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The New Autohaven Maps Suck

darktrixdarktrix Member Posts: 1,790
edited December 2020 in Feedback and Suggestions

Huge dead areas - miles between walls so easy to see down the length of the map. Way too sanitized looking, doesn't look like a junkyard anymore. Looks like someone just laid out carefully placed walls of garbage neatly spaced everywhere.

Post edited by MandyTalk on


  • Mert_MKMert_MK Member Posts: 632


    These map reworks are just terrible, not only autohaven tbh

  • ad19970ad19970 Member Posts: 4,012

    Haven't noticed any dead zones myself yet, and I find the maps to look much better now.

  • darktrixdarktrix Member Posts: 1,790

    I think they look like poorly maintained aisles at a costco.

  • dnj510dnj510 Member Posts: 427

    The new Autohaven map updates are troublesome, at least on Wretched Shop. The map looked too bright, lot's of dead zones, don't know where some of the pallets went, and I felt like the Killer could see me from all the way across the map. Good from the Killer's perspective, I guess.

  • Hex_LlamaHex_Llama Member Posts: 1,400

    I like that they kept it green, but there's something about all of these updates that makes the maps look dead to me. I honestly don't know what it is. But the updated maps all feel like they're 150% bigger and the only thing added is extra grass. I find it much harder to get oriented.

  • A_Can_Of_AirA_Can_Of_Air Member Posts: 1,387

    Then run somewhere that actually has things you can use? If a Killer were to find you there at full health, you'd have enough of a speed boost to reach a jungle gym or any other pallet lying around. Not having access to loops at every 5 steps isn't a bad thing, it forces you to keep track of where safe spots are on the map, you then use this information to path your route when you get found. If the Killer catches you out there, you messed up. That's just my view on it, considering I've hardly ever had issues with deadzones.

  • A_Can_Of_AirA_Can_Of_Air Member Posts: 1,387

    They look and feel more desolate, which I really like. The old maps just look outdated and cramped. The new skyboxes make the maps feel a lot more open. even when they aren't. It's just down to personal preference it seems.

  • PepsidotPepsidot Member Posts: 1,293

    I'm actually really disliking most of these map reworks. Autohaven and Macmillan are maps I looked forward too, I don't like much else. Also nostalgia.

    Feels like every map is the same thing of neatly placed trees with little in between, just like @GoodBoyKaru posted.

    I can't see myself enjoying playing them.

  • gibblywibblywoogibblywibblywoo Member Posts: 3,773

    The amount of large empty spaces is insane and the darkness makes them all look the same

  • mintchapstickmintchapstick Member Posts: 891

    Yeah, there's far, far, far too much empty space on the autohaven maps. There's just like... no where to go.

  • GoodBoyKaruGoodBoyKaru Member Posts: 18,698

    Firstly, that is my plan if I'm ever caught in a deadzone. Funnily enough I do play this game.

    Secondly, from my own experience this is the entire map. Wretched Shop has so few structures on it to use its honestly laughable; I counted 5 pallets in total, 7 structures (main building with like 3 l-t walls included too). This isn't balanced, because there's absolutely nothing to work with and god forbid you get a console Meg who camps pallets because then it's game over. Holding w isn't engaging for either side, at least as killer I genuinely enjoy looping and outplaying the survivor, I don't enjoy hold w into M1 then hold w into down; its the exact reason midwich is such a hated map.

    It's why I kinda like new Ormond. Yes, most of the pallets are awful and unsafe, but that's the joy of it; unsafe pallets are fun. In most cases anyway; vs snare freddy & bloodlusters they are not but that's another point for another day. You actually outplay someone, try for fakes, stuns, etc, and if you make a mistake you get hit. If they make a mistake you don't. It's beautiful and I love it.

    Ormond has pallets everywhere but they're playable for both sides. Autohaven's pallets aren't playable as killer but it's fine because there aren't any.

  • akumaks13akumaks13 Member Posts: 25

    Auto heaven and ormond are horrible upgrade

  • CleviteClevite Member Posts: 4,335

    Well don't forget these changes may have something to do with the bloodlust test.

    More dead zones equates to less need for BL.

  • MushwinMushwin Member Posts: 4,151

    Agrees, it's just dead awful there, even around some of the sides, it feels like I have to keep in the middle to just know and use things to help me in my game.

  • whammigobambamwhammigobambam Member Posts: 1,062

    What is the purpose of dead zones other than to catch already struggling new players wandering around them?

  • UistreelUistreel Member Posts: 627

    I don't think they realise that when people ask for less pallets, they aren't asking for no pallets

  • darktrixdarktrix Member Posts: 1,790
    edited December 2020

    Speaking of no pallets here is view of a gen in one of the corners - below that a view of the same gen further away.

    All that empty area - and there are zero pallets here. I checked and no chases came through here to destroy them. The closest pallets are at the shack and that wall to the right in the distance, both a good mile away from the gen if the killer comes calling. This is not an isolated thing.

  • horrortale_sanshorrortale_sans Member Posts: 651

    they look good

  • notstarboardnotstarboard Member Posts: 3,696

    That Wretched Shop screenshot looks bad, but I've only played on Blood Lodge and Wreckers Yard myself. I don't think either of those had massive dead zones and I actually really liked them aesthetically and in terms of layout. Wreckers Yard used to be one of my least favorite maps but now it's not bad.

    I tried out Ormond too and that does have some massive dead zones and some really useless unsafe pallets, but it looks gorgeous and a lot more like a ski resort now. It seems a lot more balanced too, although mobile killers like Blight could make it killer sided pretty quickly.

  • RainnRainn Member Posts: 12

    I don't have an issue with the graphics they use. When I play killer I can stand in the middle and hear all gens that are being done. Its really really really easy to find survivors on auto haven now.

  • Kind_LemonKind_Lemon Member Posts: 2,559
    edited December 2020

    from: https://www.youtube.com/watch?v=9O8zVkgjfrg

    and this Bloodlodge is somehow not from out of a horror movie?

    The current Bloodlodge doesn't actually improve on anything in these screenshots but still manages to decrease my already limited framerate, so I'm not sold on the graphics changes in the slightest. Were they better than the descent into poop visuals we've had since around The Clown? Sure, but that's not a very good reason to disregard the better-performing aesthetics that gave this game its legs.

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