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As a Killer main, I'm happy with nerfing mori's

People are now complaining that they are ''useless'' and pointless.

But I'd argue that they should be non-impactful, being able to mori someone only after one hook was extremely powerful and oppressive to the survivors.

Mori's being strong isn't healthy for the game, I'm down for them being useless. They just need to nerf keys to the same level and it'll be a much more healthier experience for both sides.

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Comments

  • ChekitaChekita Member Posts: 184

    Even playing as a killer I'd say that mori's are worst than keys, specially ebony mori, but it still makes much more sense to nerf keys as well. And taking the opportunity make offerings for hatch in this or that place not brown, but at least green or yellow. Moreover, they should also make the hand that denies maps more common for killer's bloodwebs, since it's 4 players against one multiple matches picking their favorite maps, also good for ballance.

  • DragonMasterDarrenDragonMasterDarren Member Posts: 2,273

    exactly, i would have liked if keys would get changed along with them but i understand that would likely require a bit more work then changing one variable, as long as it happens sooner or later

  • Mattie_MayhemOGMattie_MayhemOG Member Posts: 290

    Moris are now pointless because they were a way to have some success when as a killer you were not doing well. If you have already hooked all of the survivors twice you are doing fine and the Mori is not needed.

  • James4125James4125 Member Posts: 174

    Both are equally bad. Both allow you to skip objectives and still get a free win but keys are worse in my opinion because you can find them mid game and the killer can do nothing about it.

    Also last second character switching as survivor needs to go. Killers are locked in so why aren't survivors?

  • LordRegalLordRegal Member Posts: 1,522

    My issue with it is how it was done. Making it so everyone had to be hooked once fixes the tunneling problem and still lets them be impactful. Now unless EGC is happening and you think they have DS it is actively more detrimental to mori them rather than either hook or slug and be active during the 12-15 seconds a mori takes. Even if the ONLY benefit you get out of not mori-ing someone is a chase, you're still keeping one player off whatever they wanted to do during the time you'd've been in a pointless animation.

    Note that I almost never use moris, but I also don't think making them pointless in most use cases was the way to go.

  • ZaytexZaytex Member Posts: 841

    Exactly! Mori's are now just an offering that give killers a little bit more power, but introduce the kill animation (which is fun af) which is one of the most iconic and fun aspects of the game.

    Before, they were just oppressive and gave killers easy wins. Keys are such a lesser problem than people argue anyway, since you can actually counter them unlike 1 hook mori's.

    Good change by the developers.

  • gibblywibblywoogibblywibblywoo Member Posts: 3,773

    Now they aren't experience ruining and don't give boosted killers a free ride. Good

  • TeacynTeacyn Member Posts: 93

    Also agree with the Mori nerf. I never ran moris because they felt like a dirty way to get out of playing well (especially the Ebony mori). They now still have a minor purpose in allowing you to counter some clutch DS or pallet plays, but they don't allow you to just completely skip a hook. Now I don't feel bad about running them because they're nowhere near as broken, and they're much more in-line with the power level of other Offerings.

    Do keys need nerfed/reworked? Yes. They absolutely do. Moris also needed a nerf, and while it is a bit annoying they didn't both happen at the same time (since a lot of people used Moris to counter Keys), that doesn't change that a nerf was needed IMO.

  • White_OwlWhite_Owl Member Posts: 3,739

    Moris now are mostly aesthetic and I'm perfectly fine with that. They could still be useful against sabo-squads or teams that like to bodyblock a lot though.

  • I could care less I never really used em anyways.

  • SchmierbachSchmierbach Member Posts: 468

    I usually killed on 2nd hook anyway if I used them regardless. Only time I ever you kill as fast as possible is if I was drunk or was against a group of 4 key claudettes sending me to Old Ormond or Haddonfield.

    Won't effect me much and I'm happy for the change.

  • Steel_EyedSteel_Eyed Member Posts: 3,683

    Killer main and good with the mori nerf. Glad it’s not viewed as tit for tat by the devs.

  • KebekKebek Member Posts: 3,676

    While we're at it let's make all survivor items only visual cool stuf you hold in hand but doesn't actually have any effect. It's equally dumb.

  • OniWantsYourMacaroniOniWantsYourMacaroni Member Posts: 5,938

    Same,

    it may suck when survivor "ouplay" you with a key,but it's sooo incredibly rare that i couldn't care less.

    I see more people playing plague,billy,demo or hag as survivor than key escapes and that says a lot lol

  • PurgatorianPurgatorian Member Posts: 1,137

    I agree about the mori nerf and I'm also a killer main. It's not fun for survivors and you get less bp as killer for the match.

    They should have done both a mori and key nerf at the same time though.

  • PigMainBigBrainPigMainBigBrain Member Posts: 1,877

    I personally don't care....cause I personally don't use them so my opinion is likely irrelevant. But for what they do they're expensive to run.

  • aEONoHMaEONoHM Member Posts: 208

    I'm happy I can stop dodging moris now. Excellent change. Now nerf keys ASAP.

  • ChekitaChekita Member Posts: 184

    I agree both need to go, but if was done in any order, mori's are much more oppressive. If you play both ways you should notice this. Having a key is not nearly as much pressure as a mori, specially when you need to find hatch (that's why I mentioned the offerings). If hatch place is known is just as bad as mori because they can 3 gen themselves making the easiest gens from the outside and simply walk to hatch and open for all of them. But, if it's not a known place, there is time to cause problems to their plans. Still a problem for ballance and too much dependant on RNG as well, but with Mori's and culture of tunneling (little less on camping, but still lots of proxy camping) even when it's not necessary, on hook you already know what is going to happen in a few seconds.

    I usually only use mori when I have a daily on a particular killer to gain points and sometimes not even then, I first try using devour hope, but surely it's pretty easy to be destroyed before you reach 5 or you kill everyone because they stop unhooking and die for 1 downs. Either that or the totem is right in the middle of the map glowing like neon right besides the most important generators.

    Keys, in some cases you still have more ways to counter.

    But I do agree it is irregular for survivors to change builds midway, specially in last seconds considering killer locking, but I wouldn't go so far as to say you can't change whatsoever. At least changing from before the timing is impossible for you to do anything but dc on loading screen would be good enough, like 30s to change things and be locked to everything that point on.

  • FlownominalFlownominal Member Posts: 19

    I play both sides and see why a change was needed from both sides. As a survivor it tips the scales way to hard against you, and often encourages tunneling which does ruin a players fun needlessly. And that was exactly the reason obsession perks were already changed long ago *cough*Dying Light*cough*.


    As killer you're almost pushed for using them too. For one, you score way less bloodpoints than you would have because you are in way less chases. Also, that affects your emblems for pipping for the same reason. If you're getting a 4k and not pipping, you're still not winning.


    The idea I had was to treat mori like Devour Hope:

    10/11 hooks, Cypress Mori activates

    8/9 hooks, Ivory Mori activates

    6/7 hooks, Ebony Mori activates.


    I guess I'm still okay with the actual changes though. Maybe award more points post game to avoid the point cap (like a seasonal offering) to still encourage their use. Because a big thing that goes away with the old Mori is the mind game. I can still bring a broken key as a survivor to mess with the killers head and probably their load out, but it won't be the same playing a hidden offering just to scare the survivors anymore.

  • BwstedBwsted Member Posts: 3,059

    I already used moris on death hook anyway and only when I had a daily. I'm perfectly fine with the change. They way they worked was antiquated and from an age where survivors could literally never be downed if they had half a braincell. If anything, the nerf was long overdue.

    The devs already said they would change keys as well. So, expect it to happen shortly probably. And I'm fine with that too, for obvious reasons. The sooner, the better.

    These are nerfs that are necessary for the health of the game.

  • hillbillyclaudmain69hillbillyclaudmain69 Member Posts: 1,528

    Glad to see that some one else shares my opinion that keys and moris are the literal same thing.And killers are locked in because MMR, meaning that they shouldn't be locked anymore, since the devs removed MMR.

  • hillbillyclaudmain69hillbillyclaudmain69 Member Posts: 1,528

    Winning is subjective. I personally see it as a win if I had fun, not if a broken ranking system gave me a ######### reward for doing well.

  • FlownominalFlownominal Member Posts: 19

    Except it's a ranked game so not ranking is mechanically not winning. Hell, I've depipped from a 4k (potatoes I NEVER should have been matched with) and trust me, losing rank does not feel like winning. And since I lay for those sweet sweet bloodpoints, it was also not a good match my any stretch.

  • Aven_FallenAven_Fallen Member Posts: 12,451

    If thats the case you should rather learn how to do well instead of relying on the (former) most OP Offering in the game to carry you.


    @Topic:

    They are not even entirely pointless. You can still ignore stuff like DS (especially in Endgame) with a Mori. So having a Mori is still better than not having a Mori.

  • FrekiFreki Member Posts: 1,903

    the devs also said they'd look at DS again but said they would rather look at undying since it's been out 3 months now and they hear it's being paired with ruin. so "We're going to look into keys" sure it's something that will come in the long run, but i doubt it'll be looked at anytime soon. the fact that survivors and killers alike wanted changes to BOTH items should have spoken volumes that changing one would be very "CONTROVERSIAL" and really show a bias to one side or the other. This has really pushed things into the survivor side of the dev's support along with the fact they removed the information and functionality of Hoarder to lower the item quality of the perk, give 2 more chests but only one chest even gives you indication they are touching it. so lets put 5 minimum chests out there PLUS what ever else the survivors put out there and find a damn key easily and get the hell out.

    I do agree that this is not a bad change to the mori, but without a corresponding nerf to keys when this happened it's telling killers you have to work even harder for any wins you're gonna get, but survivors can have even easier times getting things that can help them yet get limited help for the killer (perk hoarder now). So it's just honestly the apperance of the nerf along with several other nerfs that are put out there or about to be put out (freddy nerf) that seems to tell people they don't care as much about killers and anytime something helps them either it's nerfed really quick OR it takes forever to be fixed, a survivor needs fixing or it'll benefit the survivors it seems they get priority and front stage.

  • derppugderppug Member Posts: 239

    As a killer main, I am happy about moris too. They are a crutch. And that crutch has been replaced by ruin+undying. Don't need moris anymore.

  • hillbillyclaudmain69hillbillyclaudmain69 Member Posts: 1,528

    Rank does not equal skill, and that being said, rank means absolutely nothing.

  • Swiftblade131Swiftblade131 Member Posts: 2,046
    edited December 2020

    It's not a big deal


    The handful of times I bothered to burn a Mori offering instead of a BP one, I forget to use it half the time, or hooking was a better idea.

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