My thoughts on the % based DC bans
I think the percentage based DC bans are flawed. I think it should be based on how many times you dc not on the percentage of the games you played. For me I have 3 reasons to DC. The DC that hurts my team the most is when I get found within 20 seconds, get hooked and then farmed to be downed again within 1,5 min of playtime. I then DC and call that a rage DC. I am sure many experienced this and in the end its a moment of weakness and you hurt your teammates.
My other 2 most DC's are 1: the game starts and it ends up beeing a 1v3 game. I refuse to play 1v3 games because I bought the game to play a 1v4 game. In a 1v4 game each survivor has to repair 125% of a generator. However in a 1v3 game this becomes 133.34% of a generator meaning the survivors have a disadvantage from the beginning. 2: the game starts and one of the teammates instantly DC's making it a 1v3 with 5 generators to go. Obviously I DC this since this makes it 166.67% of a generator per survivor.
Now that I explained that I do DC sometimes I want to explain why I think the percentage system is flawed. Lets say you have 2 players. Player 1 plays 100 games in a month and DC's 10% of its games. This mean as a maximum of 40 other players get affected by this person's DC's 30 survivors and 10 killers. Now player 2 plays 400 games in the same month but DC's 5% of its games. This means as a maximum 80 players get affected by this person's DC's 60 survivors and 20 killers. Eventhough player 2's DC rate is half of player 1 the amount of players affected is doubled. Yet according to the ban rules player 1 should be banned way before player 2 eventhough less people have their time ruined.