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I was referring to the toxicity that will come your way from Survivors. But since you mentioned that you've experienced it, and have blocked communication with them, you're good!
As for Whispers, I find that you need to look as far in front of you as you can while you patrol, so the second it comes on, you can kind of pinpoint the area the Survivor is in. Try using it with the Doctors perk, Monitor and Abuse. It shrinks your terror radius, allowing you to get closer to Survivors before they notice you're there.
Even if you struggle with it, it will prevent you from wasting time on generators that don't have anyone near them, and it will tell you which gate Survivors are near during endgame. Make sure that you point down when searching behind trees, one thing you have to get used to is your cameras perspective really gives Survivors an edge in the game, and you have to play around it.
When I play Survivor, many times, I have been able to lose a Killer by running up to a wall, pass it to leave scratch marks in one direction, come back to the wall, crouch behind it at the edge, and wait for the Killer to pass by. As soon as they pass by, I move to the other side of the wall and sneak off in the other direction. I giggle when I seem the check the locker and walk around the obstacle looking for me and I am safely behind a tree. So when ever you come to a wall, or even vault a window, make sure to check if the Survivor is trying to pull a sneaky one on you.
When facing players with Dead Hard, I recommend that you bait it out. I find that many times, if you just quickly move your camera up then down, they will think you're about to attack. If you're playing Wraith, you can just trick them by ringing your bell once.
If someone is recently unhooked and they run in your face, count down to 15(or 20, i forget the timer) before hitting them so you don't give them a speed boost since they most likely have Borrowed Time. Then slug them so they can keep the dirt company for a while.
If you see a flashlight, do your best to pick people up while facing walls, and immediately look up to avoid the blind.
Finally, don't get too upset or discouraged when gens go flying. The current meta encourages gen rush and make it almost impossible to 3 hook everyone. If you think you have to tunnel or slug, do so, they are legitimate strategies, and not employing them will cause you to not get any hooks against semi-experienced Survivors. I'm not saying do it from the start, but if they throw themselves at you before you could leave the hook, don't feel bad.
Use your knowledge as a survivor. This is one of the best pieces of advice i was given when i started to learn how to play killer, and it can be invaluable if you don't let the early game frustration get to you. If you have spent enough time playing as a survivor, you already know most of the areas a survivor will hide in if they hear the killer coming or lose you at a chase, It isn't 100% infallible and I'm not saying just play a guessing game using your survivor knowledge, but if you add what you know as a survivor, to the tools you are using as a killer, it's surprisingly effective.
As for hag. Some will say to use a camping strategy which...i guess works sometimes but not always. The trick here is again, use your survivor knowledge. Got a guy hooked? Yeah okay you could trap under the hook and waste their time, but you could also trap their exit routes. Ask yourself where you would run to when you thought you had reached outside of the 'trap zone' after a rescue. Most people playing against a hag will assume you trapped the hook anyway and crouch and if they don't crouch, their just going to run to a safe spot, which suddenly isn't safe anymore.
Use her addons wisely. I'm terrible at remembering the name for addons, but there is one that allows you to draw traps faster. Now some might find this useless, but if you're in a never ending loop, quickly place a trap and they will either run into it, or run away from the loop. You can also fake draw too. Quite a few times players have seen my Twiglet bend down and have legged it before the trap can even be placed.
If you can herd the survivors into a 3 Gen with hag....that's an ouchie situation for them.
You don't have to camp as hag. Sure it might be an easier strategy, but its pretty agreed upon that this is an unfun match all around and it isn't necessary to secure a win.
I admit i haven't played killer in a good while so i can barely remember the perks i used on her, but Monitor and Abuse was always a firm favorite. There are much better hag players than me out there, but using the above strategies, i found i came out on top more than i lost.
Another tip, if you have a group of friends, spend some time in KYF with them. It's a low pressure way to test your skills with none of the toxicity or frustration you might get when playing against nameless avatars.
Hope something in this babble is remotely useful to you.
I addressed this in my last comment.
So you play Hag that is nice. I have a build for you that makes survivors DC a lot 😁
Corrupt (For set up, it's a must on Hag)
Agitation (Basement Hag yeah survivors will have a bad time)
Franklins (Slap survivor, trap item instantly) Yeah and they often go back injured for the item..here is were they DC a lot.
NOED (If and a big IF survivors still stand) you can protect totem with traps, perhaps trap exit gates when there is one gen left.
If they won't bring items switch Franklins for Monitor or STBFL. Have fun! (survivors won't lol) 😀
I appreciate this!
Me and Lisa are gearing up as we speak:
Check out Otzdarvas "Good and reliable Builds for every Killer" video as well as his "Essential knowledge for Killers". Also, check out Scottjunds guide on how to run tiles as Killer.
No problem! How did it go?
It went well 💜 I had risky Survivors all night though. Not sure if I did well or they were just really altruistic, which from what I’ve researched is not a good tactic against Hag.
I tend to consistently run Spies from the Shadows. I can't tell you how many times it revealed a survivor while patrolling and it's been clutch in many chases when I lose LOS. And it's a general killer perk.
I hardly see others running it though...
I would work Whispers in there. It's a common perk that is available to all killers, and it is really helpful for finding people. Pop and BBQ are my two other go-to perks, and either Discordance or Tinkerer is my usual fourth perk on a general build.
If you want easy wins just use Fire Up
I never understood the preference of Whispers over Spies from the Shadows. Whispers is nice as you don't need crows and can be good to find the last survivor urban evading around the map during EGC. But you don't know where the person is outside of the general area. Crows, on the other hand reveals direction.
If you are familiar with the maps you can use whispers to triangulate someone’s position. Especially if you have used it for a while.
Not all maps have ample crows and there’s people who crouch around or run calm spirit. Spies won’t let you know if people are just tapping gens or if there’s actually people still in the area working on them.
I think whispers is pretty much better in every way unless it’s a 2 story map. It means you are always patrolling the right areas.
Whispers is more reliable. Either there is a Survivor within 32m of you or not. There's no ambiguity. There's no reliance on Crow spawn RNG, and there's no requirement for a Survivor to move and spook a crow. Also one of the more underrated things about Whispers... if it is off, you know with 100% certainty that you need to be elsewhere, unless you have a really good reason for being where you are.
Edit: Now for Unicorn in particular, Spies might be better. Unicorn mentioned that they have trouble with losing Survivors mid chase. One thing that Spies can tell you that Whispers can't is if a Survivor left a tile or not while you couldn't see them. However I'd be tempted to say that I'm All Ears is better for that than Spies is.
Pretty much what @SilentPill said. The thing about Whispers is that it also tells you, reliably, where survivors AREN'T. So, you can run in the general proximity of a generator without going up to check it, know definitively that no one is in the area, and move on to the next generator. It makes your sweeps more efficient. And for slower-moving killers like Huntress especially, that can be a big boon. Also, if there's one survivor left, Whispers is often a death sentence because it tells you when they are or aren't going for a specific door. And it helps with locker guesswork, when you know there is a survivor in the area (because a gen has just been worked on or whatever).
I do think Spies from the Shadows is a very underrated perk, but not quite as reliable (and some maps just don't have as many crows).