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lets list out all the infinite/Sudo infinite loops the Blood Lust's removal has caused.

This is me just putting down and asking the community what infinite loops they have found during the time of the Blood Lust removal:

The ones I have found are:

The auto haven open window bus(To the surprise of no one)

Window corner hook shack variant: The hook doesn't effect survivors as much as it does the killer and without BL it can be looped until the entity window blocker spawns.

Also yes the KILLER SHACK can be an infinite right now if a hook spawns on one of the corners that is on the window side if played properly by the survivor making shack even without its pallet not worth chasing through.



  • chieften333chieften333 Member Posts: 1,554

    All of this is bad, but it gets even worse when breakable walls come into play. I had a whole thread about that one...

  • Gore_NargaiGore_Nargai Member Posts: 77

    For slower killers all of them, it's a shame that u need to be more skilled as a killer than u have to be as a survivor.

  • Jay_WhyaskJay_Whyask Member Posts: 346

    Springwood has a slew of very safe pallet loops, even with blood lust an any average survivor can cannibalize the killer's time. Not that time management would matter in that situation, if a killer is getting blood lust chances are the last thing on their mind is "how long will this take?".

  • meatisadelicacymeatisadelicacy Member Posts: 1,865
    edited November 2020

    Isn't it just a test to see what happens? Either way, it seems like a brilliant idea to list all the loops to help survivors even more. Genius plan.

  • HopesfallHopesfall Member Posts: 828
    edited November 2020

    Coldwind Trailer tile into long wall / killer shack windows.

    2nd story window in Ironworks next to breakable wall (resets the chase)

    Badham school, again

    Autohaven car/pallet/car combo with any other tile around it

    Suffocation Pit mid area T L T combos

    off the top of my head

  • Withered8Withered8 Member Posts: 1,160

    To say killer shack is an infinite is just nonsense. It's not hard to mindgame the shack and it's one of the only stronger loops left in teh game these days.

    Authaven fun bus is getting nerfed, have u not seen how much smaller it is on the new reworked maps?

    Pretty much any infinite that you find (a proper infinite) will be removed with the map reworks, apart from maybe the badham house of pain which i do agree i think should go.

  • Zani22Zani22 Member Posts: 443

    Idk about slinger you see if you hold the magical double w key your chances of surrving slinger increse

    Now imagine during no bloodlust you are a slinger, surv gets to a hill and bl.

    Or a 99ed sb..

    Deathslinger is a 110% killer as well with a effective range of 18 meters there gonna get some distance past 18 meters

  • DudelPumaAceDudelPumaAce Member Posts: 305

    the q-time in dbd was everytime bad... look it now ? you find ez in 10sec a lobby, its everyday like that, as if someone flicked a switch and it would take longer from now on ... its sus

  • ChekitaChekita Member Posts: 181
    edited November 2020

    Since people will keep saying no matter what that this and that bc bad players, name calling and such. Will start to post people that are known streamers talking on the matter so there is some perspective on regards to experience in the game. Not necessarily being good or the best player around, but having proof of experience:


    Here OhTofu discusses the matter.


    Here is another. Scott Jund. Thousands and thousands of hours, known streamer. He is pro removing bloodlust, but as OhTofu he has other caveats, like keeping bloodlust 1 for reasons he explain that are fairly similar to what people are saying here.


    Post edited by Chekita on
  • GoodBoyKaruGoodBoyKaru Member Posts: 18,440

    i hate how as killer thats the only macmillian map i get (that and coal tower) but as survivor it's literally exclusively pallet woods.

  • EarelandEareland Member Posts: 185
    edited November 2020

    I hate those windows. Needs so much thinking to run those 2.

    Anyways. I didn't see this test coming, because I thought it's pretty clear that to make this game a bit less frustrating for killers is to keep Bloodlust exist. Removing BL affects on some killers a lot and some not so much. Well, definitely it doesn't really mean a thing to Nurse.

    But without Bloodlust I can imagine the gameplay of non-anti-loop killers against decent/good loopers. It's like land a one hit on survivor and then change the target or catch that survivor and camp him/her out of frustration. I'm not saying this scenario happens with every killer, but eh...chasing a survivor should be rewarding, in a way or another...

    You can chase one survivor for a moment and build up Bloodlust and finally catch him/her, it doesn't mean that you lost the game already, but giving up on survivor without Bloodlust just sounds annoying. Killers without anti-looping abilities gonna be in pain. I don't feel like anyone should travel around the map as a killer just because she/he didn't catch that one survivor and now killer needs to find a new a survivor, because Bloodlust didn't help the killer.

  • Withered8Withered8 Member Posts: 1,160

    These loops can all be countered tho even by basic m1 killers. A quick moonwalk or fake is all it takes. It's not an infinite if you could have actively done something to prevent that chase from happening/ end it quickly.

    Do you really want every loop to be like those rock loops on sanctum? Loops which you don't even need to think as killer in order to down the sruviovr because they are that unsafe? I like tiles and shack because the better player always comes off better on those loops, unless the survivor just throws the pallet which means that you don't even need to worry about that loop later as killer.

  • danielmaster87danielmaster87 Member Posts: 6,151

    I also think TLs and majorly slept on. Unless you've outpositioned the survivor or they're just dumb, you're not gonna be able to stop them from going through the middle and doing a psuedo infinite loop, especially with 110%ers (Huntress and Deathslinger being exceptions of course). It's one of those trials I never really learned to deal with, probably because there isn't much to it for the survivors.

  • EntitySpawnEntitySpawn Member Posts: 3,196

    Just so you know if you stick on spine chill and resilience some of the basic loops on mac millian become infinites. these are the loops kinda like a Z shape i guess, its hard to describe but pallet in the middle with a long junk/box pile either side. you vault so fast the killer cant lunge enough to catch you in time... so yeah its pretty broken i could spend the whole time at this loop until he broke the pallet, thats 115% killer btw. So either loops all need to be mega unsafe which means no killer will break pallets or just keep bloodlust in, it actually allows for gameplay

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