In a way the devs might be learning. Instead of making changes that will obviously affect the game they're going to temporarily disable them to see how bad the effects are.
Almost like they don't want a repeat of something that happened long ago. I can't quite remember it. It had something to do with a drastic change to a vital perk for killers. What was it's name? All I remember is once they change it 5 gens were repaired in like 2 mins. Then instead of reverting the change they nerfed the living #@$% out of something from the other sides arsenal to try to compensate for the horrible change. Heaven forbid the devs undo a horrible patch because that would be admitting they screwed up.
Either way, I picture very few people playing killer this weekend.
What? This is such a stupid idea that I can't tell if it's fake, but if it's not, then this going to suck. Can't wait for the boring, braindead tactic of running straight to get even worse.
I think this is a great idea. Instead of hypothesising about the effect Bloodlust has on the game, they can run a test, get thousands of matches’ worth of data, and see what effect removing it has in a live environment, which gives them more information to work with. It may turn out that it makes no difference, or kill rates may plummet, but who can know for sure without testing?
I’d love to see them do this with more stuff tbh. Plus this keeps the game interesting from a player perspective - even a temporary change is still a change to the way you have to play the game.
I think it's rather weird they're testing this right now when they're in the middle of reworking the maps. Like... The data is going to be completely irrelevant when all the maps are reworked because those maps that are quite questionable atm like Fractured Cowshed and Ormond will be changed anyways (well Ormond is going to be with the Twins DLC at least).
The effect looked stupid anyway, i hate the way it blurs the screen.
For survivor, however...oh boi get ready for people running object sprint burst on Midwich, coldwind offerings and playing every main building with lithe and BL.
"Map reworks bring some god loops back, while some just never went away to begin with."
This is a flawed argument. Because you would lose Bloodlust anyway when breaking a Breakable Wall. I doubt that you dont break the wall, but vault the window and bloodlust a god loop.
I don't have an issue with them testing this. I'm just confused why now? A lot of maps haven't been reworked yet and Ormond's rework hasn't been pushed live either.
This mechanic is really outdated and they did say in the PTB they would look into it and I guess they actually told the truth. IMO and this isn't a likeable one so sorry if it offends you but they should really nerf the gen speeds a lot but buff the 1v1 chase aspect of the game because thats the fun part! No one comes here to hit great skill checks we want to have fun chases that feel like a real 1v1
Honestly,the FPS drop from bloodlust is the absolutely worst one from all,because you pretty much always get it at the WORST possible time making the chase i have way longer than it should be and can even lose me the game.
That's why i always wanted an option to disable bloodlust,because it only screws me over >:(
Strong loops still exist in the game, so in my opinion bloodlust is still needed. I agree with others that if they're going to disable it for the weekend, then give us double blood points while you conduct your experiment.
Comments
I don't mind a test weekend, seems too small of a change to open up a PTB for it.
As for Beast of Prey being disabled...
Angery! I use it as an almost sure way to max out the hunting category - unless I'm in sweat-mode.
In a way the devs might be learning. Instead of making changes that will obviously affect the game they're going to temporarily disable them to see how bad the effects are.
Almost like they don't want a repeat of something that happened long ago. I can't quite remember it. It had something to do with a drastic change to a vital perk for killers. What was it's name? All I remember is once they change it 5 gens were repaired in like 2 mins. Then instead of reverting the change they nerfed the living #@$% out of something from the other sides arsenal to try to compensate for the horrible change. Heaven forbid the devs undo a horrible patch because that would be admitting they screwed up.
Either way, I picture very few people playing killer this weekend.
Blight time
What? This is such a stupid idea that I can't tell if it's fake, but if it's not, then this going to suck. Can't wait for the boring, braindead tactic of running straight to get even worse.
This will definitely be eye opening for some killers. Many don't understand zoning and pathing at all
I think this is a great idea. Instead of hypothesising about the effect Bloodlust has on the game, they can run a test, get thousands of matches’ worth of data, and see what effect removing it has in a live environment, which gives them more information to work with. It may turn out that it makes no difference, or kill rates may plummet, but who can know for sure without testing?
I’d love to see them do this with more stuff tbh. Plus this keeps the game interesting from a player perspective - even a temporary change is still a change to the way you have to play the game.
when you dont play the game you make
My first thought was console killers won't have to deal with atleast one type of fps drop this weekend. 😂
I think it's rather weird they're testing this right now when they're in the middle of reworking the maps. Like... The data is going to be completely irrelevant when all the maps are reworked because those maps that are quite questionable atm like Fractured Cowshed and Ormond will be changed anyways (well Ormond is going to be with the Twins DLC at least).
The effect looked stupid anyway, i hate the way it blurs the screen.
For survivor, however...oh boi get ready for people running object sprint burst on Midwich, coldwind offerings and playing every main building with lithe and BL.
Hope you all know how to play Blight.
So here's the cycle so far:
...great.
Speedy killers won't get affected as much.
Killers with m1 powers could be effected negatively in some aspects.
Slow killers are screwed lol.
Can't wait to see how feeback goes.
Can we stop with "the devs don't play their game." They do, some of them stream on twitch.
I never really noticed bloodlust effecting my games much so meh.
Going to suck on midwich though
But if this leads to beat of ptey being reworked i won't complain
I do need bloodlust 1 in some loop and map.
Still freddy wont be back for the week end so for sure i wont play killer i dont really enjoy the other killer.
Personally we will see a huge increase in survivor escape rate for the week end.
I dont know for sure but in my opinion killer eith high mobilith will be the priority this week end
This is a flawed argument. Because you would lose Bloodlust anyway when breaking a Breakable Wall. I doubt that you dont break the wall, but vault the window and bloodlust a god loop.
I don't have an issue with them testing this. I'm just confused why now? A lot of maps haven't been reworked yet and Ormond's rework hasn't been pushed live either.
This mechanic is really outdated and they did say in the PTB they would look into it and I guess they actually told the truth. IMO and this isn't a likeable one so sorry if it offends you but they should really nerf the gen speeds a lot but buff the 1v1 chase aspect of the game because thats the fun part! No one comes here to hit great skill checks we want to have fun chases that feel like a real 1v1
It is probably time to look at bloodlust, it is an antiquated mechanic.
Thanks for rolling out this change during the first weekend of the new Archive page.
/s
Honestly,the FPS drop from bloodlust is the absolutely worst one from all,because you pretty much always get it at the WORST possible time making the chase i have way longer than it should be and can even lose me the game.
That's why i always wanted an option to disable bloodlust,because it only screws me over >:(
This weekend will be so good as console killer :D
Yes, probably it will go from 32% now to 35-36%. 1 more surv would escape in 25 more games. Unacceptable.
Would you download the PTB just to test this change?
Strong loops still exist in the game, so in my opinion bloodlust is still needed. I agree with others that if they're going to disable it for the weekend, then give us double blood points while you conduct your experiment.
I would not test this on the live servers.
Actually that makes sense
I don't see how testing this on the ptb would provide more useful feedback. Live servers have a much larger playerbase than the ptb.
Personally I think testing this live makes the most sense.
Welp, survivor queues in high ranks will be long as Satan's dick this weekend.
This was not my question. Because I am pretty sure that you wont get much data if you test it on a PTB.