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Some form of BL will always be needed

KebekKebek Member Posts: 2,261

Just today I found a perfect example where BL is literally needed to down a survivor as a mini-infinite was created due to bad spawning rules.

I was playing as huntress on father Chambells chapel and due to bad RNG a tree spawned very close to medium size rubble block which created a mini infinite. The tree was close enough to the rubble to block (fat shame) killer from passing between but allowed survivor to go trough.

This made it impossible to catch up with base 110% speed to the survivor and rubble was far too high to throw a hatchet over it. For the sake of testing I attempted to catch up with the survivor doing as perfect loops around the rubble as possible but it just wasn't doable. The survivor was 100% safe and no matter what he couldn't be caught in that spot.

Luckily gens got done and said survivor was forced to leave his safe spot or die to endgame collapse. Yes I know, this is extremely rare and happens in like 1 out of 100 games but considering how DBD is without BL there always will be ways to somehow exploit the game to create mini infinites.

I personally don't like BL and wouldn't miss it if it got removed but at the same time I don't like when games screws up and creates whatever kind of infinites due to randomness of spawning rules or some other issues with the game that allow creation of safe spots.


  • freddymybaefreddymybae Member Posts: 579


  • KebekKebek Member Posts: 2,261

    Unforunately, this isn't intended but I don't think it's bug either. It's just that spawning system spawns a lot stuff pretty randomly and during DBD's lifetime there always were and always wil be fat shaming spots.

  • NaiadNaiad Member Posts: 194

    This isn't a spot where BL is needed. It's not a bug it's an unintended bad tile. This is a spot that needs to be fixed by the devs.

  • JHondoJHondo Member Posts: 609

    Until all of these spots are fixed and will never spawn again and all maps are reworked to remove any sudo infinities I think BL shouldn't be touched. I only played 2 killer games last night for dailies because I finished all of the Tome challenges for killer, one was Hag and one was Freddy. The Hag game was Rotten Fields but I know how to lock that map down pretty well so no big deal. The Freddy match on the other hand turned into a sweat fest because I got dumped on Disturbed Ward where without BL the window spawns on the first floor of the main building are sudo infinities. Luckily only 1 of them decided to abuse it but the others had great success drawing out the match by just holding W.

  • Nazeef13Nazeef13 Member Posts: 360

    This is a reason why you should report the fat shame so it gets fixed. They are quite rare and are fixed up relatively fast.

    Not evidence of needing blood lust

  • YaiPaYaiPa Member Posts: 1,928

    bloodlust is a band-aid to bad map design; surely bloodlust should be deleted when we will get a decent map design, sadly we are far from it, I think it's just stupid thinking about removing it, without before changing the asylum, or the preschool fence loop, or some Lery's setups.

  • SnakeSound222SnakeSound222 Member Posts: 3,943
    edited November 2020

    This is exactly what Bloodlust is used to fix. Crap like this that’s created by BHVR’s spawning system. Hopefully this test shows that Bloodlust is still needed because of what their spawning system can do and they fix their system. Disturbed Ward’s existence requires Bloodlust because of how broken the main building is.

  • SkerpiTwitchSkerpiTwitch Member Posts: 236

    "Laughs in disturbed ward", you just can't chase in there without throwing the match. You need some bloodlust, just like survivors have sprint

  • KebekKebek Member Posts: 2,261
    edited November 2020

    "when you post wrong responce into the wrong thread"

  • CallmehandsomeCallmehandsome Member Posts: 448

    People want bloodlust gone so they can abuse loops like this. Same reason nerfing balanced landing was easier because nerfing the perk that CREATES infinites in several maps than reworking every single flaw in every map. Bloodlust negates abusable RNG loops. It does barely anything in short loops.

  • Aven_FallenAven_Fallen Member Posts: 7,715

    So because the spawning system is wonky and creates fat-shames for Killers, a band-aid which is not needed anymore (for the most part) should stay so that Killers dont even have to try to mindgame unsafe Loops?

  • KebekKebek Member Posts: 2,261

    I mean, it can be toned down so it doesn't help in chase so much as it does now but prevent semi infinites. For example make each tier take 1min to activate. If some semi infinite is created you'll get them eventually, it will take time but it's better then them beiing uncatchable.

    Not mentioning that there are ways to stop chase and disable BL for survivors even in it's current form via pallet vaulting.

  • Aven_FallenAven_Fallen Member Posts: 7,715

    The thing is, what you posted has nothing to do with Bloodlust because it should not happen at all. You should report this in the Bug Report-Section, every area of the Map needs to be accessible for both Killer and Survivor.

    This is more of a Bug than anything else, but at the very least it is not an excuse to let such a mechanic stay in the game.

  • KebekKebek Member Posts: 2,261

    I couldn't count the number of times I've seen fat shaming spots, they happen pretty often, usually harmless as BL makes them useless.

    If they could somehow be fixed permanently they would be long time ago, it's just the randomess of spawning system. I highly doubt there's a way to stop them from reapearing while keeping maps with randomly spawned tiles.

  • Aven_FallenAven_Fallen Member Posts: 7,715

    I have seen such a fatshaming spot exactly once in a Clip of a Streamer. And I have over 5000 hours, I have never seen such a spot in any of my games where the Survivor can pass, but the Killer cant.

    So from my understanding they are really rare.

  • KebekKebek Member Posts: 2,261

    I've meant fat shaming spots in general, not this kind of abuseable spot that makes semi infinite. I've just meant it as can't be bothered to report every small problem with map design, I wouldn't be doing anything else if I were to nitpick every small thing that map randomiser does.

    Overall I agree that BL should be removed but I'd also like devs to prevent any kind of safe spots from happening ever, even if it's rare. There's very few things that are as annoying as survivors finding a safe spot where they're uncatchable.

  • Aven_FallenAven_Fallen Member Posts: 7,715

    Well, fat-shaming spots in general exist, for both sides. Got caught more than once in one of them as Survivor as well. But they were not unfair.

    When it comes to Bloodlust, this is only a test. And I doubt that Bloodlust will be removed anytime soon, at least not until some of the worst Maps got reworked (e.g. I did not notice that much difference so far to my usual games, but I got a 0K with 4 Hooks in total on Cowshed - I doubt it would have been better with Bloodlust, I played pretty poorly, but I had T/L-Wall into long Wall into long Wall into Jungle Gym and from there, the Survivor could either go to Shack or Cow Loop... This is stuff that needs changing). And the current test can at least show if the current way of Map Design is the correct one and it will most likely also give a hint on which Maps still need rework.

    But overall, Bloodlust should go at some point, it was meant to be a band-aid fix after all and it is not used for strong Loops only, but to get cheap Hits on mindgameable Loops.

  • DetailedDetrimentDetailedDetriment Member Posts: 2,175

    Scott released a video about his thoughts on the experiment. I recommend you give it a watch. He details the ups and downs of not only the removal of bloodlust, but the devs experimenting with the removal of certain other mechanics.

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