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Thank you devs for listening

So everyone was upset on the Macmillan rework cause it lost its uniqueness with its blue tint now autohaven is getting reworked and it’s green it’s actually the green we need https://twitter.com/deadbybhvr/status/1325890982152450048?s=21 here’s the pictures for it

It has its green tint now thanks!

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Comments

  • Katie_metKatie_met Member Posts: 421

    Gas heaven looks incredible

  • WishIcouldmainWishIcouldmain Member Posts: 3,943
    edited November 2020

    God that's awesome new but still keeping an aspect of the original. It even looks better for the Wraith.

  • SlashstreetboySlashstreetboy Member Posts: 1,811

    This looks awesome! The art and design team always delivers so well.

    #makemacmillanblueagain

  • BwstedBwsted Member Posts: 3,060

    I agree. Hopefully, they tweak McMillan and they give it its palette back.

  • NomiNomadNomiNomad Member Posts: 2,749

    Man, the art team always kill it. Can't wait to see what the stacks of cars look like.

  • chieften333chieften333 Member Posts: 1,554

    Never thought about that as a meme format until now. Wish I'd thought of it.

  • MeneLawMeneLaw Member Posts: 262

    Personally they broke mcmillan, and now autoheaven and ormond im so glad this is my last year in this game.

  • Chilli_man2400Chilli_man2400 Member Posts: 2,287

    I was singing that song when I saw the pictures of autohaven wreckers I had that part in my head when I was writing this.

  • OldHunterLightOldHunterLight Member Posts: 3,000
    edited November 2020

    I know these are concepts but damn, it looks like it will be filled with deadzones.

    Now we need them to edit mcmillian maps and make them blue again.

  • AnarKaosAnarKaos Member Posts: 28

    I'll bite...


    Why? As in: Why is it definitely your last year? Why, SPECIFICALLY, do you have issues with these changes/how are those maps "broken"?


    In a general sense your initial response (the one I quoted in case this isn't clear) is a big part of why some many see this community as toxic and entitled. Like any change one doesn't 100% support is treated like it is going to through everything in some massive, world shattering upheaval instead of a reasonable "Yeah, I don't like this but we'll see how it plays out".

  • Kind_LemonKind_Lemon Member Posts: 2,559
    edited November 2020

    It appears to be about the same slightly green as Macmillan's slightly blue i.e. almost negligible

    However, I say almost because it may be technically more green than Macmillan is blue from a pixel perspective.

    I'm still sad to these those breakable walls and to see that the fog still doesn't take on the Realm's color in any significant (or even minor) way.

    Edit: it's looking a lot like a modified Swamp now, and I'm not sure I'm keen on that...but Blood lodge looks cool with that Swamp-vibe.

  • ALostPuppyALostPuppy Member Posts: 3,398

    Let's hope they've tried to address the issues of dead zones on autohaven, and the giant singular map-wide loop that is Ormond. If they haven't then I'm really not gonna get excited for these maps coming to live. They're just gonna be the same as usual but with prettier graphics so you have something to look at whilst sitting on a gen, and also with breakable walls, something everyone loves.

    Eh tbf though, Ormond can't get much worse, and autohaven maps are rather RNG dependent. Who knows hopefully they've got it right this time.

  • GingerBeardGingerBeard Member Posts: 225

    They look really good, and now I wonder if they'll ever give Macmillan it's blue tint back. I was fine with them getting rid of the tint before since I always thought it looked kinda bad. These photos have proven to me however, that they can keep the color tint and still make it look great.

    I'm having a difficult time figuring out where that last photo is for some reason. Can anyone help me here?

  • Dito175Dito175 Member Posts: 1,255

    I personally loved Mcmillan's new design and one of the reasons i hate Autohaven was because of the green, i'll probably still hate it.

    Btw it's Azarov's resting place.

  • itsaconeheaditsaconehead Member Posts: 236

    I love this! The art team did an amazing job!

  • Warcrafter4Warcrafter4 Member Posts: 2,917

    The thick green air makes it almost look like it has a smog which given the theme of the maps is extremely fitting.

  • jerakaljerakal Member Posts: 230
    edited November 2020

    *Thank you art team.


    We all know the balance devs don't listen to us, just statistics. 😏

  • SpacingLlamasSpacingLlamas Member Posts: 600

    I wish the maps would have a more unique grass/foliage to it. They all feel the same to me with that same light-greenish grass.

    I definitely prefer the darker grass we have in the older maps. Despite every map having that same grass, the maps still felt more unique then they are starting to now

  • BioXBioX Member Posts: 1,378
    edited November 2020

    That grass though....hmm where I have I seen that before?....thinking thinking....oh yeah, EVERY GRAPHICALLY "UPDATED" MAP SO FAR.

    Yamaoka, Japan, this grass

    Macmillan, Murica, this grass

    Ormond, Canada, THIS FFING GRASS...oh yeah with some snow.

    Autohaven, I take it Africa, this grass.


    come on art team pls, how can you even do this to yourself, who becomes an artist and then does not care about....their work, their art?

    And its extra weird because a decent effort is put in the trees, which we barely look at during gameplay, but the grass we look at all the damn time.


    If I was in charge I would have every realm have its own unique assets, unque rocks, ground, grass, trees, pallets etc

  • iZombieiZombie Member Posts: 231

    Does anybody have a photo of what that last image is in the current game? I can’t work out what it is. 🤔

    These updates look awesome though. Can’t wait until every map has been reworked.

  • HagIsBestGirlHagIsBestGirl Member Posts: 158

    I didn't realize how badly I wanted to see that until right now....

  • Marc_go_soloMarc_go_solo Member Posts: 2,797

    It looks exceptional! I do hope they revisit the blue for MacMillan someday, but for now this (and the white of Ormand) makes up for it.

  • DCashDCash Member Posts: 170

    Natural light is better. Get rid of all these colors.

  • GoodBoyKaruGoodBoyKaru Member Posts: 19,896

    Okay but can we also all appreciate that the last picture is AZAROV'S ######### RESTING PLACE, like bro ######### that ######### looks so good

  • prodigy1337prodigy1337 Member Posts: 32

    This looks amazing, Ill f*cking hate getting this map 80% of the time though still hahah. At least it will be a nice sight to my eyes as I get looped forever by rank 1s; it's all about the silver lining ;)

  • OrionOrion Member Posts: 21,675

    The art department doesn't get enough praise for all their work. They are amazing (as proven by the graphical rework) and have helped improve the game in a way nobody even thought would be done.

  • CapturetheruddCapturetherudd Member Posts: 1

    I think the maps look great. Personality I'm just confused why they screenshot these images instead of just downloading them lol.

  • MeneLawMeneLaw Member Posts: 262
    edited November 2020

    They are trying to make all maps like yamaoka just to blend with the blue /green effect. Removing loops turning some tiles into complet dead zones, more useless breakable walls + new killer /surv perks and caracter appeal are preety garbage.2 chapters have pass and instead of some new maps they made reworks. This is a personal opinion.

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