Wait until people find out how to abuse the perk. Literally no counter play.
I can see some scenarios. Your slugged on ground on pallet teammate nearby. Killer chases him now all you need to do is wait for the killer to come back and wallah. But it's still unlikely to be guaranteed in value unlike DS.
It's way too situational to be better than ds.
The Problem with your argument is that DS Is Stronger then Power Struggle on its own, Power Struggle needs other perks to be good and plus its still situational, DS you can run into a locker and stay up and not get downed, but with Power Struggle The killer can just leave you on the ground.
counter play of not downing people at pallets?
So they have to run another perk to make it useful, how is that stronger than ds?
You need flip flop and to be able to fully recover so it can become good for a free save, and to make flip flop shine you need a slugging killer and unbreakable.
Nowhere near strong as DS.
Unless my math is wrong, that is 3 perks to get a free pallet stun for yourself.
DS in the other hand all you need is to be recently unhooked.
Just don't slug, or at least walk through pallets, or pick up slugs at pallets...
Wait, don't Killers already do this?
Power Struggle is to DS what Slippery Meat is to Deliverance. If you need other perks to make the former better than the latter, its not better. Deliverance is better than Slippery Meat, and DS is better than Power Struggle.
In theory yes it is stronger but I never had issues on the PTB against randoms and against my bro and his friends on kyf and they all rank flip flop, unbreakable, tenacity and a perk of choice.
But think ahead, if they all run those perks then they are not running exhaustion perks, BT, random stuff which is way better than power struggle.
It's very situational and rarely happens.
You can say exactly how strong it will be: extremely.
It takes 15.2 seconds to recover enough for FF+PS to take effect. With Unbreakable, it only takes 9.88 seconds. If the killer was forced to drop you (due to, say, a Sabo), 7.1 seconds are shaved off of that (though a little bit of extra time for crawling back to the hook makes it less valuable than that).
If you get downed by Victor, the odds that Charlotte can get to your body within 10 seconds are slim to none, so Twins are completely #########.
On other killers... if somebody goes down under a pallet with a nearby ally, there is nothing you can do. If you chase them away, they are guaranteed to recover enough. If you don't, they just get saved by their friend. Your only option here is Blood Favor, a killer-specific interaction (use an RBT to pull them out, use a Bear Trap to block the other side of the pallet, send them to a Cage of Atonement, or use Scarred Hand traps to prevent it) or to give up on hooking them entirely.
It's not like it's wasted slots, either. FF+PS syngerizes amazingly with DS+Unbreakable, so that's in the running for one of the best builds.
You have to combine it with other perks to be effective. But the ptsd it will give the killer will be something...
2 perk slots vs 1
One works on its own anywhere on the map, the other only on pallets and only if teammates are around meaning there's less people on gens
It's a bully perk vs newer killers, if the killer has any idea what they are doing you'll be throwing the game trying to get the stars to allign to get this to work
My only issue with it is that its a perk that can(And probably will) result in people being slugged to death even if they don't have the combo.
This is simply because the killer would lose the game/4k if they did try to pick them up and they had it so most would eventually begin to avoid it against suspected SWF groups/Elodies as people would use it just to troll/bully.
Couldn't you avoid this perk by just walking around pallets?
Thank god we have the OP perk Blood Favor. So when Survivors go down on pallets they can’t be pulled down
No. They can just go down at a pallet, have an ally buy time for 10 seconds, and then escape because they had Flip Flop and Unbreakable.
You walk by a pallet and you get stunned if they've wiggled over 25%, but I don't think it will be too bad really. There are only so many pallets, and people tend to use them in chases. I think it's a great perk, but I can see why people might think it's OP. I think it has great potential against slugging since people may use it with flip flop and cause tension. I look forward to the end result!
DS is absolutely beyond the pale disgusting.
Power Struggle is pretty damn busted, but it's slightly less OP.
While I do agree it is a bit too strong, it requires at least an incredibly devoted 2 to 4 man SWF to make it OP.
This would include intentionally going down under pallets, having someone nearby, the person nearby being able to stall the killer for the person on the ground or get the pallet save if he picks up the person.
They also need to bring power struggle, flip flop and Unbreakable.
So while it wont be OP in a majority of games, the times where it is used it will be an absolute nightmare of uncounterable BS.
Also, nowhere near as strong as DS, that's on a whole new level.
It’ll be another perk whereby it has an effect whether the survivor has it equipped or not. I think many killers from now on seeing one of their slugs have crawled to a pallet will now wonder if they have flip flop and power struggle.
Just don't slug so they can't use flipflop
And that's when a teammate comes by and pallet saves. But if you slug trying to chase the survivor away he gets PS + FF and a free escape.
It's a lose lose against a good team.
Only if you can use it more than once. If so, then the new combo will be: PS/Flip Flop/DH/BT.
If you can only use it once, its a weaker DS that needs another perk.
That would take a SWF 90% of the time for that to be set up but DS can do it without the setup and also they have to go down at a pallet and reach 50% recovery with flipflop
I could potentially see PS being a big problem. PS, DS, Flip, UB. Just go down at a pallet with DS, killer can't pick you up, leave you, or leave you for DS to run out and then pick you up. Next time, do it again and now you have DS UB combo still.
Go down near a pallet with a teammate nearby, killer has to chase them off, then you get off their shoulders.
Its another second chance perk for survivors to stack together, which is not what we need right now.
"Wait until people find out how to abuse the perk. Literally no counter play."
Power Struggle is just that Perk of the new Chapter were some people claim it is OP, just to see that nobody uses it a week after the Chapter release.
Every Chapter had some of those Perks. But I never got bullied by a Squad using Breakout, For the People and Desperate Measures, so maybe I dont know anything.
Power struggle is just a very weak, situational meme perk who needs an entire build to work IF you're under a pallet. And if, and if, and if
It's just like Head On... You gotta be around a locker
Power Struggle you have to go down at a pallet
So is it stronger then DS... no... Will it have use... Yea
DS + UB + Flip Flop + Power Struggle
Yay... you can never pick this survivor up when downed at pallet, especially when used in SWF.
If you pick them up immediately at pallet, boom, easiest pallet save or flashlight save by teammates. If you try to look around and chase them away, and then come back to pick him up, boom, he saved himself simply by pressing a button. If you leave them on the ground, yay unbreakable.
You saying this is fine?
Edit: sorry i got carried away at typing this LOL. Didn't realise you're talking about power struggle being stronger than DS. However, if it is paired with flip flop, it nearly becomes the same level as DS + Unbreakable with absolute no counterplay imo. And this is unlimited usage.
Its just going to punish killers who are too paranoid to instant pick up a pallet down. 95% of the time teammates are too far to capitalise on it.
Oh no, the sky is falling again!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!