Lockers counter the new killer?

so as i saw i some stream the new killer looks really fun.. but the locker thing... meh... we already have the bullshit invincibility with ds..
Post edited by MandyTalk on
5
so as i saw i some stream the new killer looks really fun.. but the locker thing... meh... we already have the bullshit invincibility with ds..
Comments
Have you guys already forgotten about Iron Maiden? Time to dust it off and give it a whirl.
A ridiculous oversight if Victor is counterplayed by going in a locker. That's insane.
yeah but what if charlotte is far away? there's nothing you can do, you just leave the chase, it's the most ridicoulous mechanic ever since ds-locker
make baby open lockers, and either down them if injured, or they get attached and the survivor has to free themselves. BHVR is the king of oversights
agree
I hate DS and I'm a survivor main. I'm looking forward to the mind games with the new perk. I really want to try out some plays with it
This plus the "baby kidnaping" strategy !
Yeah Iron Maiden is going to make no difference here at all. It'll have worn off by the time you even get close if Charlotte is a decent distance away. Which is why you be using Victor in the first place.
Yes, most killers have counters.
Reasonable counters. Not "guaranteed to make you waste at least 15 seconds every time" counters.
If someone get's in a locker, go chase someone else, or transfer back to charlotte and chase someone else, it's barely any time lost considering the absolute speed of Victor.
Does the locker stop killer instinct or something?
Couldn't you just park him somewhere near/behind the locker wall and force that survivor to stay in there or take a hit?
open the locker with Charlotte?
and if she is too far away i'd like to ask why you're chasing with Vector in the first place? from what ive seen Vector is only ever a threat with Charlotte nearby, so if Survivors leave your effective range, the better play would be to plant Vector somewhere for detection purposes and then use Charlotte again.
Change: The twin still can't open lockers, but if a survivor gets out of the locker within a certain range of the idle twin, it immediately latches onto them or downs them depending on if they're healthy or injured.
switch back to victor when you get the alert that they come out
or just fake being idle switching to charlotte
Yeah - It seems like a non-issue...Doubly so if the person in the locker is injured.
honestly it' s ridicoulous.. sometimes you gain distance just by chasing.. why my power should be countered by a stupid locker wich is meant for survivor to hide? please don't try to justify bad balancing
how much distance is gained when you can instant change character and bounce into the survivor yoou still have right next to you?
It's going to be a Guilty Gear/Blazblue scenario where the puppet characters are really, really good, but the portion of the community that will take the time to really figure out all the good/smart stuff is going to be miniscule.
even telling him right now refuses to listen just to keep complaining and try to make the game have even less sense in favor of their own balance, yet they will keep complaining about how unbalanced it is. I thank devs for not taking this site's feedback seriously
@Angelicus23 maybe you don't play the game against really good survivors and don't know the time is precious.. it's pointless to argue with you
Yeah, Babysitting, they're going to have to do something to counter that. I could see that being abused quite a lot.
https://dbd.onteh.net.au/playerstats/76561198246439888/
get on my level and we'll talk about which kind of survivors we both ever versed
entitled survivor is the only explanation sorry. there 's no other way you can find that fair and fun. and i have around 2 k h too, so ? we are not looking for who got the bigger d***
assuming isn't actual arguing, while you call me entitled survivor you don't show any argument, I'm showing my stats not only my playtime so you can see I actually play both sides the same and have (probably) actual higher experience than you, while you just tell me you're right because my arguments are wrong because you assume I'm an entitled survivor main.
If you don't like discussing in a civil way, explaining arguments to prove your points, this place isn't for you.
They counter them hard. Just loop the baby as far as possible and then hop into a locker to waste a massive amount of the killer's time. Great game design.
I'm gonna ask you to use a single braincell to think 2 ways to counter it. You don't need more.
I like this idea.
I had so much fun playing Charlotte tonight, but the lockers are a hard counter.
i'm more civil than you, since you tried show out your ego with your playtime and told the other guy to stop telling me his opinion , since i'd be ''closed mind'' that's what i got from your previous statement.. and if for you hearing a bad world(did i insult you?) is not being civil, then probably not even life conversation are for you. Saying that i'll explain really short... i chase a survivor, i can't catch that survivor... so i'm swtiching to victor.. survivors run 30 m away from me at the shack, he sees the little guy coming, so he goes into locker...i'm FORCED to switch and come there with charlotte( 1st waste of time) and you seems to have a little cooldwon while you switch to charlotte...so i'm forced to go there with my main, and in the meantime survivors can go away, gain distance, and i should play this game of a ping pong and playing as normal m1 killer)2 st waste of time)? oh but in case you didn't got, there is already a waste of time if i can down a survivor away from me i need to pick him up(3st waste of time)... enough?
what do you mean with you can instantly change character?
I can't play the PTB, but every game I watched so far had a long cooldown between character switch (like: you click the button, you are switched immediately but you can't do nothing for a couple of seconds)