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Is it possible to have fun against deathslinger?

Every time I go up against a killer I never have any fun what so ever no matter how good or bad I played. Even if I escaped I didn't enjoy myself, it just feels like I'm always running (I run spine chill so I know when he's coming) and just hiding and gen rushing.

Then if he chases me I go down so quickly cause of his range, free zoning, and making it to where my choices don't matter and that isn't fun.

I either go down quickly or just be immersed and gen rush and neither one is fun at all

Is there a way to enjoy going up against a deathslinger?

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Comments

  • GoodBoyKaruGoodBoyKaru Member Posts: 20,522

    Yes, two ways for me.

    1) Just don't get seen (4head). Stealth is funny to me so I can and will be hiding in a bush all game as soon as I hear the shot.

    2) Head on. Nuff said.

    If the slinger has some form of common sense, however, and knows how to press m2 into m1, then no it's actually incredibly rare for it to be a fun match.

  • DetailedDetrimentDetailedDetriment Member Posts: 2,632

    No. Deathslinger is easily one of the most boring killers to play against, sitting next to Freddy and Spirit.

  • EmealEmeal Member Posts: 1,776

    Deathslinger is great against Players who use Chase to deal with the Killer.

    This just happens to be mainstream Survivors favourite strategy.

  • MarigoriaMarigoria Member Posts: 5,885

    He's also one of my favorite ones to go against, idk why people don't like him...

  • HommeBizarreHommeBizarre Member Posts: 341

    I play both survivor and killer (50-50)

    I main nurse and deathslinger (cuz those 2 killers aren't stopped by pallets that much

    and In fact when I play survivor, I love playing against the Deathslinger because I have to change the way I play... Especially with pallets because he can just shoot when I throw them.

    Having fun against Deathslinger is possible, the hit box of the spear is quite small, you just need to brain by running to the left or to the right...

    In my point of view he's fun to play as and against

  • Malum_MidnightMalum_Midnight Member Posts: 366

    I like going against him. I like trying to dodge his gun, its like a mini-game

  • feechimafeechima Member Posts: 788

    No. There is no fun with spamslinger.

  • KatzengottKatzengott Member Posts: 613

    @Wesker09 What do you mean with "fun"? Can you specify that?

  • WeskerWesker Member Posts: 339
    edited November 2020
  • MigrantTheGreatMigrantTheGreat Member Posts: 1,313

    I actually enjoy playing against Slinger, I feel that his counterplay comes from positioning rather than mindlessly holding Shift + W and playing Ring Around The Rosie with a pallet!

    People that say this

    Are the type of survivors that got so use to mindlessly looping, they refuse to use their brain against killers that makes them play differently!

  • MigrantTheGreatMigrantTheGreat Member Posts: 1,313

    I feel that survivor players like us are rare due to the fact that we enjoy the challenge of killers that make us play differently and consider our options and or make us use our brain!

  • OllieHellhunterOllieHellhunter Member Posts: 699

    Please tell me how you spam with him considering the reload time, slowdown during reload,maximum length to shot, missed shot cool down or if you hit, reel time and weapon wipe.

  • OniWantsYourMacaroniOniWantsYourMacaroni Member Posts: 5,937

    Hmm,it can be fun to play against a normal deathslinger,but it gets really frustrating if the deathslinger is decent.

    Playing against him on maps with a lot of low wall loops like autohaven or macmillan is a nightmare.

    I rather play against killers that have equal chances on loops like blight,huntress or demo

  • OllieHellhunterOllieHellhunter Member Posts: 699

    no clue, I prefer slinger both to play as and to verse but theyre both enjoyable to me

  • BigTimeGamerBigTimeGamer Member Posts: 1,752

    i think it was scott or someone who said it was mathematically impossible to dodge as he can insta ADS and fire

    so no, not exactly my idea of "fun"

  • bm33bm33 Member Posts: 6,880
  • carnage4ucarnage4u Member Posts: 338

    The answer is yes. he is a fun killer, that has plenty of counter. The fact about 7 people on these forums lose their ######### over the Deathslinger is hilarious. There are so many more challenging/difficult killers to face. The Gunsligher is not one of them, nor is he hard to deal with.

  • BugsGaloreBugsGalore Member Posts: 57

    I get about as much ######### as deathslinger as I do on hag. I can understand it to a degree, but some people will go full danny g in my xbox messages because I picked a strong chase killer.

  • danielmaster87danielmaster87 Member Posts: 7,235

    Yes. Just stay out of line of sight and juke the shots. It's super satisfying to have a good chase against Deathslinger.

  • notstarboardnotstarboard Member Posts: 3,702

    How do you stealth a guy with a TR that small, though? I don't mind stealth and would enjoy being able to try that against Deathslinger, but you may as well stealth a T2 Dead Rabbit Myers. It's Spine Chill or bust.

  • MB666MB666 Member Posts: 518



    if the deathslinger its decently good . probably every chase is gonna end in less than a minute...so yeah

    other option is DROP every pallet(probably the most boring but eficient way if teammates are doing gens)

  • Slendy4321Slendy4321 Member Posts: 604

    Nope. Especially when Deathslingers spam their ADS to gain ground on you. It's just no fun to play against them

  • notstarboardnotstarboard Member Posts: 3,702
    • Huntress has a 40m Lullaby that is unaffected by perks or add-ons. As a result, she is one of the least stealthy killers in the game, and survivors can readily use stealth to counter her. Deathslinger has a base 24m TR, but his TR is unique and spins up much more slowly and softly than Huntress's. As a result, when you run M&A (as the majority of Deathslingers do) he basically plays like a T2 Dead Rabbit Myers. In other words, you will have almost no warning that he's coming before he's right on top of you, so using stealth against him is only really an option if you're running Spine Chill.
    • Huntress cannot zone. Deathslinger can. What I mean by that is Deathslinger can continue to gain distance on a survivor while readying his ranged attack; he does move slower in ADS mode, but his ADS is so quick that he can spam it while still gaining distance on the survivor he's chasing. Deathslinger puts survivors in the same lose/lose that old Pyramid Head did. If he fakes a shot a few times, survivors have two options: 1) Dodge pre-emptively. In this case, you'll rapidly lose distance and he'll walk up and M1 you. 2) Keep holding W. In this case, the Deathslinger will realize you're not going to dodge and you'll be a sitting duck for their ranged attack. Both options only require the Deathslinger to make the right decision in order to land a hit; the skill of the survivor is entirely irrelevant. Meanwhile, Huntress, on the other hand, loses distance on the survivor she's chasing while readying a hatchet because she's required to charge it for at least a second at 78% speed (iirc) before she can throw it. When she pulls out a hatchet she has to temporarily give up on landing an M1, and when she goes in for an M1 she cannot instantly ready and throw a hatchet. Therefore, the same lose/lose situation doesn't exist for survivors.
    • Huntress needs to spend 2.75 seconds at 78% speed (iirc) before she can throw a hatchet at the same speed as Deathslinger's chain. Survivors are actually able to dodge her hatchets when they're not charged, and survivors have time to get to cover before her hatchets are fully charged. Deathslinger can shoot almost instantly and his chain cannot be reactively dodged.
    • When Deathslinger quickscopes, there is no audio cue for the survivor warning them that he's about to shoot. All you get is the "bang" when he fires. That audio cue only starts to play when he stays in ADS mode for a small amount of time. Huntress has a distinct audio cue when raising a hatchet and when charging it to full. Given that you can't dodge a quickscope this isn't the end of the world, but it's still just another bit of information survivors do not get against him.
    • Deathslinger applies deep wounds. Huntress does not. Deep wound VFX are annoying as hell to chase through and holding M1 to mend is just not fun. It also makes breaking free from the chain pretty useless as a healthy survivor. You're getting deep wounded regardless, so all you gain is putting slightly more distance in between you and the killer. This is especially frustrating because your skill basically doesn't matter in the chase, so breaking his chain is the most interactive thing you regularly get to do against him.
    • As you mentioned, Deathslinger can reload on the fly without dropping chase. Huntress will sometimes be forced to drop chase in order to restore her power.
    • Deathslinger's skill floor and skill cap are extremely low, while Huntress's are much higher. Some of this has to do with how braindead zoning is, but a lot of it is also how many people have experience playing FPS. I suppose you could argue that the latter doesn't actually make the skill floor low since you do need some experience to be able to aim well, and I'd agree with that, but it's such a common skill among people who play video games that the skill floor may as well be very low. Having a low skill floor isn't necessarily a bad thing, but when you have a killer like Deathslinger with extremely limited counterplay in the 1v1, it just means that you will consistently be facing Deathslingers who are good enough to make the match miserable.
    • Deathslinger sneers when M1-ing you and he laughs smugly when he downs you, which triggers me more and more as time goes on. Huntress doesn't. She just throws a tantrum when she gets pallet stunned :D

    TL;DR Huntress has a massive amount of counterplay while Deathslinger has very little.

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