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You gotta do something about camping/tuneling

Yes, I know that the devs said before that this is a valid strategy but honestly, at this point, I don't care. Lately every single killer that I play against spend the whole game near the hooked survivor until they are dead. And yes, I know that if the team plays right the other 3 can escape but it doesn't matter it suc*s for that one player, it is extremely toxic, and it is the opposite of a fun match. Ruins the game for *at least* one person. So please do something about it if you want us to stick playing, because at this point we are just pissed with the game.

Before someone says anything "smart": I do play as killer too. And look, you don't need to punish the killer to do that, you can offer incentives, similar to BQQ and Chilli (and the opposite of Devour Hope). And let me be extremely clear: it is not about losing and winning or about making killers weaker. It is about one type of strategy that is just ruining the game because killers are abusing it.

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Comments

  • lulumujicalulumujica Member Posts: 1

    i agree

  • DaddyFatSacks420DaddyFatSacks420 Member Posts: 105

    Use breakdown

  • stubbornDwarfstubbornDwarf Member Posts: 42
    edited October 2020

    That's not useful at all. Borrowed Time is better in these situations but that is not the point. It is not a lack of knowledge about perks that is the problem. It is about a playstyle that every survivor complains for ages and the devs don't do anything. Not only that, every time someone says anything about it here a dozen killer main show up saying things like: "oh that is a valid strategy you should have not been caught in the first place", "you are just complaining because you lost", "survivor do toxic behavior as well", "killers are having fun too", "you should use this perk", etc. Every time these same crap excuses to delegitimize a valid complaint. It is just toxic and ruins the game. Killers main can have fun not doing this just fine.

  • DaddyFatSacks420DaddyFatSacks420 Member Posts: 105
    edited November 2020

    Breakdown is incredibly useful, the more survivors in a match that have it the more useful it becomes. That’s precisely why I use it, for the exact reason that it allows a survivor to at least have a chance because they can’t just be immediately put on the same hook. You just have to try and get away from basement and event hooks when about to be downed in a chase. (I wish people would stop using the pustula pedals offering, it just means more unbreakable hooks making breakdown much less useful. Breakdown should work as intended on event hooks, event hooks should be breakable after the killer gets their points when first hooking a survivor on an event hook.)

    I think everyone knows it sucks spending 90% of the time you play as a survivor in match being stuck on a hook, while a killer camps. I’m not saying there isn’t some tweaking that could be done to make this less prevalent, like better matchmaking. What I am saying is you could actually do something in your power to counteract this instead of just complaining about it.

    Post edited by DaddyFatSacks420 on
  • stubbornDwarfstubbornDwarf Member Posts: 42

    "All I’m saying is you could actually do something that’s in your power to counteract this instead of just complaining about it."

    By saying that, you delegitimize my complaint because it implies that this is my fault or that I can do something about it. No, I can't. It is a problem in the game design that unfortunately the devs fail to recognize as such. They have to do something about it.


    Furthermore, better matchmaking doesn't solve anything. Most of the time I play against red ranks and tbh they do this as often as purple and green ranks (which I play against as well).


    Finally, you say that this perk is more useful if more survivors use it and if the pustula pedals offering is not used. That's a lot of ifs don't you think? Not everyone play with 4-SWF for this perk to be that useful.

  • dmhughes86dmhughes86 Member Posts: 21

    Honestly, I am new here but it seems that they have had this issue for a really long time. I do think it is an entirely valid strategy and you cannot blame the players for using these strats. I think it is entirely tied to the game design itself which would be why the devs have been reluctant to change anything. The game has been relatively successful and it might be hard to take a risk by fundamentally changing the game. I hope they make these changes but I fully understand their hesitance.

  • DaddyFatSacks420DaddyFatSacks420 Member Posts: 105
    edited November 2020

    The pustula pedal offering situation is a completely different thing only slightly related to what I was saying that I only brought up because it’s a complaint I have about the event hooks (which aren’t going to be around for much longer).

    I’ve never played anything but solo, out of maybe 1000 matches I’ve only noticed another survivor using breakdown around a dozen times. But I always use it now, instead of selfishly expecting other ppl to not only unhook me but to also use one of their perk slots for borrowed time solely for my benefit, or expect the killer to let me get away from the hook. Breakdown would just be more useful with more survivors using it.

    There is no if’s I brought up I just stated the fact that breakdown can’t break an unbreakable hook. You’re the one who’s talking of if’s, if survivors complain enough the devs have to do something to fix it (blaming devs), it’s better if the survivor unhooking you has borrowed time (blaming teammates), if someone brings up this issue killer mains say things to try to delegitimize it (blaming boogie men), if it happens it’s toxic (blaming killers). Maybe when you grow up you’ll realize you can’t control what others do, only what you do.

    The fact is as the game is now you can’t do anything to stop a killer who camps you on the hook, or make your teammates risk themselves to unhook you. Yet you can give yourself a chance to get away if you do get unhooked, at the same time making it harder for the killer to do the same thing to the teammate that just helped you (and most likely got downed, where you were just unhooked, doing so). I’m in no way delegitimizing your complaint I know the situation well, and I gave you advice on what I do that helps. You’re the one that keeps trying to delegitimize what I say. There is things you could do but you just seem to refuse to do anything about the situation except complain.

    Quit acting like a victim, I literally said you had a legitimate complaint. The issue is not your fault, but that you choose to only complain and place blame on everyone else is. “They have to do something about it.” Maybe eventually they should, but they don’t have to do anything. Would you like the devs to wipe your derrière as well?

    Post edited by DaddyFatSacks420 on
  • stubbornDwarfstubbornDwarf Member Posts: 42

    Wow. I should grow up? Dude this is a FEEDBACK forum. Not a "stop complaining and do something about it" forum. I am giving my FEEDBACK about something that I think needs to be urgently done because it is ruining the game. That's just my feedback, deal with it or don't come to this section. I didn't ask for a random dude to come here to try to lecture me on how to play the game or give me moral lessons. Maybe you are the one that should grow up and be respectful of other people's perspectives and opinions.

  • stubbornDwarfstubbornDwarf Member Posts: 42
    edited October 2020

    I agree with you. I don't blame players that use a strategy that the devs implement as a valid strategy. And I understand why devs are so reluctant to change it. But honestly it is about time. In almost all my recent matches as survivor, killers are really abusing it and ruining the fun of the game. Because this change the dynamic of the game of everyone. It ruins the game for the survivor on the hook, but it does ruin the game of other survivors as well, since their only option is to gen rush all gens. And honestly and don't see this as fun to the killer, but killers end up doing this because they realise that by doing this sometimes they can win the game more easily. I admit that I have done this as killer in matches that I really didn't know what else to do, the survivors were too good for me and I had to do it to score some points. And my point is that devs could implement some kind of incentive to discourage this strategy.

  • JimPickens666JimPickens666 Member Posts: 320

    Man what you want me to do about it? Im just a p3 Cheryl man i can't control what all killers do.

  • stubbornDwarfstubbornDwarf Member Posts: 42

    I actually agree with you. I don't blame players for using a strategy that the devs legitimize. And I understand why devs are so reluctant to change it. But honestly, it is about time for changes to happen. Because it ruins the game not only for the survivor on the hook but for the others as well because their only option is to gen-rush the remaining gens. And I don't think it is that fun for the killer as well (at least for some killers), but killers end up doing it because it is a viable and easy strategy to score at least one kill. I confess that playing as a killer I have done it on some occasions in which didn't know what else to do because the survivors were a hard match for me. If I had some incentives to play differently, probably I would have changed my strategy.

  • NekoGamerXNekoGamerX Member Posts: 3,571

    a lot of killer are camping and tunneling and playing the most try hard scummy they can right now with the double BP event going on.

    and survivors too.

  • MoundshroudMoundshroud Member Posts: 2,350

    No, with all due respect, they don't have to do anything. Camping, tunneling, slugging, and the Mori are all valid tactics for the Killer to use. They are, by in large, niche tools that will hurt the Killer more than help if used incorrectly. All of us have been where you are now. We still manage to move forward. That means that there are people who are managing to get out of their games even with camping/tunneling/slugging/mori Killers out there.

    The DEV don't have to do anything about it; you have to do something about it. You will, in time, up your game to deal with it and/or get a team of other Survivors who know how to work with you to do so. That is it. That is the entire enchilada. Nobody likes it when bad things happen to them. It is just part of this game. You adapt or you die. If you can't abide the way the game is played, you find one you like more.

  • stubbornDwarfstubbornDwarf Member Posts: 42

    What dirty tactics survivors are using to score more BP? Teabagging until they win?

  • NekoGamerXNekoGamerX Member Posts: 3,571

    nothing just genrushing also using best perk they can but how killers are playing I don't blame them.

    they been some farm game tho I like tho in this kind event.

  • stubbornDwarfstubbornDwarf Member Posts: 42

    I said it above, I don't blame players. I think that this is a design flaw and I gave my feedback.

  • stubbornDwarfstubbornDwarf Member Posts: 42

    @Moundshroud

    Again this argument that I am playing wrong. So many people complaining about it and they are just a bunch a noobs that need to learn something? Come on...

    Look, I still think that it is a legitimate strategy and I am not asking for them to ban this strategy! What I am asking is simply that the devs make other strategies work better or make this strategy less viable. It is just not fun and ruins the game because killers abuse it. And I have been playing this game long enough to know that even red ranks do camping and tunneling (a lot) because it works. Even if sometimes it backfires, most of the time it works. So asking for the devs to balance this is too much to ask? Does it really call for a "you need to overcome your frustrations" speech?

    Furthermore, I am not complaining about Mori or slugging here, so please stop patronizing me and generalizing my complaint. I am not a survivor main that wants to see the other side weaker so I can win. My feedback is specific about camping and tunneling, which is ruining the game (for me and other people as well). I don't think that slugging ruins the game. 

    And you know what, one thing you are right though, maybe I will stop playing it eventually if things don't change because I find myself playing less and less every time I enter the game and face killers like this. My friends are annoyed about this as well and other people in this forum are too. I may be wrong, but I don't think that the game will thrive if it frustrates more people than it pleases. This is a game, it is supposed to be entertaining and fun, not annoying and toxic. I don't play the game to overcome my frustrations and learn to deal with them, I play it to have fun.

  • dugmandugman Member Posts: 1,322

    What are you suggesting the devs do exactly? Camping a hook mid-game is already not a good strategy, for instance, in terms of average kill rate and bloodpoints and even the rank system. Yeah you get one kill but that's it, assuming the other survivors aren't just rushing in blindly. So is there is already disincentive in the game for this, even if some killers just camp anyway for whatever reason. (I don't do it personally so I can't really speak to why someone does.)

    I get it, being camped is boring, as is being slugged. I'm not sure what you're suggesting though to mitigate that.

  • stubbornDwarfstubbornDwarf Member Posts: 42

    In all my posts here I specifically mention that the devs could make other strategies more interesting (offer incentives) or make camping less viable. They already done it with BBQ and Chilli, it is a perk that incentivizes killers to leave the hook area. With the devour hope perk the situation is the opposite, killers have more incentives to stay near the hooked survivor, which is bad. BBQ and Chilli is a meta perk but it is obviously not doing enough to incentivize players to leave the hook. So what they could do is to implement more mechanics like BBQ and Chilli and change the way that other mechanics, such as Devour Hope works. They could also implement new mechanics to the core play, for instance, when the killers are near the hooked survivor other survivors have like a 5% boost to repair gens, and to balance this out when the killers are near a survivor repairing gens, the repairing speed decreases by the same 5% (or even more), or the survivor gets more skill checks or narrower skills checks (like Unnerving Presence). I even created a flavor text for it "when the killer is near a survivor they get more nervous and when the killer is near the hooked survivor they know they have time to complete the gens" 😅.

  • Jgoodman182Jgoodman182 Member Posts: 23

    Tunneling isnt as bad as cordinated swf in this game, its a legitimate strategy survivors that actually try in the higher ranks don't care if killers have fun as long as they win so why should we care in return?

  • dugmandugman Member Posts: 1,322

    I don't understand your comment about Devour Hope. Devour Hope literally won't trigger unless you're a certain distance away from the hook, camping while using that totem is completely counterproductive.

  • stubbornDwarfstubbornDwarf Member Posts: 42

    Sorry about that. I got it wrong. I understood the opposite (that the killer needs to stay within 24m of the hook). The way it is written kind of leave a margin for double meaning interpretation. I don't use this perk as a killer.

  • MoundshroudMoundshroud Member Posts: 2,350

    If you and I face the same statistical chances of facing a camper or a tunneler, and I'm not having a problem, and you are... the inference is obvious. Plenty of people deal with the situation fine. At some point you have to face the fact that it YOU that is the common denominator of YOUR problem.

  • SypherpathicSypherpathic Member Posts: 37

    Genrushing is counter to farming BP.

    Longer matches = more BP for each survivor still alive.

    But that's the same with "tunneling". The best killers have the skill to hook juggle survivors and not kill until all the survivors have been hooked once or twice.

    Obviously, the rush to "win"/finish the game (via 4K as the killer or all gens as the survivors), is the reason to play as well as the bane of enjoyment for the game.

    If the killer just quickly manages to 4K, that's boring for the survivors (and it's boring to just get 1-2-3 hooked as an individual survivor), as well as it's boring for the killer if the survivors manage to get the gens done and get out with little killer interaction.

    I don't know how it would be fixed but this sure seems like a block to making the game enjoyable to me.

  • stubbornDwarfstubbornDwarf Member Posts: 42
  • MoundshroudMoundshroud Member Posts: 2,350
    edited October 2020

    Complain away. Just don't expect people who deal with the same thing you do every day, and get by just fine, to have much sympathy. I have made suggestions as to how to make it more enticing to make Killers move off, i.e. don't try to punish them but rather reward leaving the Hook, sort of the Killer's version of Bold (what Survivors get for staying in the Killer's terror radius). I think that only by making it worth the Killer's time, will you ever see a significant shift. That or you could make Barbecue & Chili base package so that the Killers have a direction to go. Many don't move because they don't want to gamble with no target in sight.

    I made these suggestions in good faith, but not because I think they are truly necessary. Sometimes you eat the bear, and sometimes he eats you. Everyone gets camped and tunneled now and then. If you find it happening to you constantly, well, I think you need to accept that you might somehow be a factor in it. People complain about it rather than accepting responsibility. Remember, the first step forward is to get out of denial and own one's own problems.

  • megswifeymegswifey Member Posts: 506

    I don't have Laurie and don't want to level her up for DS in all honesty... I've seena lot of teammates use it only to get tunneled the rest of the match! My advice for camping and tunneling is to just try your best, and if it's a bad match, I hope the next ones are more fun. One way I entertain myself during these matches is by dancing on the hook and struggling as long as I can just to upset them, it's even better when they start hitting me lol. I've heard soul guard is great, since it has multiple pick ups with curses active! A lot of Cheryl's perks seem great, so I'd look into her for these types of matches. And before I get the people saying that I need to bring Unbreakable or smth, I don't prepare for slugging and tunneling, I prepare to avoid the killer altogether haha! So, in short, good luck in your next matches and I hope they're fun and free of negativity :)!!!

  • stubbornDwarfstubbornDwarf Member Posts: 42

    Please stop patronizing me or players that have the same opinion. A lot of people see this as a problem and it seems that you just cannot accept it for whatever reason (probably because you are a killer main that doesn't want changes) and want to dismiss our opinion as a lack of experience. Not everyone sees the game the same way you do. If you are ok with camping (again probably because you play as killer more often), good for you! But accept that other people see it differently and please treat our opinion with respect. Don't say to us that we have to suck it up or that we need to play more.

  • MoundshroudMoundshroud Member Posts: 2,350
    edited October 2020

    You know the old saying about assumptions right? I'm playing as a Survivor right now. I even play Solo Que, we few, we proud, we fighting an uphill battle. I log in just as many (if not more) hours as a Survivor. So again, are you going to take ANY responsibility for your problems at all? You are stating that your issue have nothing to do with you whatsoever, and that you play Survivor perfect? :)

  • stubbornDwarfstubbornDwarf Member Posts: 42

    Dude this is a problem with the game design, the only thing that I can do about it is asking the devs to change. I don't control the killer's decision. And I don't control how the game rewards their decision to camp. 

    Making the game harder for the killer won't make me happier. Even when I play around it and I escape the killer I am still annoyed by it. One thing that you are not understanding is that it is not about winning or losing, it is about this strategy being toxic. I have managed to escape some of those killers with most of my party, yet I did not have fun.

    And my apologies if I assumed wrong and you are not a killer main. But if you are a survivor main and you are ok with camping and tunneling, good for you. Just respect people that disagree with you and are fed up with the game allowing toxic gameplay. I have sunk hundreds of hours into this game and I don't think that a couple of hundred more hours will change my opinion about it. I just get more and more annoyed that this behavior is getting worse by the day.

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