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Freddy nerf expectations?

He was underperforming at first. Then according to stats and many others he's over performing. So he's getting nerfed. So what's gonna happen? I feel like they'll bring back his old mechanic were you actually have to put them asleep. Instead of survivors going to sleep passively or on a hit. But his abilities snare and gen teleport will stay but maybe get tweaked.



  • Unseen_ForceUnseen_Force Member Posts: 218

    I feel like his rework will have a similar outcome to the doctors, he will clearly be different, but people are still going to complain regardless

  • Warcrafter4Warcrafter4 Member Posts: 2,898

    The passive status gained in a TR was proven to be unusable design with the doctor(Static blast used to be static aura which passively built up madness but was so weak it got removed).

    Also Freddy's entire kit gets gutted without the passive sleep as neither his chase nor his mobility(whose cooldown is based off of how many survivors are asleep) can really be used if survivors are awake.

  • YamaokaYamaoka Member Posts: 4,165

    Personally I think these are some possible nerfs:

    - a movement slowdown when placing snares/fake pallets because he is the only killer in the game who can spam his power during a chase with absolutely no mechanical downside whatsoever.

    - or snares/fake pallets will disappear after a set period of time.

    - or microsleep will take longer.

    - or teleporting will take longer.

  • sudintlinksudintlink Member Posts: 185

    They should bring back his old power it was a lot cooler and different and made more sense to the character

  • blue4zionblue4zion Member Posts: 2,413

    I REALLY doubt they'll stray back from the Freddy they have now, it's just gonna get tweaks.

    Maybe remove gen slowdown addons, add a slowdown when placing snares, or make dream pallets less brain dead.

  • LiunUKLiunUK Member Posts: 875

    probably going to increase the base cooldown on his teleport

  • Mister_xDMister_xD Member Posts: 7,195

    imo he needs two things:

    1) removal of the action speed debuff Add Ons

    2) passive sleeping being restricted to only take effect once the survivor has been in the dreamworld before (so the timer wont be visible / ticking right off the bat and instead only be revealed once the survivor has been hit by freddy).

    the first one is pretty obvious imo. these Add Ons are extremely boring and unfun to face, aswell as being super oppressive - especially when combined with other game slow downs like Dying Light, Thanatophobia, Pop Goes The Weasel, etc.

    the second one has multiple effects: first of all, the killer will no longer be revealed to be a Freddy right off the bat. thats something in favor of the Killer - but the reason why i want it to be restricted like this is, because this mechanic basically builds the Killer their power aswell as map pressure for nothing. the Killer could literally be AFK and their power would still take effect and force everyone into it. imo you should be working for your power as a Killer, especially when your power is as good as Freddies - and i dont like a power literally negating its own downside after a short time by default. i dont mind people passively falling asleep after having been awoken once, but you shouldnt just load in and immediately start falling asleep on a 60 second timer.

  • MadLordJackMadLordJack Member Posts: 8,815

    Expectations? A few number changes, probably just an increase to the teleport cooldown and snare placement time/movement speed.

    Hopes? Basically a hybrid of Old and New Freddy where you have to put survivors to sleep but also have the gen teleportation in a nerfed form.

  • ZarathosZarathos Member Posts: 1,734

    Never again. I played a lot of old freddy it was terrible. I was mostly trying to handicap myself and I can tell you that dream transition is the worst mechanic in all of dbds history. I lost dozens of games to a person finishing a gen whilst dream transitioning and his prescence utterly neutered stealth based survivour builds (not that you needed to). Good riddance to old freddy.

    If you want to tone him down snares should be left as is but a light nerf to the chains and increased cooldown to dream projection would be the most reasonable.

  • MarigoriaMarigoria Member Posts: 4,031

    Survivor main here and IMO Freddy is fine. Only thing I'd change would be his slowdown addons.

  • ReverseVelocityReverseVelocity Member Posts: 1,060

    I really hope they do, even if it's just through an addon or something.

  • xenofon13xenofon13 Member Posts: 1,241

    He's not fine. Multiple strong powers easy to use, wake up clocks are too far away, slowdowns on top of slowdowns combined with perks stacking even more.

    Depressing killer to go against.

  • GrimReaperJr1232GrimReaperJr1232 Member Posts: 886

    Let's see...

    1. removal of his slowdown add-ons. I mean, they're pathetically weak even when stacked, but people complain about them so they're getting removed almost certainly.
    2. Probably an adjustment of how survivors falling asleep. Maybe the timer only starts if you're in Freddy's TR? I don't know, but I doubt it'll be the same.
    3. If I had to guess, probably a cooldown whenever he places snares, similar to pre-buff Clown when he threw a bottle.
    4. They might adjust the cooldown on his teleportion as that's one of his strongest powers, especially if he has something like BBQ, Thrilling, Tinkerer, etc.
  • MarigoriaMarigoria Member Posts: 4,031

    His powers are strong, doesn't mean they're OP. Clocks always spawn on the opposite side of where you are. Like I mentioned, the only issue are the slowdown addons.

  • xenofon13xenofon13 Member Posts: 1,241

    No. The problem is his powers. Slowdowns are the cherry on top.

    SuRvIvOr mAin thinks Freddy is fine.

  • AneurysmAneurysm Member Posts: 4,467

    I'd like to see some actual strategy added to his gameplay like snares made closer to demo portals I.e once you put one down it stays there. A survivor triggering it only disables it for a short while before it comes back. Might have to reduce the overall number slightly.

    - teleport cool down starting off low and increased for every use

    - clock placement randomised rather than distance-based

    -ditch the slowdown addons. Can make one of them give you your teleport right at the start, the other can let you teleport to exit gates. A bit spicier than "gens become 6% more boring"


    I think they'll add a cooldown to his snares and rework some of his boring add-ons.

  • MichaelAMyersMichaelAMyers Member Posts: 292

    Legit no reason for him to be Nerfed tbh.

  • freddymybaefreddymybae Member Posts: 613

    they nerf him so he is as bad as the twins because hes op

  • GeordieKillerGeordieKiller Member Posts: 401

    take away all slowdown add ons but make it where survivors who entered the dream world are afflicted with the incapacitated status effect so cant do gens or heal or even leave ;P

    but yeah he shouldnt be nerfed at all i have more fun playing as freddy and going against freddy as he offers a different challenge that alot of killers dont give and has made me a better player for it.

    But since it happening i would expect

    snares size reduced

    slowdown add on removed or tweaked

    increase teleport recharge

    and maybe a few add on tweaks best case its just add on changes as again base kit freddy is fine

  • Freddy96Freddy96 Member Posts: 623
    edited December 2020

    Hopefully fix his lunge lenght, idc what everyone says, knowing this game's spaghetti code i am 100% sure it's longer than all other killers.

    "Freddy is short so his lunge seems longer etc etc" He's not the only short killer, legion is shorter and his lunge is not as long as him.

    Bt interaction while in dream world is lame. Snares spam with no downside whatsoever is lame.

  • GeordieKillerGeordieKiller Member Posts: 401

    Freddy lunge is the same as every other killer so that isnt getting changed cause if they do that they would have to change the lunges on every single killer due to different lengths of their weapon and to balance the game as you know if they change freddy lunge people like trapper and PH will pull them up on that Just imagine PH weapon if the lunge was to match his weapon size scary thought there.

    Also legion and freddy are average in height size so same size legion isnt shorter.

    The snare spam only works if the survivors stay at the loop where it gets spammed out so that one is on the survivors im afraid. Also a spam snare freddy isnt a good freddy aswell a good freddy will place snares in spots where it can get maxium effect

  • TricksTricks Member Posts: 957

    they'll give him one trap per match on a 20 minute cool down no doubt

  • MichaelAMyersMichaelAMyers Member Posts: 292

    By why is he getting nerfed?.....

  • YOURFRIENDYOURFRIEND Member Posts: 1,398

    Freddy is the only killer I dislike playing against.

    However, if they just make it so you can use any alarm to wake up he'd be fine imo. Traipsing back and forth the entire map every ten seconds to wake up is exceptionally tedious.

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