3,089

    All he needs is oblivious removed so he can't camp to prevent BT.

    He is absolutely fine otherwise.

  • DerpyPlayzDerpyPlayz Member Posts: 182

    Freddy is not op, only thing they should chance is when survs are sleep BT doesn't work as that is sorta broken.

    Thats the ONLY thing that should be chanced, he is fine otherwise.

  • MusicNerd_TCMusicNerd_TC Member Posts: 3,089
  • SCP_FOR_DBDSCP_FOR_DBD Member Posts: 2,416

    Well, thats not entirely true. If the devs took the time to sift through BS like Keys, Moris, bad maps, and others we could potentially get accurate kill stats. Though I do agree the ones we currently got are unreliable, which is obviously what your talking about so I dont know why I chose to respond like this but hey I already typed so here we are.

  • anarchy753anarchy753 Member Posts: 2,746

    Amazing. How is a killer with chase potential, map traversal, semi-stealth, and BT removal with no built in downside performing better than all the other killers?

    I just don't get it.

  • OBXOBX Member Posts: 526

    The common thread with every killer that is deemed unfun, op, no counter play (whatever flavor of the month word that is used) is that they have map mobility. Survivors say “just pressure gens 4head” and killers gravitate to characters that can get around maps.

    here’s the problem (as I see it) : in attempting to address the gen speed issue they didn’t change the gens, they shrunk the maps. We now at times have 2 or 3 gens right next to each other. This only enhances killers that can traverse the map quickly.

    there are still god awful maps like ormond or mothers dwelling that are just too damn big, but on the other hand we will get azarofs where 3 gens are meters apart.

    the killers aren’t broken the design of the maps are. Both in terms of gen speed (for too big maps) and no breathing room for survivors on the shrunk maps because of too close proximity gens.


    anyway, hope I could get my point across without rambling too much

  • SnakeSound222SnakeSound222 Member Posts: 3,701
    edited October 23

    You hit the nail on the head, but unfortunately BHVR had to go and release those stats that show Freddy's the most effective Killer, so you can expect billions of "FREDDY OP!!!!!!!!!!!!!!!!!!!" threads from bad Survivors.

    Also Survivors hate anything that makes looping even a little bit harder.

    Wait did he actually say that about the stats? Doctor was right behind Freddy on both charts for the kill and pick rates. Does this mean that they're on BHVR's hit list for nerfs now even though those stats are basically meaningless?!

  • SlashstreetboySlashstreetboy Member Posts: 1,308

    I agree with you. Unfortunately, reason, fun and potential in the hands of skilled players weren´t brought up by the balance dude. He takes the stats at face value to determine what´s going to get changed, even after MCote tried to intervene about that. You better be ready for Doctor to get looked at.

  • MusicNerd_TCMusicNerd_TC Member Posts: 3,089

    Doubt it, he already had a PTB this year and he was actually buffed from the ptb.

  • BodamEscapePlanBodamEscapePlan Member Posts: 61

    Think about what you just said. Something can be strong but that does not mean it is overpowered. Spine Chill is strong, is it OP though? Not in my opinion, no. If they nerf everything that is "strong" on the killer side, what would the challenge be? For that matter, where would the actual fun be in this game on either side?

    Instead of "nerfing" every killer, the developers and balance team should be focusing on making killers like Trapper, Wraith, Pig, Demogorgon, and the other killers that are significantly worse than Freddy, Spirit, and the rest of the roster more in line with them. It would create killer diversity and in turn would create a much better baseline to what is and isn't overpowered. I think the problem is that the majority of the killers in the game are so underpowered that players have lost sight of what a balanced killer actually looks and plays like.

  • SCP_FOR_DBDSCP_FOR_DBD Member Posts: 2,416
    edited October 23

    Sorry, Im ass at wording. Allow me too explain. I was referring to the new kill stats in that comment as thats what OP was talking about.

    While they were by no means accurate (Pig at second highest is a joke) that was what OP was referring too when he said those kill stats didnt make freddy strong.

    Freddy had a 66% overall and a 75% at red ranks. if those kill stats were true freddy would absolutely be OP as it would give him a literal 25% higher kill rate at red ranks then he should, hence the comment.

  • BodamEscapePlanBodamEscapePlan Member Posts: 61

    Okay, I gotcha.

    That said, there is so much wrong with looking at stats with no context but that is a completely different issue I don't wanna get into.

  • YordsYords Member Posts: 769

    Actually, if a survivor who is saving another survivor saves them while awake, they get the BT effect. Also because he is so good and I say again balanced, then of course survivors are going to complain about him.

  • FunchalFunchal Member Posts: 39

    (Google Translate)


    He does not require any skills for all the benefits he receives:


    • Reduction of up to 60% of the teleportation cooldown that can accumulate up to 80% using addons. No character in the game achieves such a reduction number as Freddy in his power
    • The rope and chain addons are passive and do not require Freddy to do anything to get results, where literally the game can start with a slowdown already applied. Again, no character has this feature
    • Apply Oblivious status when entering the dream preventing the use of BT, basically a full plate for tunnelers only using the M1
    • Lullaby with one-dimensional sound preventing the survivor from being able to discern where Freddy is because he breathes too low. Another super resource for free
    • Alarm Clocks are super counter intuitive to use because crossing the map to wake up for him to just teleport on your generator and put you in the dream again is a complete waste of time


    All Freddy's problems are concentrated between him getting an advantage by doing nothing, this is the most frustrating part of facing him, because you feel hurt to avoid him in all ways and he still succeeds because of his complete and super kit easy, it's just frustrating

  • MoundshroudMoundshroud Member Posts: 1,871

    The only issue with Freddy, if one can call it an issue, is his learning curve is ridiculously low. It doesn't take any finesse to play him. This, by comparison, makes him feel extremely OP compared to Killers that have a steeper learning curve. If you don't really have to learn any tricks to a fancy power, you can focus on basics. So yeah, people who like to play Freddy are going to get good at him very fast.

  • YordsYords Member Posts: 769

    I can see what you mean. He is frustrating to go against and his power gives him too much. But can't most of them be avoided by waking up using your teammates as well as a clock? Also, I didn't know he already had built in slowdown does he really have slowdown in his basekit?

  • YordsYords Member Posts: 769

    If the savior is awake, then you can save someone and they will have the BT effect.

  • GrimReaperJr1232GrimReaperJr1232 Member Posts: 210

    My issue with Freddy isn't that he's OP. In terms of power, I think he's fine. The issue, however, is just how easy he is to play, mostly because he has so much and is rewarded for doing nothing!

    Need to get to a survivor? Good news, on open maps, you're flat-out invisible until they start hearing your TR. Are they blending? Don't worry, you have anti-blend?

    BT? What's that? Oh, need to have people asleep to even use your power? Eh, just wait a minute. They'll all fall asleep. Speaking of which, more sleepy survivors means lower cooldown on your teleport! All for just waiting a minute and doing nothing with 0 skill involved.

    So what if they wake up? Well, they have to go across the map to go to an alarm clock that you can undo in a second. Fail a skillcheck? You know where they are AND free regression! Sweet! Waking each other up? Too bad that gets less effective the more they do it.

    Loops?! Oh no! Better place a snare, completely disabling the loop and forcing them out into the open where you can hit them! Game too fast? Just get a few completely passive slowdown add-ons and stack them with slowdown perks.

    Mobility, Slowdown, chase, stealth, 115% movement speed, easy to use—he has everything and rarely has to work for any of it. I don't think he's OP, but he is, hands-down, the easiest killer in the game. I know not to trust the stats, but Freddy and Nurse are outliers—if Nurse is the lowest in killrates due to her learning curve, then Freddy is the highest because his curve is nonexistent despite being so powerful.

  • OniWantsYourMacaroniOniWantsYourMacaroni Member Posts: 2,165

    1000% this.

    Freddy isn't even close to being OP,but his kit is extremely overloaded.

    He has pretty much everything a killer can have,with a skill floor so damn low like nothing else in this game.

  • Kind_LemonKind_Lemon Member Posts: 2,382

    yeah, he's not OP, he's just the kind of killer that gets survivors to kill themselves quickly on hooks to be done with the match. 10/10 great design. Shouldn't be changed.

  • LapisInfernalisLapisInfernalis Member Posts: 1,075

    Is he strong? Yes.

    Is he OP? No.

    But he kills about 60%! It should be 50% because that's what the Devs aim for. Eh? And what about Nurse and her 40%? She doesn't need buffs and Freddy doesn't need Nerfs because of stats. This only shows that Freddy is easy to pick up and get decent with. Unlike Nurse or some other killers who need hours after hours to get something done with. Freddy is straight forward without some fine tweaks and tricks that distinguish God players from normal ones.

    He is what I call the "Survivor equivalent as killer". Play and chill. Mostly. Until you get Object of Obsession users in your lobby. But that's another story.

    I don't know about this idea, but making him 110% could be something. In that case he needs some better add-ons tbh. 70% of them are not good at all. I don't like the anti BT thing, so this can go imo, if they fix the OoO abuse against freddy.

    Greetings, a Freddy Main since almost 2 years.

  • DaddyFatSacks420DaddyFatSacks420 Member Posts: 100

    His base speed needs to be reduced slightly. He can teleport across the map. Meanwhile the nurse crawls and can barely jump as far as I could throw the hag

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